rev |
line source |
nuclear@3
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1 #include <stdio.h>
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nuclear@3
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2 #include <stdlib.h>
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nuclear@3
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3 #include <math.h>
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nuclear@3
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4 #include <assert.h>
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nuclear@3
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5
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nuclear@3
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6 #ifndef NO_SHADERS
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nuclear@3
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7 #include <GL/glew.h>
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nuclear@3
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8 #include "sdr.h"
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nuclear@3
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9 #endif
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nuclear@3
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10
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nuclear@3
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11 #ifndef __APPLE__
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nuclear@3
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12 #include <GL/glut.h>
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nuclear@3
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13 #else
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nuclear@3
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14 #include <GLUT/glut.h>
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nuclear@3
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15 #endif
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16
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nuclear@3
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17 #include <imago2.h>
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18
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nuclear@3
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19 #include "cam.h"
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nuclear@3
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20 #include "metasurf.h"
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21
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nuclear@3
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22 float eval(float x, float y, float z);
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nuclear@3
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23 void vertex(float x, float y, float z);
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nuclear@3
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24 void render(void);
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nuclear@3
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25 void disp(void);
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nuclear@3
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26 void reshape(int x, int y);
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nuclear@3
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27 void keyb(unsigned char key, int x, int y);
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nuclear@11
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28 void keyb_up(unsigned char key, int x, int y);
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nuclear@3
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29 void mouse(int bn, int state, int x, int y);
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nuclear@3
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30 void motion(int x, int y);
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nuclear@3
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31 int parse_args(int argc, char **argv);
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32
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nuclear@3
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33 int stereo, fullscreen;
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34 int orig_xsz, orig_ysz;
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35
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36 struct metasurface *msurf;
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nuclear@3
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37 float threshold = 0.5;
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nuclear@3
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38 #ifndef NO_SHADERS
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nuclear@3
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39 unsigned int sdr;
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nuclear@3
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40 #endif
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nuclear@3
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41
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nuclear@11
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42 float yscale = 1.0;
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nuclear@11
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43
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nuclear@3
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44 struct img_pixmap *volume;
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nuclear@3
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45 int xres, yres, num_slices;
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46
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nuclear@3
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47 int dlist, need_update = 1;
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48
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nuclear@3
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49 int main(int argc, char **argv)
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50 {
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nuclear@3
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51 float amb[] = {0, 0, 0, 0};
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nuclear@3
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52 float lpos[] = {-0.2, 0.2, 1, 0};
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53
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54 glutInitWindowSize(1280, 720);
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nuclear@3
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55 glutInit(&argc, argv);
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56
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nuclear@3
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57 if(parse_args(argc, argv) == -1) {
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58 return 1;
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nuclear@3
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59 }
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nuclear@3
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60 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (stereo ? GLUT_STEREO : 0));
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61 glutCreateWindow("metasurf - volume rendering");
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62
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63 orig_xsz = glutGet(GLUT_WINDOW_WIDTH);
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64 orig_ysz = glutGet(GLUT_WINDOW_HEIGHT);
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65
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nuclear@3
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66 if(fullscreen) {
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nuclear@3
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67 glutFullScreen();
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nuclear@3
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68 }
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nuclear@3
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69
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nuclear@3
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70 glutDisplayFunc(disp);
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nuclear@3
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71 glutReshapeFunc(reshape);
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nuclear@3
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72 glutKeyboardFunc(keyb);
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nuclear@11
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73 glutKeyboardUpFunc(keyb_up);
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nuclear@3
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74 glutMouseFunc(mouse);
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nuclear@3
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75 glutMotionFunc(motion);
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nuclear@3
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76
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nuclear@3
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77 #ifndef NO_SHADERS
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78 glewInit();
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79 if(!(sdr = create_program_load("sdr/vert.glsl", "sdr/frag.glsl"))) {
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80 return 1;
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81 }
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nuclear@3
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82 #endif
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nuclear@3
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83
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nuclear@3
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84 glEnable(GL_CULL_FACE);
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85 glEnable(GL_DEPTH_TEST);
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86
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nuclear@3
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87 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, amb);
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88
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nuclear@3
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89 glEnable(GL_LIGHTING);
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nuclear@3
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90 glEnable(GL_LIGHT0);
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nuclear@3
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91 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
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92
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93 glEnable(GL_NORMALIZE);
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94
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nuclear@3
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95 cam_focus_dist(3.0);
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nuclear@3
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96 cam_clip(0.1, 200.0);
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nuclear@3
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97 cam_rotate(0, 0);
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98 cam_dolly(2);
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99
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100 msurf = msurf_create();
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101 msurf_eval_func(msurf, eval);
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102 msurf_vertex_func(msurf, vertex);
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103 msurf_threshold(msurf, threshold);
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104 msurf_resolution(msurf, xres, yres, num_slices);
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nuclear@3
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105 msurf_bounds(msurf, -1, -1, -1, 1, 1, 1);
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nuclear@3
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106
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nuclear@3
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107 glClearColor(0.6, 0.6, 0.6, 1.0);
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108
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109 dlist = glGenLists(1);
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110
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nuclear@3
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111 glutMainLoop();
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nuclear@3
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112 return 0;
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nuclear@3
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113 }
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nuclear@3
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114
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nuclear@3
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115 float eval(float x, float y, float z)
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nuclear@3
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116 {
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nuclear@3
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117 int px, py, slice;
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nuclear@3
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118 struct img_pixmap *img;
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nuclear@3
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119
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120 px = round((x * 0.5 + 0.5) * xres);
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nuclear@3
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121 py = round((y * 0.5 + 0.5) * yres);
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nuclear@3
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122 slice = round((z * 0.5 + 0.5) * num_slices);
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123
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nuclear@3
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124 if(px < 0) px = 0;
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nuclear@3
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125 if(px >= xres) px = xres - 1;
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126
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nuclear@3
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127 if(py < 0) py = 0;
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nuclear@3
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128 if(py >= yres) py = yres - 1;
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nuclear@3
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129
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nuclear@3
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130 if(slice < 0) slice = 0;
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nuclear@3
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131 if(slice >= num_slices) slice = num_slices - 1;
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132
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133 img = volume + slice;
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134 return *((unsigned char*)img->pixels + py * img->width + px) / 255.0;
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nuclear@3
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135 }
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nuclear@3
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136
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nuclear@3
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137 void vertex(float x, float y, float z)
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nuclear@3
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138 {
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nuclear@3
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139 float dx = 1.0 / xres;
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nuclear@3
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140 float dy = 1.0 / yres;
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nuclear@3
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141 float dz = 1.0 / num_slices;
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nuclear@3
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142 float dfdx = eval(x - dx, y, z) - eval(x + dx, y, z);
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nuclear@3
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143 float dfdy = eval(x, y - dy, z) - eval(x, y + dy, z);
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nuclear@3
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144 float dfdz = eval(x, y, z - dz) - eval(x, y, z + dz);
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nuclear@3
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145
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nuclear@3
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146 glNormal3f(dfdx, dfdy, dfdz);
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nuclear@3
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147 glVertex3f(x, y, z);
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nuclear@3
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148 }
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nuclear@3
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149
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nuclear@3
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150 void render(void)
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nuclear@3
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151 {
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nuclear@3
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152 float kd[] = {0.87, 0.82, 0.74, 1.0};
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nuclear@3
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153 float ks[] = {0.9, 0.9, 0.9, 1.0};
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nuclear@3
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154
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nuclear@3
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155 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, kd);
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nuclear@3
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156 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, ks);
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nuclear@3
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157 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60.0);
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nuclear@3
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158
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nuclear@3
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159 #ifndef NO_SHADERS
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nuclear@3
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160 bind_program(sdr);
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nuclear@3
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161 #endif
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nuclear@3
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162
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nuclear@3
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163 glMatrixMode(GL_MODELVIEW);
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nuclear@3
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164 glPushMatrix();
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nuclear@11
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165 glScalef(1.0, yscale, 1.0);
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nuclear@3
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166 glRotatef(90, 1, 0, 0);
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nuclear@3
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167
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nuclear@3
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168 if(need_update) {
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169 glNewList(dlist, GL_COMPILE);
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nuclear@3
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170 glBegin(GL_TRIANGLES);
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nuclear@3
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171 printf("generating mesh... ");
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nuclear@3
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172 fflush(stdout);
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nuclear@3
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173 msurf_polygonize(msurf);
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nuclear@3
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174 glEnd();
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nuclear@3
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175 glEndList();
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nuclear@3
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176 need_update = 0;
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nuclear@3
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177 printf("done\n");
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nuclear@3
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178 }
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nuclear@3
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179 glCallList(dlist);
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nuclear@3
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180
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nuclear@3
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181 glPopMatrix();
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nuclear@3
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182
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nuclear@3
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183 assert(glGetError() == GL_NO_ERROR);
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nuclear@3
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184 }
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nuclear@3
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185
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nuclear@3
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186 void disp(void)
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nuclear@3
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187 {
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nuclear@3
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188 if(stereo) {
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189 glDrawBuffer(GL_BACK_LEFT);
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nuclear@3
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190 }
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nuclear@3
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191
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nuclear@3
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192 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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193
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nuclear@3
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194 glMatrixMode(GL_PROJECTION);
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nuclear@3
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195 glLoadIdentity();
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nuclear@3
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196 cam_stereo_proj_matrix(stereo ? CAM_LEFT : CAM_CENTER);
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nuclear@3
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197
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nuclear@3
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198 glMatrixMode(GL_MODELVIEW);
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nuclear@3
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199 glLoadIdentity();
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nuclear@3
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200 cam_stereo_view_matrix(stereo ? CAM_LEFT : CAM_CENTER);
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nuclear@3
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201
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nuclear@3
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202 render();
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nuclear@3
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203
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nuclear@3
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204 if(stereo) {
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nuclear@3
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205 glDrawBuffer(GL_BACK_RIGHT);
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nuclear@3
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206 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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nuclear@3
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207
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nuclear@3
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208 glMatrixMode(GL_PROJECTION);
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nuclear@3
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209 glLoadIdentity();
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nuclear@3
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210 cam_stereo_proj_matrix(CAM_RIGHT);
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nuclear@3
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211
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nuclear@3
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212 glMatrixMode(GL_MODELVIEW);
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nuclear@3
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213 glLoadIdentity();
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nuclear@3
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214 cam_stereo_view_matrix(CAM_RIGHT);
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nuclear@3
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215
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nuclear@3
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216 render();
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nuclear@3
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217 }
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nuclear@3
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218 glutSwapBuffers();
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nuclear@3
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219 }
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nuclear@3
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220
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nuclear@3
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221 void reshape(int x, int y)
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nuclear@3
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222 {
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nuclear@3
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223 glViewport(0, 0, x, y);
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nuclear@3
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224 cam_aspect((float)x / (float)y);
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nuclear@3
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225 }
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nuclear@3
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226
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nuclear@11
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227 int mode_scale;
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nuclear@11
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228
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nuclear@3
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229 void keyb(unsigned char key, int x, int y)
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nuclear@3
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230 {
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nuclear@3
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231 static int wire;
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nuclear@3
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232
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nuclear@3
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233 switch(key) {
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nuclear@3
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234 case 27:
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nuclear@3
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235 exit(0);
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nuclear@3
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236
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nuclear@3
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237 case 'f':
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nuclear@3
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238 fullscreen = !fullscreen;
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nuclear@3
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239 if(fullscreen) {
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nuclear@3
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240 glutFullScreen();
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nuclear@3
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241 } else {
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nuclear@3
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242 glutReshapeWindow(orig_xsz, orig_ysz);
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nuclear@3
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243 }
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nuclear@3
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244 break;
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nuclear@3
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245
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nuclear@3
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246 case 's':
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nuclear@3
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247 stereo = !stereo;
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nuclear@3
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248 glutPostRedisplay();
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nuclear@3
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249 break;
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nuclear@3
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250
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nuclear@3
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251 case 'w':
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nuclear@3
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252 wire = !wire;
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nuclear@3
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253 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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nuclear@3
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254 glutPostRedisplay();
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nuclear@3
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255 break;
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nuclear@3
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256
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nuclear@3
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257 case '=':
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nuclear@3
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258 threshold += 0.05;
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nuclear@3
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259 msurf_threshold(msurf, threshold);
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nuclear@3
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260 printf("threshold: %f\n", threshold);
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nuclear@3
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261 glutPostRedisplay();
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nuclear@3
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262 need_update = 1;
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nuclear@3
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263 break;
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nuclear@3
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264
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nuclear@3
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265 case '-':
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nuclear@3
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266 threshold -= 0.05;
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nuclear@3
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267 msurf_threshold(msurf, threshold);
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nuclear@3
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268 printf("threshold: %f\n", threshold);
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nuclear@3
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269 glutPostRedisplay();
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nuclear@3
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270 need_update = 1;
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nuclear@3
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271 break;
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nuclear@3
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272
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nuclear@11
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273 case 'y':
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nuclear@11
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274 mode_scale = 1;
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nuclear@11
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275 break;
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nuclear@11
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276
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nuclear@3
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277 default:
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nuclear@3
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278 break;
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nuclear@3
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279 }
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nuclear@3
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280 }
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nuclear@3
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281
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nuclear@11
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282 void keyb_up(unsigned char key, int x, int y)
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nuclear@11
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283 {
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nuclear@11
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284 switch(key) {
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nuclear@11
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285 case 'y':
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nuclear@11
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286 mode_scale = 0;
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nuclear@11
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287 break;
|
nuclear@11
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288 }
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nuclear@11
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289 }
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nuclear@11
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290
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nuclear@3
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291 int bnstate[32];
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nuclear@3
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292 int prev_x, prev_y;
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nuclear@3
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293
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nuclear@3
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294 void mouse(int bn, int state, int x, int y)
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nuclear@3
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295 {
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nuclear@3
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296 bnstate[bn] = state == GLUT_DOWN;
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nuclear@3
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297 prev_x = x;
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nuclear@3
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298 prev_y = y;
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nuclear@3
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299 }
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nuclear@3
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300
|
nuclear@3
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301 void motion(int x, int y)
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nuclear@3
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302 {
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nuclear@3
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303 int dx, dy;
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nuclear@3
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304
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nuclear@3
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305 dx = x - prev_x;
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nuclear@3
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306 dy = y - prev_y;
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nuclear@3
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307 prev_x = x;
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nuclear@3
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308 prev_y = y;
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nuclear@3
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309
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nuclear@11
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310 if(mode_scale) {
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nuclear@11
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311 yscale += dy * 0.001;
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nuclear@11
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312 } else {
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nuclear@11
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313 if(bnstate[GLUT_LEFT_BUTTON]) {
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nuclear@11
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314 cam_inp_rotate(dx, dy);
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nuclear@11
|
315 }
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nuclear@11
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316 if(bnstate[GLUT_RIGHT_BUTTON]) {
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nuclear@11
|
317 cam_inp_zoom(dy);
|
nuclear@11
|
318 }
|
nuclear@3
|
319 }
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nuclear@3
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320 glutPostRedisplay();
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nuclear@3
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321 }
|
nuclear@3
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322
|
nuclear@3
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323 struct list_node {
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nuclear@3
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324 struct img_pixmap img;
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nuclear@3
|
325 struct list_node *next;
|
nuclear@3
|
326 };
|
nuclear@3
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327
|
nuclear@3
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328 int parse_args(int argc, char **argv)
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nuclear@3
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329 {
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nuclear@3
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330 int i;
|
nuclear@6
|
331 char *endp;
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nuclear@3
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332 struct list_node *head = 0, *tail = 0;
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nuclear@3
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333
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nuclear@3
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334 for(i=1; i<argc; i++) {
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nuclear@3
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335 if(argv[i][0] == '-' && argv[i][2] == 0) {
|
nuclear@3
|
336 switch(argv[i][1]) {
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nuclear@3
|
337 case 'f':
|
nuclear@3
|
338 fullscreen = !fullscreen;
|
nuclear@3
|
339 break;
|
nuclear@3
|
340
|
nuclear@3
|
341 case 's':
|
nuclear@3
|
342 stereo = !stereo;
|
nuclear@3
|
343 break;
|
nuclear@3
|
344
|
nuclear@6
|
345 case 't':
|
nuclear@6
|
346 threshold = strtod(argv[++i], &endp);
|
nuclear@6
|
347 if(endp == argv[i]) {
|
nuclear@6
|
348 fprintf(stderr, "-t must be followed by a number\n");
|
nuclear@6
|
349 return -1;
|
nuclear@6
|
350 }
|
nuclear@6
|
351 break;
|
nuclear@6
|
352
|
nuclear@3
|
353 case 'h':
|
nuclear@3
|
354 printf("usage: %s [opt]\n", argv[0]);
|
nuclear@3
|
355 printf("options:\n");
|
nuclear@3
|
356 printf(" -f start in fullscreen\n");
|
nuclear@3
|
357 printf(" -s enable stereoscopic rendering\n");
|
nuclear@3
|
358 printf(" -h print usage and exit\n");
|
nuclear@3
|
359 exit(0);
|
nuclear@3
|
360
|
nuclear@3
|
361 default:
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nuclear@3
|
362 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
|
nuclear@3
|
363 return -1;
|
nuclear@3
|
364 }
|
nuclear@3
|
365 } else {
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nuclear@3
|
366 struct list_node *slice;
|
nuclear@3
|
367
|
nuclear@3
|
368 if(!(slice = malloc(sizeof *slice))) {
|
nuclear@3
|
369 fprintf(stderr, "failed to allocate volume slice: %d\n", num_slices);
|
nuclear@3
|
370 return -1;
|
nuclear@3
|
371 }
|
nuclear@3
|
372 slice->next = 0;
|
nuclear@3
|
373
|
nuclear@3
|
374 img_init(&slice->img);
|
nuclear@3
|
375 if(img_load(&slice->img, argv[i]) == -1) {
|
nuclear@3
|
376 fprintf(stderr, "failed to load volume slice %d: %s\n", num_slices, argv[i]);
|
nuclear@3
|
377 free(slice);
|
nuclear@3
|
378 return -1;
|
nuclear@3
|
379 }
|
nuclear@3
|
380 img_convert(&slice->img, IMG_FMT_GREY8);
|
nuclear@3
|
381
|
nuclear@3
|
382 if(num_slices > 0 && (xres != slice->img.width || yres != slice->img.height)) {
|
nuclear@3
|
383 fprintf(stderr, "error: slice %d (%s) is %dx%d, up to now we had %dx%d images\n", num_slices, argv[i],
|
nuclear@3
|
384 slice->img.width, slice->img.height, xres, yres);
|
nuclear@3
|
385 img_destroy(&slice->img);
|
nuclear@3
|
386 free(slice);
|
nuclear@3
|
387 return -1;
|
nuclear@3
|
388 }
|
nuclear@3
|
389 xres = slice->img.width;
|
nuclear@3
|
390 yres = slice->img.height;
|
nuclear@3
|
391
|
nuclear@3
|
392 if(head) {
|
nuclear@3
|
393 tail->next = slice;
|
nuclear@3
|
394 tail = slice;
|
nuclear@3
|
395 } else {
|
nuclear@3
|
396 head = tail = slice;
|
nuclear@3
|
397 }
|
nuclear@3
|
398 printf("loaded volume slice %d: %s\n", num_slices++, argv[i]);
|
nuclear@3
|
399 }
|
nuclear@3
|
400 }
|
nuclear@3
|
401
|
nuclear@3
|
402 if(!head) {
|
nuclear@3
|
403 fprintf(stderr, "you must specify a list of images for the volume data slices\n");
|
nuclear@3
|
404 return -1;
|
nuclear@3
|
405 }
|
nuclear@3
|
406
|
nuclear@3
|
407 if(!(volume = malloc(num_slices * sizeof *volume))) {
|
nuclear@3
|
408 fprintf(stderr, "failed to allocate volume data (%d slices)\n", num_slices);
|
nuclear@3
|
409 return -1;
|
nuclear@3
|
410 }
|
nuclear@3
|
411
|
nuclear@3
|
412 for(i=0; i<num_slices; i++) {
|
nuclear@3
|
413 void *tmp;
|
nuclear@3
|
414
|
nuclear@3
|
415 assert(head);
|
nuclear@3
|
416 volume[i] = head->img;
|
nuclear@3
|
417
|
nuclear@3
|
418 tmp = head;
|
nuclear@3
|
419 head = head->next;
|
nuclear@3
|
420 free(tmp);
|
nuclear@3
|
421 }
|
nuclear@3
|
422
|
nuclear@3
|
423 return 0;
|
nuclear@3
|
424 }
|