oculus1

annotate Makefile @ 26:75ab0d4ce2bb

backed out the shaderless oculus distortion method, as it's completely pointless
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 04 Oct 2013 14:57:33 +0300
parents 681046a82ed2
children
rev   line source
nuclear@16 1 ccsrc = $(wildcard src/*.cc)
nuclear@16 2 csrc = $(wildcard src/*.c)
nuclear@1 3 ovr_src = $(wildcard libovr/Src/*.cpp) \
nuclear@1 4 $(wildcard libovr/Src/Kernel/*.cpp) \
nuclear@1 5 $(wildcard libovr/Src/Util/*.cpp)
nuclear@1 6
nuclear@16 7 obj = $(csrc:.c=.o) $(ccsrc:.cc=.o) $(ovr_src:.cpp=.o) $(ovr_sys_src:.cpp=.o)
nuclear@0 8 bin = oculus1
nuclear@0 9
nuclear@16 10 CFLAGS = -pedantic -Wall -g
nuclear@1 11 CXXFLAGS = -Wall -g -I/usr/local/include $(ovr_include) -DUSE_OVR
nuclear@5 12 LDFLAGS = -L/usr/local/lib $(libgl) $(ovrlibs) -lvmath -lm
nuclear@0 13
nuclear@0 14 ifeq ($(shell uname -s), Darwin)
nuclear@0 15 libgl = -framework OpenGL -framework GLUT -lGLEW
nuclear@1 16 ovrlibs = -framework CoreFoundation -framework ApplicationServices -framework IOKit
nuclear@1 17
nuclear@2 18 ovr_include = -Ilibovr/Include -Ilibovr/Src -Ilibovr/Src/osx -Ilibovr/Src/Kernel
nuclear@1 19 ovr_sys_src = $(wildcard libovr/Src/osx/*.cpp)
nuclear@0 20 else
nuclear@0 21 libgl = -lGL -lGLU -lglut -lGLEW
nuclear@2 22 ovrlibs = -lX11 -lXinerama -ludev -lpthread
nuclear@1 23
nuclear@2 24 ovr_include = -Ilibovr/Include -Ilibovr/Src -Ilibovr/Src/linux -Ilibovr/Src/Kernel
nuclear@1 25 ovr_sys_src = $(wildcard libovr/Src/linux/*.cpp)
nuclear@0 26 endif
nuclear@0 27
nuclear@0 28 $(bin): $(obj)
nuclear@0 29 $(CXX) -o $@ $(obj) $(LDFLAGS)
nuclear@0 30
nuclear@0 31 .PHONY: clean
nuclear@0 32 clean:
nuclear@0 33 rm -f $(obj) $(bin)