oculus1

annotate libovr/Src/win32/OVR_Win32_SensorDevice.h @ 29:9a973ef0e2a3

fixed the performance issue under MacOSX by replacing glutSolidTeapot (which uses glEvalMesh) with my own teapot generator.
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 27 Oct 2013 06:31:18 +0200
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nuclear@1 1 /************************************************************************************
nuclear@1 2
nuclear@1 3 Filename : OVR_Win32_SensorDevice.h
nuclear@1 4 Content : Win32 SensorDevice implementation
nuclear@1 5 Created : March 12, 2013
nuclear@1 6 Authors : Lee Cooper
nuclear@1 7
nuclear@1 8 Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
nuclear@1 9
nuclear@1 10 Use of this software is subject to the terms of the Oculus license
nuclear@1 11 agreement provided at the time of installation or download, or which
nuclear@1 12 otherwise accompanies this software in either electronic or hard copy form.
nuclear@1 13
nuclear@1 14 *************************************************************************************/
nuclear@1 15
nuclear@1 16 #ifndef OVR_Win32_SensorDevice_h
nuclear@1 17 #define OVR_Win32_SensorDevice_h
nuclear@1 18
nuclear@1 19 namespace OVR { namespace Win32 {
nuclear@1 20
nuclear@1 21 }} // namespace OVR::Win32
nuclear@1 22
nuclear@1 23 #endif // OVR_Win32_SensorDevice_h
nuclear@1 24