oculus1

annotate sdr/phong.v.glsl @ 18:1b107de821c1

fixed the test to work with non-pow2 textures
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 26 Sep 2013 10:33:08 +0300
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nuclear@16 1 varying vec3 vpos, norm, ldir;
nuclear@16 2
nuclear@16 3 void main()
nuclear@16 4 {
nuclear@16 5 gl_Position = ftransform();
nuclear@16 6
nuclear@16 7 vpos = (gl_ModelViewMatrix * gl_Vertex).xyz;
nuclear@16 8 norm = gl_NormalMatrix * gl_Normal;
nuclear@16 9
nuclear@16 10 ldir = gl_LightSource[0].position.xyz - vpos;
nuclear@16 11 }