oculus1

annotate libovr/Include/OVR.h @ 29:9a973ef0e2a3

fixed the performance issue under MacOSX by replacing glutSolidTeapot (which uses glEvalMesh) with my own teapot generator.
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 27 Oct 2013 06:31:18 +0200
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nuclear@1 1 /************************************************************************************
nuclear@1 2
nuclear@1 3 Filename : OVR.h
nuclear@1 4 Content : This contains references to all OVR-specific headers in Src folder.
nuclear@1 5 Should be generated automatically based on PublicHeader tags.
nuclear@1 6
nuclear@1 7 Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
nuclear@1 8
nuclear@1 9 Use of this software is subject to the terms of the Oculus license
nuclear@1 10 agreement provided at the time of installation or download, or which
nuclear@1 11 otherwise accompanies this software in either electronic or hard copy form.
nuclear@1 12
nuclear@1 13 *************************************************************************************/
nuclear@1 14
nuclear@1 15 #ifndef OVR_h
nuclear@1 16 #define OVR_h
nuclear@1 17
nuclear@1 18 #include "../Src/Kernel/OVR_Allocator.h"
nuclear@1 19 #include "../Src/Kernel/OVR_Log.h"
nuclear@1 20 #include "../Src/Kernel/OVR_Math.h"
nuclear@1 21 #include "../Src/Kernel/OVR_System.h"
nuclear@1 22 #include "../Src/Kernel/OVR_Types.h"
nuclear@1 23 #include "../Src/OVR_Device.h"
nuclear@1 24 #include "../Src/OVR_DeviceConstants.h"
nuclear@1 25 #include "../Src/OVR_DeviceHandle.h"
nuclear@1 26 #include "../Src/OVR_DeviceMessages.h"
nuclear@1 27 #include "../Src/OVR_SensorFusion.h"
nuclear@1 28 #include "../Src/OVR_Profile.h"
nuclear@1 29 #include "../Src/Util/Util_LatencyTest.h"
nuclear@1 30 #include "../Src/Util/Util_Render_Stereo.h"
nuclear@1 31 #include "../Src/Util/Util_MagCalibration.h"
nuclear@1 32
nuclear@1 33 #endif
nuclear@1 34