nuclear@3: src = $(wildcard src/*.c) nuclear@3: obj = $(src:.c=.o) nuclear@3: dep = $(obj:.o=.d) nuclear@3: bin = volume nuclear@3: nuclear@3: # uncomment the following line to disable shaders (for old systems like SGI or whatever) nuclear@3: #nosdr = -DNO_SHADERS nuclear@3: nuclear@3: CC = gcc nuclear@5: CFLAGS = -pedantic -Wall -g -I../../src $(inc) $(nosdr) nuclear@8: LDFLAGS = -L../.. -lmetasurf $(libgl) -limago -lm nuclear@11: #-lgomp nuclear@3: nuclear@3: ifeq ($(shell uname -s), Darwin) nuclear@5: inc = -I/opt/local/include nuclear@5: libgl = -L/opt/local/lib -framework OpenGL -framework GLUT -lGLEW nuclear@3: else nuclear@3: libgl = -lGL -lGLU -lglut -lGLEW nuclear@3: endif nuclear@3: nuclear@3: $(bin): $(obj) nuclear@3: $(CC) -o $@ $(obj) $(LDFLAGS) nuclear@3: nuclear@3: -include $(dep) nuclear@3: nuclear@3: %.d: %.c nuclear@3: @$(CPP) $(CFLAGS) $< -MM -MT $(@:.d=.o) >$@ nuclear@3: nuclear@3: .PHONY: clean nuclear@3: clean: nuclear@3: rm -f $(obj) $(bin) nuclear@3: nuclear@3: nuclear@3: .PHONY: cleandep nuclear@3: cleandep: nuclear@3: rm -f $(dep)