oculus1

annotate src/vr_impl.h @ 15:402cbb6d9ce3

added the shader as a separate header file
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 21 Sep 2013 04:15:20 +0300
parents 464e1d135d68
children f3672317e5c2
rev   line source
nuclear@1 1 #ifndef VR_IMPL_H_
nuclear@1 2 #define VR_IMPL_H_
nuclear@1 3
nuclear@1 4 #include <OVR.h>
nuclear@1 5
nuclear@1 6 using namespace OVR;
nuclear@1 7
nuclear@3 8 struct VRContext {
nuclear@1 9 DeviceManager *ovr_devman;
nuclear@1 10 HMDDevice *ovr_hmd_dev;
nuclear@1 11 SensorDevice *ovr_sensor_dev;
nuclear@3 12 SensorFusion ovr_sfusion;
nuclear@1 13
nuclear@3 14 struct {
nuclear@15 15 char *display;
nuclear@3 16 // the full width and height of the display (both eyes)
nuclear@3 17 int width, height;
nuclear@3 18 float fov;
nuclear@3 19 // the full aspect ratio of the display (both eyes)
nuclear@3 20 float aspect;
nuclear@3 21 float ipd;
nuclear@3 22 float distort[4];
nuclear@12 23 // the right lens center offset (negate for left)
nuclear@13 24 float lens_center_offset;
nuclear@13 25 float proj_center_offset;
nuclear@13 26 float scale; // scaling to be applied to the two views to fill the screen
nuclear@3 27 } info;
nuclear@1 28 };
nuclear@1 29
nuclear@3 30 extern VRContext vr_ctx;
nuclear@1 31
nuclear@12 32 bool vr_gl_init();
nuclear@12 33
nuclear@1 34 #endif // VR_IMPL_H_