miniassimp

diff include/miniassimp/vector2.inl @ 0:879c81d94345

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 28 Jan 2019 18:19:26 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/include/miniassimp/vector2.inl	Mon Jan 28 18:19:26 2019 +0200
     1.3 @@ -0,0 +1,244 @@
     1.4 +/*
     1.5 +---------------------------------------------------------------------------
     1.6 +Open Asset Import Library (assimp)
     1.7 +---------------------------------------------------------------------------
     1.8 +
     1.9 +Copyright (c) 2006-2018, assimp team
    1.10 +
    1.11 +
    1.12 +
    1.13 +All rights reserved.
    1.14 +
    1.15 +Redistribution and use of this software in source and binary forms,
    1.16 +with or without modification, are permitted provided that the following
    1.17 +conditions are met:
    1.18 +
    1.19 +* Redistributions of source code must retain the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer.
    1.22 +
    1.23 +* Redistributions in binary form must reproduce the above
    1.24 +  copyright notice, this list of conditions and the
    1.25 +  following disclaimer in the documentation and/or other
    1.26 +  materials provided with the distribution.
    1.27 +
    1.28 +* Neither the name of the assimp team, nor the names of its
    1.29 +  contributors may be used to endorse or promote products
    1.30 +  derived from this software without specific prior
    1.31 +  written permission of the assimp team.
    1.32 +
    1.33 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    1.34 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    1.35 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.36 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    1.37 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.38 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    1.39 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.40 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    1.41 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    1.42 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    1.43 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.44 +---------------------------------------------------------------------------
    1.45 +*/
    1.46 +
    1.47 +/** @file  vector2.inl
    1.48 + *  @brief Inline implementation of aiVector2t<TReal> operators
    1.49 + */
    1.50 +#pragma once
    1.51 +#ifndef AI_VECTOR2D_INL_INC
    1.52 +#define AI_VECTOR2D_INL_INC
    1.53 +
    1.54 +#ifdef __cplusplus
    1.55 +#include "vector2.h"
    1.56 +
    1.57 +#include <cmath>
    1.58 +
    1.59 +// ------------------------------------------------------------------------------------------------
    1.60 +template <typename TReal>
    1.61 +template <typename TOther>
    1.62 +aiVector2t<TReal>::operator aiVector2t<TOther> () const {
    1.63 +    return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
    1.64 +}
    1.65 +// ------------------------------------------------------------------------------------------------
    1.66 +template <typename TReal>
    1.67 +inline
    1.68 +void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
    1.69 +    x = pX; y = pY;
    1.70 +}
    1.71 +
    1.72 +// ------------------------------------------------------------------------------------------------
    1.73 +template <typename TReal>
    1.74 +inline
    1.75 +TReal aiVector2t<TReal>::SquareLength() const {
    1.76 +    return x*x + y*y;
    1.77 +}
    1.78 +
    1.79 +// ------------------------------------------------------------------------------------------------
    1.80 +template <typename TReal>
    1.81 +inline
    1.82 +TReal aiVector2t<TReal>::Length() const {
    1.83 +    return std::sqrt( SquareLength());
    1.84 +}
    1.85 +
    1.86 +// ------------------------------------------------------------------------------------------------
    1.87 +template <typename TReal>
    1.88 +inline
    1.89 +aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
    1.90 +    *this /= Length();
    1.91 +    return *this;
    1.92 +}
    1.93 +
    1.94 +// ------------------------------------------------------------------------------------------------
    1.95 +template <typename TReal>
    1.96 +inline
    1.97 +const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
    1.98 +    x += o.x; y += o.y;
    1.99 +    return *this;
   1.100 +}
   1.101 +
   1.102 +// ------------------------------------------------------------------------------------------------
   1.103 +template <typename TReal>
   1.104 +inline
   1.105 +const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
   1.106 +    x -= o.x; y -= o.y;
   1.107 +    return *this;
   1.108 +}
   1.109 +
   1.110 +// ------------------------------------------------------------------------------------------------
   1.111 +template <typename TReal>
   1.112 +inline
   1.113 +const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
   1.114 +    x *= f; y *= f;
   1.115 +    return *this;
   1.116 +}
   1.117 +
   1.118 +// ------------------------------------------------------------------------------------------------
   1.119 +template <typename TReal>
   1.120 +inline
   1.121 +const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
   1.122 +    x /= f; y /= f;
   1.123 +    return *this;
   1.124 +}
   1.125 +
   1.126 +// ------------------------------------------------------------------------------------------------
   1.127 +template <typename TReal>
   1.128 +inline
   1.129 +TReal aiVector2t<TReal>::operator[](unsigned int i) const {
   1.130 +	switch (i) {
   1.131 +		case 0:
   1.132 +			return x;
   1.133 +		case 1:
   1.134 +			return y;
   1.135 +		default:
   1.136 +			break;
   1.137 +
   1.138 +    }
   1.139 +    return x;
   1.140 +}
   1.141 +
   1.142 +// ------------------------------------------------------------------------------------------------
   1.143 +template <typename TReal>
   1.144 +inline
   1.145 +bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
   1.146 +    return x == other.x && y == other.y;
   1.147 +}
   1.148 +
   1.149 +// ------------------------------------------------------------------------------------------------
   1.150 +template <typename TReal>
   1.151 +inline
   1.152 +bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
   1.153 +    return x != other.x || y != other.y;
   1.154 +}
   1.155 +
   1.156 +// ---------------------------------------------------------------------------
   1.157 +template<typename TReal>
   1.158 +inline
   1.159 +bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
   1.160 +    return
   1.161 +        std::abs(x - other.x) <= epsilon &&
   1.162 +        std::abs(y - other.y) <= epsilon;
   1.163 +}
   1.164 +
   1.165 +// ------------------------------------------------------------------------------------------------
   1.166 +template <typename TReal>
   1.167 +inline
   1.168 +aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f)   {
   1.169 +    x = y = f;
   1.170 +    return *this;
   1.171 +}
   1.172 +
   1.173 +// ------------------------------------------------------------------------------------------------
   1.174 +template <typename TReal>
   1.175 +inline
   1.176 +const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
   1.177 +    return aiVector2t(x*o.x,y*o.y);
   1.178 +}
   1.179 +
   1.180 +
   1.181 +// ------------------------------------------------------------------------------------------------
   1.182 +// symmetric addition
   1.183 +template <typename TReal>
   1.184 +inline
   1.185 +aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
   1.186 +    return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
   1.187 +}
   1.188 +
   1.189 +// ------------------------------------------------------------------------------------------------
   1.190 +// symmetric subtraction
   1.191 +template <typename TReal>
   1.192 +inline 
   1.193 +aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
   1.194 +    return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
   1.195 +}
   1.196 +
   1.197 +// ------------------------------------------------------------------------------------------------
   1.198 +// scalar product
   1.199 +template <typename TReal>
   1.200 +inline 
   1.201 +TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
   1.202 +    return v1.x*v2.x + v1.y*v2.y;
   1.203 +}
   1.204 +
   1.205 +// ------------------------------------------------------------------------------------------------
   1.206 +// scalar multiplication
   1.207 +template <typename TReal>
   1.208 +inline 
   1.209 +aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v) {
   1.210 +    return aiVector2t<TReal>( f*v.x, f*v.y);
   1.211 +}
   1.212 +
   1.213 +// ------------------------------------------------------------------------------------------------
   1.214 +// and the other way around
   1.215 +template <typename TReal>
   1.216 +inline 
   1.217 +aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f) {
   1.218 +    return aiVector2t<TReal>( f*v.x, f*v.y);
   1.219 +}
   1.220 +
   1.221 +// ------------------------------------------------------------------------------------------------
   1.222 +// scalar division
   1.223 +template <typename TReal>
   1.224 +inline 
   1.225 +aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f) {
   1.226 +    return v * (1/f);
   1.227 +}
   1.228 +
   1.229 +// ------------------------------------------------------------------------------------------------
   1.230 +// vector division
   1.231 +template <typename TReal>
   1.232 +inline 
   1.233 +aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2) {
   1.234 +    return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
   1.235 +}
   1.236 +
   1.237 +// ------------------------------------------------------------------------------------------------
   1.238 +// vector negation
   1.239 +template <typename TReal>
   1.240 +inline 
   1.241 +aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v) {
   1.242 +    return aiVector2t<TReal>( -v.x, -v.y);
   1.243 +}
   1.244 +
   1.245 +#endif
   1.246 +
   1.247 +#endif // AI_VECTOR2D_INL_INC