nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2018, assimp team nuclear@0: nuclear@0: nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file Stuff to deal with aiScene::mPrivate nuclear@0: */ nuclear@0: #pragma once nuclear@0: #ifndef AI_SCENEPRIVATE_H_INCLUDED nuclear@0: #define AI_SCENEPRIVATE_H_INCLUDED nuclear@0: nuclear@0: #include nuclear@0: #include nuclear@0: nuclear@0: namespace Assimp { nuclear@0: nuclear@0: // Forward declarations nuclear@0: class Importer; nuclear@0: nuclear@0: struct ScenePrivateData { nuclear@0: // The struct constructor. nuclear@0: ScenePrivateData() AI_NO_EXCEPT; nuclear@0: nuclear@0: // Importer that originally loaded the scene though the C-API nuclear@0: // If set, this object is owned by this private data instance. nuclear@0: Assimp::Importer* mOrigImporter; nuclear@0: nuclear@0: // List of post-processing steps already applied to the scene. nuclear@0: unsigned int mPPStepsApplied; nuclear@0: nuclear@0: // true if the scene is a copy made with aiCopyScene() nuclear@0: // or the corresponding C++ API. This means that user code nuclear@0: // may have made modifications to it, so mPPStepsApplied nuclear@0: // and mOrigImporter are no longer safe to rely on and only nuclear@0: // serve informative purposes. nuclear@0: bool mIsCopy; nuclear@0: }; nuclear@0: nuclear@0: inline nuclear@0: ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT nuclear@0: : mOrigImporter( 0 ) nuclear@0: , mPPStepsApplied( 0 ) nuclear@0: , mIsCopy( false ) { nuclear@0: // empty nuclear@0: } nuclear@0: nuclear@0: // Access private data stored in the scene nuclear@0: inline nuclear@0: ScenePrivateData* ScenePriv(aiScene* in) { nuclear@0: ai_assert( 0 != in ); nuclear@0: if ( 0 == in ) { nuclear@0: return 0; nuclear@0: } nuclear@0: return static_cast(in->mPrivate); nuclear@0: } nuclear@0: nuclear@0: inline nuclear@0: const ScenePrivateData* ScenePriv(const aiScene* in) { nuclear@0: ai_assert( 0 != in ); nuclear@0: if ( 0 == in ) { nuclear@0: return 0; nuclear@0: } nuclear@0: return static_cast(in->mPrivate); nuclear@0: } nuclear@0: nuclear@0: } // Namespace Assimp nuclear@0: nuclear@0: #endif // AI_SCENEPRIVATE_H_INCLUDED