nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2018, assimp team nuclear@0: nuclear@0: nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file quaternion.h nuclear@0: * @brief Quaternion structure, including operators when compiling in C++ nuclear@0: */ nuclear@0: #pragma once nuclear@0: #ifndef AI_QUATERNION_H_INC nuclear@0: #define AI_QUATERNION_H_INC nuclear@0: nuclear@0: #ifdef __cplusplus nuclear@0: nuclear@0: #include "defs.h" nuclear@0: nuclear@0: template class aiVector3t; nuclear@0: template class aiMatrix3x3t; nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** Represents a quaternion in a 4D vector. */ nuclear@0: template nuclear@0: class aiQuaterniont nuclear@0: { nuclear@0: public: nuclear@0: aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {} nuclear@0: aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz) nuclear@0: : w(pw), x(px), y(py), z(pz) {} nuclear@0: nuclear@0: /** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */ nuclear@0: explicit aiQuaterniont( const aiMatrix3x3t& pRotMatrix); nuclear@0: nuclear@0: /** Construct from euler angles */ nuclear@0: aiQuaterniont( TReal rotx, TReal roty, TReal rotz); nuclear@0: nuclear@0: /** Construct from an axis-angle pair */ nuclear@0: aiQuaterniont( aiVector3t axis, TReal angle); nuclear@0: nuclear@0: /** Construct from a normalized quaternion stored in a vec3 */ nuclear@0: explicit aiQuaterniont( aiVector3t normalized); nuclear@0: nuclear@0: /** Returns a matrix representation of the quaternion */ nuclear@0: aiMatrix3x3t GetMatrix() const; nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: bool operator== (const aiQuaterniont& o) const; nuclear@0: bool operator!= (const aiQuaterniont& o) const; nuclear@0: nuclear@0: bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const; nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: /** Normalize the quaternion */ nuclear@0: aiQuaterniont& Normalize(); nuclear@0: nuclear@0: /** Compute quaternion conjugate */ nuclear@0: aiQuaterniont& Conjugate (); nuclear@0: nuclear@0: /** Rotate a point by this quaternion */ nuclear@0: aiVector3t Rotate (const aiVector3t& in); nuclear@0: nuclear@0: /** Multiply two quaternions */ nuclear@0: aiQuaterniont operator* (const aiQuaterniont& two) const; nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: /** Performs a spherical interpolation between two quaternions and writes the result into the third. nuclear@0: * @param pOut Target object to received the interpolated rotation. nuclear@0: * @param pStart Start rotation of the interpolation at factor == 0. nuclear@0: * @param pEnd End rotation, factor == 1. nuclear@0: * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results. nuclear@0: */ nuclear@0: static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, nuclear@0: const aiQuaterniont& pEnd, TReal pFactor); nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: //! w,x,y,z components of the quaternion nuclear@0: TReal w, x, y, z; nuclear@0: } ; nuclear@0: nuclear@0: typedef aiQuaterniont aiQuaternion; nuclear@0: nuclear@0: #else nuclear@0: nuclear@0: struct aiQuaternion { nuclear@0: ai_real w, x, y, z; nuclear@0: }; nuclear@0: nuclear@0: #endif nuclear@0: nuclear@0: #endif // AI_QUATERNION_H_INC