oculus1
annotate libovr/Include/OVR.h @ 29:9a973ef0e2a3
fixed the performance issue under MacOSX by replacing glutSolidTeapot (which
uses glEvalMesh) with my own teapot generator.
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 27 Oct 2013 06:31:18 +0200 |
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nuclear@1 | 1 /************************************************************************************ |
nuclear@1 | 2 |
nuclear@1 | 3 Filename : OVR.h |
nuclear@1 | 4 Content : This contains references to all OVR-specific headers in Src folder. |
nuclear@1 | 5 Should be generated automatically based on PublicHeader tags. |
nuclear@1 | 6 |
nuclear@1 | 7 Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. |
nuclear@1 | 8 |
nuclear@1 | 9 Use of this software is subject to the terms of the Oculus license |
nuclear@1 | 10 agreement provided at the time of installation or download, or which |
nuclear@1 | 11 otherwise accompanies this software in either electronic or hard copy form. |
nuclear@1 | 12 |
nuclear@1 | 13 *************************************************************************************/ |
nuclear@1 | 14 |
nuclear@1 | 15 #ifndef OVR_h |
nuclear@1 | 16 #define OVR_h |
nuclear@1 | 17 |
nuclear@1 | 18 #include "../Src/Kernel/OVR_Allocator.h" |
nuclear@1 | 19 #include "../Src/Kernel/OVR_Log.h" |
nuclear@1 | 20 #include "../Src/Kernel/OVR_Math.h" |
nuclear@1 | 21 #include "../Src/Kernel/OVR_System.h" |
nuclear@1 | 22 #include "../Src/Kernel/OVR_Types.h" |
nuclear@1 | 23 #include "../Src/OVR_Device.h" |
nuclear@1 | 24 #include "../Src/OVR_DeviceConstants.h" |
nuclear@1 | 25 #include "../Src/OVR_DeviceHandle.h" |
nuclear@1 | 26 #include "../Src/OVR_DeviceMessages.h" |
nuclear@1 | 27 #include "../Src/OVR_SensorFusion.h" |
nuclear@1 | 28 #include "../Src/OVR_Profile.h" |
nuclear@1 | 29 #include "../Src/Util/Util_LatencyTest.h" |
nuclear@1 | 30 #include "../Src/Util/Util_Render_Stereo.h" |
nuclear@1 | 31 #include "../Src/Util/Util_MagCalibration.h" |
nuclear@1 | 32 |
nuclear@1 | 33 #endif |
nuclear@1 | 34 |