oculus1
annotate libovr/Src/win32/OVR_Win32_SensorDevice.h @ 29:9a973ef0e2a3
fixed the performance issue under MacOSX by replacing glutSolidTeapot (which
uses glEvalMesh) with my own teapot generator.
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 27 Oct 2013 06:31:18 +0200 |
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nuclear@1 | 1 /************************************************************************************ |
nuclear@1 | 2 |
nuclear@1 | 3 Filename : OVR_Win32_SensorDevice.h |
nuclear@1 | 4 Content : Win32 SensorDevice implementation |
nuclear@1 | 5 Created : March 12, 2013 |
nuclear@1 | 6 Authors : Lee Cooper |
nuclear@1 | 7 |
nuclear@1 | 8 Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. |
nuclear@1 | 9 |
nuclear@1 | 10 Use of this software is subject to the terms of the Oculus license |
nuclear@1 | 11 agreement provided at the time of installation or download, or which |
nuclear@1 | 12 otherwise accompanies this software in either electronic or hard copy form. |
nuclear@1 | 13 |
nuclear@1 | 14 *************************************************************************************/ |
nuclear@1 | 15 |
nuclear@1 | 16 #ifndef OVR_Win32_SensorDevice_h |
nuclear@1 | 17 #define OVR_Win32_SensorDevice_h |
nuclear@1 | 18 |
nuclear@1 | 19 namespace OVR { namespace Win32 { |
nuclear@1 | 20 |
nuclear@1 | 21 }} // namespace OVR::Win32 |
nuclear@1 | 22 |
nuclear@1 | 23 #endif // OVR_Win32_SensorDevice_h |
nuclear@1 | 24 |