miniassimp

diff include/miniassimp/Importer.hpp @ 0:879c81d94345

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 28 Jan 2019 18:19:26 +0200
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/include/miniassimp/Importer.hpp	Mon Jan 28 18:19:26 2019 +0200
     1.3 @@ -0,0 +1,649 @@
     1.4 +/*
     1.5 +---------------------------------------------------------------------------
     1.6 +Open Asset Import Library (assimp)
     1.7 +---------------------------------------------------------------------------
     1.8 +
     1.9 +Copyright (c) 2006-2018, assimp team
    1.10 +
    1.11 +
    1.12 +
    1.13 +All rights reserved.
    1.14 +
    1.15 +Redistribution and use of this software in source and binary forms,
    1.16 +with or without modification, are permitted provided that the following
    1.17 +conditions are met:
    1.18 +
    1.19 +* Redistributions of source code must retain the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer.
    1.22 +
    1.23 +* Redistributions in binary form must reproduce the above
    1.24 +  copyright notice, this list of conditions and the
    1.25 +  following disclaimer in the documentation and/or other
    1.26 +  materials provided with the distribution.
    1.27 +
    1.28 +* Neither the name of the assimp team, nor the names of its
    1.29 +  contributors may be used to endorse or promote products
    1.30 +  derived from this software without specific prior
    1.31 +  written permission of the assimp team.
    1.32 +
    1.33 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    1.34 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    1.35 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.36 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    1.37 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.38 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    1.39 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.40 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    1.41 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    1.42 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    1.43 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.44 +---------------------------------------------------------------------------
    1.45 +*/
    1.46 +
    1.47 +/** @file  Importer.hpp
    1.48 + *  @brief Defines the C++-API to the Open Asset Import Library.
    1.49 + */
    1.50 +#pragma once
    1.51 +#ifndef AI_ASSIMP_HPP_INC
    1.52 +#define AI_ASSIMP_HPP_INC
    1.53 +
    1.54 +#ifndef __cplusplus
    1.55 +#   error This header requires C++ to be used. Use assimp.h for plain C.
    1.56 +#endif // __cplusplus
    1.57 +
    1.58 +// Public ASSIMP data structures
    1.59 +#include <miniassimp/types.h>
    1.60 +
    1.61 +namespace Assimp    {
    1.62 +    // =======================================================================
    1.63 +    // Public interface to Assimp
    1.64 +    class Importer;
    1.65 +    class IOStream;
    1.66 +    class IOSystem;
    1.67 +    class ProgressHandler;
    1.68 +
    1.69 +    // =======================================================================
    1.70 +    // Plugin development
    1.71 +    //
    1.72 +    // Include the following headers for the declarations:
    1.73 +    // BaseImporter.h
    1.74 +    // BaseProcess.h
    1.75 +    class BaseImporter;
    1.76 +    class BaseProcess;
    1.77 +    class SharedPostProcessInfo;
    1.78 +    class BatchLoader;
    1.79 +
    1.80 +    // =======================================================================
    1.81 +    // Holy stuff, only for members of the high council of the Jedi.
    1.82 +    class ImporterPimpl;
    1.83 +} //! namespace Assimp
    1.84 +
    1.85 +#define AI_PROPERTY_WAS_NOT_EXISTING 0xffffffff
    1.86 +
    1.87 +struct aiScene;
    1.88 +
    1.89 +// importerdesc.h
    1.90 +struct aiImporterDesc;
    1.91 +
    1.92 +/** @namespace Assimp Assimp's CPP-API and all internal APIs */
    1.93 +namespace Assimp    {
    1.94 +
    1.95 +// ----------------------------------------------------------------------------------
    1.96 +/** CPP-API: The Importer class forms an C++ interface to the functionality of the
    1.97 +*   Open Asset Import Library.
    1.98 +*
    1.99 +* Create an object of this class and call ReadFile() to import a file.
   1.100 +* If the import succeeds, the function returns a pointer to the imported data.
   1.101 +* The data remains property of the object, it is intended to be accessed
   1.102 +* read-only. The imported data will be destroyed along with the Importer
   1.103 +* object. If the import fails, ReadFile() returns a NULL pointer. In this
   1.104 +* case you can retrieve a human-readable error description be calling
   1.105 +* GetErrorString(). You can call ReadFile() multiple times with a single Importer
   1.106 +* instance. Actually, constructing Importer objects involves quite many
   1.107 +* allocations and may take some time, so it's better to reuse them as often as
   1.108 +* possible.
   1.109 +*
   1.110 +* If you need the Importer to do custom file handling to access the files,
   1.111 +* implement IOSystem and IOStream and supply an instance of your custom
   1.112 +* IOSystem implementation by calling SetIOHandler() before calling ReadFile().
   1.113 +* If you do not assign a custion IO handler, a default handler using the
   1.114 +* standard C++ IO logic will be used.
   1.115 +*
   1.116 +* @note One Importer instance is not thread-safe. If you use multiple
   1.117 +* threads for loading, each thread should maintain its own Importer instance.
   1.118 +*/
   1.119 +class ASSIMP_API Importer   {
   1.120 +private:
   1.121 +    Importer(const Importer& other);
   1.122 +    Importer &operator=(const Importer &);
   1.123 +
   1.124 +public:
   1.125 +    /**
   1.126 +     *  @brief The upper limit for hints.
   1.127 +     */
   1.128 +    static const unsigned int MaxLenHint = 200;
   1.129 +
   1.130 +public:
   1.131 +
   1.132 +    // -------------------------------------------------------------------
   1.133 +    /** Constructor. Creates an empty importer object.
   1.134 +     *
   1.135 +     * Call ReadFile() to start the import process. The configuration
   1.136 +     * property table is initially empty.
   1.137 +     */
   1.138 +    Importer();
   1.139 +
   1.140 +    // -------------------------------------------------------------------
   1.141 +    /** Destructor. The object kept ownership of the imported data,
   1.142 +     * which now will be destroyed along with the object.
   1.143 +     */
   1.144 +    ~Importer();
   1.145 +
   1.146 +
   1.147 +    // -------------------------------------------------------------------
   1.148 +    /** Registers a new loader.
   1.149 +     *
   1.150 +     * @param pImp Importer to be added. The Importer instance takes
   1.151 +     *   ownership of the pointer, so it will be automatically deleted
   1.152 +     *   with the Importer instance.
   1.153 +     * @return AI_SUCCESS if the loader has been added. The registration
   1.154 +     *   fails if there is already a loader for a specific file extension.
   1.155 +     */
   1.156 +    aiReturn RegisterLoader(BaseImporter* pImp);
   1.157 +
   1.158 +    // -------------------------------------------------------------------
   1.159 +    /** Unregisters a loader.
   1.160 +     *
   1.161 +     * @param pImp Importer to be unregistered.
   1.162 +     * @return AI_SUCCESS if the loader has been removed. The function
   1.163 +     *   fails if the loader is currently in use (this could happen
   1.164 +     *   if the #Importer instance is used by more than one thread) or
   1.165 +     *   if it has not yet been registered.
   1.166 +     */
   1.167 +    aiReturn UnregisterLoader(BaseImporter* pImp);
   1.168 +
   1.169 +    // -------------------------------------------------------------------
   1.170 +    /** Registers a new post-process step.
   1.171 +     *
   1.172 +     * At the moment, there's a small limitation: new post processing
   1.173 +     * steps are added to end of the list, or in other words, executed
   1.174 +     * last, after all built-in steps.
   1.175 +     * @param pImp Post-process step to be added. The Importer instance
   1.176 +     *   takes ownership of the pointer, so it will be automatically
   1.177 +     *   deleted with the Importer instance.
   1.178 +     * @return AI_SUCCESS if the step has been added correctly.
   1.179 +     */
   1.180 +    aiReturn RegisterPPStep(BaseProcess* pImp);
   1.181 +
   1.182 +    // -------------------------------------------------------------------
   1.183 +    /** Unregisters a post-process step.
   1.184 +     *
   1.185 +     * @param pImp Step to be unregistered.
   1.186 +     * @return AI_SUCCESS if the step has been removed. The function
   1.187 +     *   fails if the step is currently in use (this could happen
   1.188 +     *   if the #Importer instance is used by more than one thread) or
   1.189 +     *   if it has not yet been registered.
   1.190 +     */
   1.191 +    aiReturn UnregisterPPStep(BaseProcess* pImp);
   1.192 +
   1.193 +    // -------------------------------------------------------------------
   1.194 +    /** Set an integer configuration property.
   1.195 +     * @param szName Name of the property. All supported properties
   1.196 +     *   are defined in the aiConfig.g header (all constants share the
   1.197 +     *   prefix AI_CONFIG_XXX and are simple strings).
   1.198 +     * @param iValue New value of the property
   1.199 +     * @return true if the property was set before. The new value replaces
   1.200 +     *   the previous value in this case.
   1.201 +     * @note Property of different types (float, int, string ..) are kept
   1.202 +     *   on different stacks, so calling SetPropertyInteger() for a
   1.203 +     *   floating-point property has no effect - the loader will call
   1.204 +     *   GetPropertyFloat() to read the property, but it won't be there.
   1.205 +     */
   1.206 +    bool SetPropertyInteger(const char* szName, int iValue);
   1.207 +
   1.208 +    // -------------------------------------------------------------------
   1.209 +    /** Set a boolean configuration property. Boolean properties
   1.210 +     *  are stored on the integer stack internally so it's possible
   1.211 +     *  to set them via #SetPropertyBool and query them with
   1.212 +     *  #GetPropertyBool and vice versa.
   1.213 +     * @see SetPropertyInteger()
   1.214 +     */
   1.215 +    bool SetPropertyBool(const char* szName, bool value)    {
   1.216 +        return SetPropertyInteger(szName,value);
   1.217 +    }
   1.218 +
   1.219 +    // -------------------------------------------------------------------
   1.220 +    /** Set a floating-point configuration property.
   1.221 +     * @see SetPropertyInteger()
   1.222 +     */
   1.223 +    bool SetPropertyFloat(const char* szName, ai_real fValue);
   1.224 +
   1.225 +    // -------------------------------------------------------------------
   1.226 +    /** Set a string configuration property.
   1.227 +     * @see SetPropertyInteger()
   1.228 +     */
   1.229 +    bool SetPropertyString(const char* szName, const std::string& sValue);
   1.230 +
   1.231 +    // -------------------------------------------------------------------
   1.232 +    /** Set a matrix configuration property.
   1.233 +     * @see SetPropertyInteger()
   1.234 +     */
   1.235 +    bool SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue);
   1.236 +
   1.237 +    // -------------------------------------------------------------------
   1.238 +    /** Get a configuration property.
   1.239 +     * @param szName Name of the property. All supported properties
   1.240 +     *   are defined in the aiConfig.g header (all constants share the
   1.241 +     *   prefix AI_CONFIG_XXX).
   1.242 +     * @param iErrorReturn Value that is returned if the property
   1.243 +     *   is not found.
   1.244 +     * @return Current value of the property
   1.245 +     * @note Property of different types (float, int, string ..) are kept
   1.246 +     *   on different lists, so calling SetPropertyInteger() for a
   1.247 +     *   floating-point property has no effect - the loader will call
   1.248 +     *   GetPropertyFloat() to read the property, but it won't be there.
   1.249 +     */
   1.250 +    int GetPropertyInteger(const char* szName,
   1.251 +        int iErrorReturn = 0xffffffff) const;
   1.252 +
   1.253 +    // -------------------------------------------------------------------
   1.254 +    /** Get a boolean configuration property. Boolean properties
   1.255 +     *  are stored on the integer stack internally so it's possible
   1.256 +     *  to set them via #SetPropertyBool and query them with
   1.257 +     *  #GetPropertyBool and vice versa.
   1.258 +     * @see GetPropertyInteger()
   1.259 +     */
   1.260 +    bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const {
   1.261 +        return GetPropertyInteger(szName,bErrorReturn)!=0;
   1.262 +    }
   1.263 +
   1.264 +    // -------------------------------------------------------------------
   1.265 +    /** Get a floating-point configuration property
   1.266 +     * @see GetPropertyInteger()
   1.267 +     */
   1.268 +    ai_real GetPropertyFloat(const char* szName,
   1.269 +        ai_real fErrorReturn = 10e10) const;
   1.270 +
   1.271 +    // -------------------------------------------------------------------
   1.272 +    /** Get a string configuration property
   1.273 +     *
   1.274 +     *  The return value remains valid until the property is modified.
   1.275 +     * @see GetPropertyInteger()
   1.276 +     */
   1.277 +    const std::string GetPropertyString(const char* szName,
   1.278 +        const std::string& sErrorReturn = "") const;
   1.279 +
   1.280 +    // -------------------------------------------------------------------
   1.281 +    /** Get a matrix configuration property
   1.282 +     *
   1.283 +     *  The return value remains valid until the property is modified.
   1.284 +     * @see GetPropertyInteger()
   1.285 +     */
   1.286 +    const aiMatrix4x4 GetPropertyMatrix(const char* szName,
   1.287 +        const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
   1.288 +
   1.289 +    // -------------------------------------------------------------------
   1.290 +    /** Supplies a custom IO handler to the importer to use to open and
   1.291 +     * access files. If you need the importer to use custom IO logic to
   1.292 +     * access the files, you need to provide a custom implementation of
   1.293 +     * IOSystem and IOFile to the importer. Then create an instance of
   1.294 +     * your custom IOSystem implementation and supply it by this function.
   1.295 +     *
   1.296 +     * The Importer takes ownership of the object and will destroy it
   1.297 +     * afterwards. The previously assigned handler will be deleted.
   1.298 +     * Pass NULL to take again ownership of your IOSystem and reset Assimp
   1.299 +     * to use its default implementation.
   1.300 +     *
   1.301 +     * @param pIOHandler The IO handler to be used in all file accesses
   1.302 +     *   of the Importer.
   1.303 +     */
   1.304 +    void SetIOHandler( IOSystem* pIOHandler);
   1.305 +
   1.306 +    // -------------------------------------------------------------------
   1.307 +    /** Retrieves the IO handler that is currently set.
   1.308 +     * You can use #IsDefaultIOHandler() to check whether the returned
   1.309 +     * interface is the default IO handler provided by ASSIMP. The default
   1.310 +     * handler is active as long the application doesn't supply its own
   1.311 +     * custom IO handler via #SetIOHandler().
   1.312 +     * @return A valid IOSystem interface, never NULL.
   1.313 +     */
   1.314 +    IOSystem* GetIOHandler() const;
   1.315 +
   1.316 +    // -------------------------------------------------------------------
   1.317 +    /** Checks whether a default IO handler is active
   1.318 +     * A default handler is active as long the application doesn't
   1.319 +     * supply its own custom IO handler via #SetIOHandler().
   1.320 +     * @return true by default
   1.321 +     */
   1.322 +    bool IsDefaultIOHandler() const;
   1.323 +
   1.324 +    // -------------------------------------------------------------------
   1.325 +    /** Supplies a custom progress handler to the importer. This
   1.326 +     *  interface exposes an #Update() callback, which is called
   1.327 +     *  more or less periodically (please don't sue us if it
   1.328 +     *  isn't as periodically as you'd like it to have ...).
   1.329 +     *  This can be used to implement progress bars and loading
   1.330 +     *  timeouts.
   1.331 +     *  @param pHandler Progress callback interface. Pass NULL to
   1.332 +     *    disable progress reporting.
   1.333 +     *  @note Progress handlers can be used to abort the loading
   1.334 +     *    at almost any time.*/
   1.335 +    void SetProgressHandler ( ProgressHandler* pHandler );
   1.336 +
   1.337 +    // -------------------------------------------------------------------
   1.338 +    /** Retrieves the progress handler that is currently set.
   1.339 +     * You can use #IsDefaultProgressHandler() to check whether the returned
   1.340 +     * interface is the default handler provided by ASSIMP. The default
   1.341 +     * handler is active as long the application doesn't supply its own
   1.342 +     * custom handler via #SetProgressHandler().
   1.343 +     * @return A valid ProgressHandler interface, never NULL.
   1.344 +     */
   1.345 +    ProgressHandler* GetProgressHandler() const;
   1.346 +
   1.347 +    // -------------------------------------------------------------------
   1.348 +    /** Checks whether a default progress handler is active
   1.349 +     * A default handler is active as long the application doesn't
   1.350 +     * supply its own custom progress handler via #SetProgressHandler().
   1.351 +     * @return true by default
   1.352 +     */
   1.353 +    bool IsDefaultProgressHandler() const;
   1.354 +
   1.355 +    // -------------------------------------------------------------------
   1.356 +    /** @brief Check whether a given set of post-processing flags
   1.357 +     *  is supported.
   1.358 +     *
   1.359 +     *  Some flags are mutually exclusive, others are probably
   1.360 +     *  not available because your excluded them from your
   1.361 +     *  Assimp builds. Calling this function is recommended if
   1.362 +     *  you're unsure.
   1.363 +     *
   1.364 +     *  @param pFlags Bitwise combination of the aiPostProcess flags.
   1.365 +     *  @return true if this flag combination is fine.
   1.366 +     */
   1.367 +    bool ValidateFlags(unsigned int pFlags) const;
   1.368 +
   1.369 +    // -------------------------------------------------------------------
   1.370 +    /** Reads the given file and returns its contents if successful.
   1.371 +     *
   1.372 +     * If the call succeeds, the contents of the file are returned as a
   1.373 +     * pointer to an aiScene object. The returned data is intended to be
   1.374 +     * read-only, the importer object keeps ownership of the data and will
   1.375 +     * destroy it upon destruction. If the import fails, NULL is returned.
   1.376 +     * A human-readable error description can be retrieved by calling
   1.377 +     * GetErrorString(). The previous scene will be deleted during this call.
   1.378 +     * @param pFile Path and filename to the file to be imported.
   1.379 +     * @param pFlags Optional post processing steps to be executed after
   1.380 +     *   a successful import. Provide a bitwise combination of the
   1.381 +     *   #aiPostProcessSteps flags. If you wish to inspect the imported
   1.382 +     *   scene first in order to fine-tune your post-processing setup,
   1.383 +     *   consider to use #ApplyPostProcessing().
   1.384 +     * @return A pointer to the imported data, NULL if the import failed.
   1.385 +     *   The pointer to the scene remains in possession of the Importer
   1.386 +     *   instance. Use GetOrphanedScene() to take ownership of it.
   1.387 +     *
   1.388 +     * @note Assimp is able to determine the file format of a file
   1.389 +     * automatically.
   1.390 +     */
   1.391 +    const aiScene* ReadFile(
   1.392 +        const char* pFile,
   1.393 +        unsigned int pFlags);
   1.394 +
   1.395 +    // -------------------------------------------------------------------
   1.396 +    /** Reads the given file from a memory buffer and returns its
   1.397 +     *  contents if successful.
   1.398 +     *
   1.399 +     * If the call succeeds, the contents of the file are returned as a
   1.400 +     * pointer to an aiScene object. The returned data is intended to be
   1.401 +     * read-only, the importer object keeps ownership of the data and will
   1.402 +     * destroy it upon destruction. If the import fails, NULL is returned.
   1.403 +     * A human-readable error description can be retrieved by calling
   1.404 +     * GetErrorString(). The previous scene will be deleted during this call.
   1.405 +     * Calling this method doesn't affect the active IOSystem.
   1.406 +     * @param pBuffer Pointer to the file data
   1.407 +     * @param pLength Length of pBuffer, in bytes
   1.408 +     * @param pFlags Optional post processing steps to be executed after
   1.409 +     *   a successful import. Provide a bitwise combination of the
   1.410 +     *   #aiPostProcessSteps flags. If you wish to inspect the imported
   1.411 +     *   scene first in order to fine-tune your post-processing setup,
   1.412 +     *   consider to use #ApplyPostProcessing().
   1.413 +     * @param pHint An additional hint to the library. If this is a non
   1.414 +     *   empty string, the library looks for a loader to support
   1.415 +     *   the file extension specified by pHint and passes the file to
   1.416 +     *   the first matching loader. If this loader is unable to completely
   1.417 +     *   the request, the library continues and tries to determine the
   1.418 +     *   file format on its own, a task that may or may not be successful.
   1.419 +     *   Check the return value, and you'll know ...
   1.420 +     * @return A pointer to the imported data, NULL if the import failed.
   1.421 +     *   The pointer to the scene remains in possession of the Importer
   1.422 +     *   instance. Use GetOrphanedScene() to take ownership of it.
   1.423 +     *
   1.424 +     * @note This is a straightforward way to decode models from memory
   1.425 +     * buffers, but it doesn't handle model formats that spread their
   1.426 +     * data across multiple files or even directories. Examples include
   1.427 +     * OBJ or MD3, which outsource parts of their material info into
   1.428 +     * external scripts. If you need full functionality, provide
   1.429 +     * a custom IOSystem to make Assimp find these files and use
   1.430 +     * the regular ReadFile() API.
   1.431 +     */
   1.432 +    const aiScene* ReadFileFromMemory(
   1.433 +        const void* pBuffer,
   1.434 +        size_t pLength,
   1.435 +        unsigned int pFlags,
   1.436 +        const char* pHint = "");
   1.437 +
   1.438 +    // -------------------------------------------------------------------
   1.439 +    /** Apply post-processing to an already-imported scene.
   1.440 +     *
   1.441 +     *  This is strictly equivalent to calling #ReadFile() with the same
   1.442 +     *  flags. However, you can use this separate function to inspect
   1.443 +     *  the imported scene first to fine-tune your post-processing setup.
   1.444 +     *  @param pFlags Provide a bitwise combination of the
   1.445 +     *   #aiPostProcessSteps flags.
   1.446 +     *  @return A pointer to the post-processed data. This is still the
   1.447 +     *   same as the pointer returned by #ReadFile(). However, if
   1.448 +     *   post-processing fails, the scene could now be NULL.
   1.449 +     *   That's quite a rare case, post processing steps are not really
   1.450 +     *   designed to 'fail'. To be exact, the #aiProcess_ValidateDS
   1.451 +     *   flag is currently the only post processing step which can actually
   1.452 +     *   cause the scene to be reset to NULL.
   1.453 +     *
   1.454 +     *  @note The method does nothing if no scene is currently bound
   1.455 +     *    to the #Importer instance.  */
   1.456 +    const aiScene* ApplyPostProcessing(unsigned int pFlags);
   1.457 +
   1.458 +    const aiScene* ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation );
   1.459 +
   1.460 +    // -------------------------------------------------------------------
   1.461 +    /** @brief Reads the given file and returns its contents if successful.
   1.462 +     *
   1.463 +     * This function is provided for backward compatibility.
   1.464 +     * See the const char* version for detailed docs.
   1.465 +     * @see ReadFile(const char*, pFlags)  */
   1.466 +    const aiScene* ReadFile(
   1.467 +        const std::string& pFile,
   1.468 +        unsigned int pFlags);
   1.469 +
   1.470 +    // -------------------------------------------------------------------
   1.471 +    /** Frees the current scene.
   1.472 +     *
   1.473 +     *  The function does nothing if no scene has previously been
   1.474 +     *  read via ReadFile(). FreeScene() is called automatically by the
   1.475 +     *  destructor and ReadFile() itself.  */
   1.476 +    void FreeScene( );
   1.477 +
   1.478 +    // -------------------------------------------------------------------
   1.479 +    /** Returns an error description of an error that occurred in ReadFile().
   1.480 +     *
   1.481 +     * Returns an empty string if no error occurred.
   1.482 +     * @return A description of the last error, an empty string if no
   1.483 +     *   error occurred. The string is never NULL.
   1.484 +     *
   1.485 +     * @note The returned function remains valid until one of the
   1.486 +     * following methods is called: #ReadFile(), #FreeScene(). */
   1.487 +    const char* GetErrorString() const;
   1.488 +
   1.489 +    // -------------------------------------------------------------------
   1.490 +    /** Returns the scene loaded by the last successful call to ReadFile()
   1.491 +     *
   1.492 +     * @return Current scene or NULL if there is currently no scene loaded */
   1.493 +    const aiScene* GetScene() const;
   1.494 +
   1.495 +    // -------------------------------------------------------------------
   1.496 +    /** Returns the scene loaded by the last successful call to ReadFile()
   1.497 +     *  and releases the scene from the ownership of the Importer
   1.498 +     *  instance. The application is now responsible for deleting the
   1.499 +     *  scene. Any further calls to GetScene() or GetOrphanedScene()
   1.500 +     *  will return NULL - until a new scene has been loaded via ReadFile().
   1.501 +     *
   1.502 +     * @return Current scene or NULL if there is currently no scene loaded
   1.503 +     * @note Use this method with maximal caution, and only if you have to.
   1.504 +     *   By design, aiScene's are exclusively maintained, allocated and
   1.505 +     *   deallocated by Assimp and no one else. The reasoning behind this
   1.506 +     *   is the golden rule that deallocations should always be done
   1.507 +     *   by the module that did the original allocation because heaps
   1.508 +     *   are not necessarily shared. GetOrphanedScene() enforces you
   1.509 +     *   to delete the returned scene by yourself, but this will only
   1.510 +     *   be fine if and only if you're using the same heap as assimp.
   1.511 +     *   On Windows, it's typically fine provided everything is linked
   1.512 +     *   against the multithreaded-dll version of the runtime library.
   1.513 +     *   It will work as well for static linkage with Assimp.*/
   1.514 +    aiScene* GetOrphanedScene();
   1.515 +
   1.516 +    // -------------------------------------------------------------------
   1.517 +    /** Returns whether a given file extension is supported by ASSIMP.
   1.518 +     *
   1.519 +     * @param szExtension Extension to be checked.
   1.520 +     *   Must include a trailing dot '.'. Example: ".3ds", ".md3".
   1.521 +     *   Cases-insensitive.
   1.522 +     * @return true if the extension is supported, false otherwise */
   1.523 +    bool IsExtensionSupported(const char* szExtension) const;
   1.524 +
   1.525 +    // -------------------------------------------------------------------
   1.526 +    /** @brief Returns whether a given file extension is supported by ASSIMP.
   1.527 +     *
   1.528 +     * This function is provided for backward compatibility.
   1.529 +     * See the const char* version for detailed and up-to-date docs.
   1.530 +     * @see IsExtensionSupported(const char*) */
   1.531 +    inline bool IsExtensionSupported(const std::string& szExtension) const;
   1.532 +
   1.533 +    // -------------------------------------------------------------------
   1.534 +    /** Get a full list of all file extensions supported by ASSIMP.
   1.535 +     *
   1.536 +     * If a file extension is contained in the list this does of course not
   1.537 +     * mean that ASSIMP is able to load all files with this extension ---
   1.538 +     * it simply means there is an importer loaded which claims to handle
   1.539 +     * files with this file extension.
   1.540 +     * @param szOut String to receive the extension list.
   1.541 +     *   Format of the list: "*.3ds;*.obj;*.dae". This is useful for
   1.542 +     *   use with the WinAPI call GetOpenFileName(Ex). */
   1.543 +    void GetExtensionList(aiString& szOut) const;
   1.544 +
   1.545 +    // -------------------------------------------------------------------
   1.546 +    /** @brief Get a full list of all file extensions supported by ASSIMP.
   1.547 +     *
   1.548 +     * This function is provided for backward compatibility.
   1.549 +     * See the aiString version for detailed and up-to-date docs.
   1.550 +     * @see GetExtensionList(aiString&)*/
   1.551 +    inline void GetExtensionList(std::string& szOut) const;
   1.552 +
   1.553 +    // -------------------------------------------------------------------
   1.554 +    /** Get the number of importers currently registered with Assimp. */
   1.555 +    size_t GetImporterCount() const;
   1.556 +
   1.557 +    // -------------------------------------------------------------------
   1.558 +    /** Get meta data for the importer corresponding to a specific index..
   1.559 +    *
   1.560 +    *  For the declaration of #aiImporterDesc, include <assimp/importerdesc.h>.
   1.561 +    *  @param index Index to query, must be within [0,GetImporterCount())
   1.562 +    *  @return Importer meta data structure, NULL if the index does not
   1.563 +    *     exist or if the importer doesn't offer meta information (
   1.564 +    *     importers may do this at the cost of being hated by their peers).*/
   1.565 +    const aiImporterDesc* GetImporterInfo(size_t index) const;
   1.566 +
   1.567 +    // -------------------------------------------------------------------
   1.568 +    /** Find the importer corresponding to a specific index.
   1.569 +    *
   1.570 +    *  @param index Index to query, must be within [0,GetImporterCount())
   1.571 +    *  @return Importer instance. NULL if the index does not
   1.572 +    *     exist. */
   1.573 +    BaseImporter* GetImporter(size_t index) const;
   1.574 +
   1.575 +    // -------------------------------------------------------------------
   1.576 +    /** Find the importer corresponding to a specific file extension.
   1.577 +    *
   1.578 +    *  This is quite similar to #IsExtensionSupported except a
   1.579 +    *  BaseImporter instance is returned.
   1.580 +    *  @param szExtension Extension to check for. The following formats
   1.581 +    *    are recognized (BAH being the file extension): "BAH" (comparison
   1.582 +    *    is case-insensitive), ".bah", "*.bah" (wild card and dot
   1.583 +    *    characters at the beginning of the extension are skipped).
   1.584 +    *  @return NULL if no importer is found*/
   1.585 +    BaseImporter* GetImporter (const char* szExtension) const;
   1.586 +
   1.587 +    // -------------------------------------------------------------------
   1.588 +    /** Find the importer index corresponding to a specific file extension.
   1.589 +    *
   1.590 +    *  @param szExtension Extension to check for. The following formats
   1.591 +    *    are recognized (BAH being the file extension): "BAH" (comparison
   1.592 +    *    is case-insensitive), ".bah", "*.bah" (wild card and dot
   1.593 +    *    characters at the beginning of the extension are skipped).
   1.594 +    *  @return (size_t)-1 if no importer is found */
   1.595 +    size_t GetImporterIndex (const char* szExtension) const;
   1.596 +
   1.597 +    // -------------------------------------------------------------------
   1.598 +    /** Returns the storage allocated by ASSIMP to hold the scene data
   1.599 +     * in memory.
   1.600 +     *
   1.601 +     * This refers to the currently loaded file, see #ReadFile().
   1.602 +     * @param in Data structure to be filled.
   1.603 +     * @note The returned memory statistics refer to the actual
   1.604 +     *   size of the use data of the aiScene. Heap-related overhead
   1.605 +     *   is (naturally) not included.*/
   1.606 +    void GetMemoryRequirements(aiMemoryInfo& in) const;
   1.607 +
   1.608 +    // -------------------------------------------------------------------
   1.609 +    /** Enables "extra verbose" mode.
   1.610 +     *
   1.611 +     * 'Extra verbose' means the data structure is validated after *every*
   1.612 +     * single post processing step to make sure everyone modifies the data
   1.613 +     * structure in a well-defined manner. This is a debug feature and not
   1.614 +     * intended for use in production environments. */
   1.615 +    void SetExtraVerbose(bool bDo);
   1.616 +
   1.617 +    // -------------------------------------------------------------------
   1.618 +    /** Private, do not use. */
   1.619 +    ImporterPimpl* Pimpl() { return pimpl; }
   1.620 +    const ImporterPimpl* Pimpl() const { return pimpl; }
   1.621 +
   1.622 +protected:
   1.623 +
   1.624 +    // Just because we don't want you to know how we're hacking around.
   1.625 +    ImporterPimpl* pimpl;
   1.626 +}; //! class Importer
   1.627 +
   1.628 +
   1.629 +// ----------------------------------------------------------------------------
   1.630 +// For compatibility, the interface of some functions taking a std::string was
   1.631 +// changed to const char* to avoid crashes between binary incompatible STL
   1.632 +// versions. This code her is inlined,  so it shouldn't cause any problems.
   1.633 +// ----------------------------------------------------------------------------
   1.634 +
   1.635 +// ----------------------------------------------------------------------------
   1.636 +AI_FORCE_INLINE const aiScene* Importer::ReadFile( const std::string& pFile,unsigned int pFlags){
   1.637 +    return ReadFile(pFile.c_str(),pFlags);
   1.638 +}
   1.639 +// ----------------------------------------------------------------------------
   1.640 +AI_FORCE_INLINE void Importer::GetExtensionList(std::string& szOut) const   {
   1.641 +    aiString s;
   1.642 +    GetExtensionList(s);
   1.643 +    szOut = s.data;
   1.644 +}
   1.645 +// ----------------------------------------------------------------------------
   1.646 +AI_FORCE_INLINE bool Importer::IsExtensionSupported(const std::string& szExtension) const   {
   1.647 +    return IsExtensionSupported(szExtension.c_str());
   1.648 +}
   1.649 +
   1.650 +} // !namespace Assimp
   1.651 +
   1.652 +#endif // AI_ASSIMP_HPP_INC