metasurf

annotate examples/volume/src/cam.h @ 11:430d8dde62aa

random changes
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 23 Aug 2015 07:17:56 +0300
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nuclear@3 1 #ifndef CAM_H_
nuclear@3 2 #define CAM_H_
nuclear@3 3
nuclear@3 4 enum {
nuclear@3 5 CAM_CENTER,
nuclear@3 6 CAM_LEFT,
nuclear@3 7 CAM_RIGHT
nuclear@3 8 };
nuclear@3 9
nuclear@3 10 /* reset to the initial state */
nuclear@3 11 void cam_reset(void); /* all */
nuclear@3 12 void cam_reset_view(void); /* view parameters */
nuclear@3 13 void cam_reset_proj(void); /* projection parameters */
nuclear@3 14 void cam_reset_stereo(void); /* stereo parameters */
nuclear@3 15
nuclear@3 16 void cam_set_vrange(float min_deg, float max_deg);
nuclear@3 17
nuclear@3 18 void cam_move(float x, float y, float z);
nuclear@3 19 void cam_rotate(float theta, float phi);
nuclear@3 20 void cam_dolly(float dist);
nuclear@3 21
nuclear@3 22 /* camera input handling */
nuclear@3 23 void cam_inp_pan_speed(float speed);
nuclear@3 24 void cam_inp_rotate_speed(float speed);
nuclear@3 25 void cam_inp_zoom_speed(float speed);
nuclear@3 26
nuclear@3 27 void cam_inp_pan(int dx, int dy); /* pan across X/Z plane */
nuclear@3 28 void cam_inp_height(int dh); /* move verticaly */
nuclear@3 29 void cam_inp_rotate(int dx, int dy); /* rotate around local Y and X axis */
nuclear@3 30 void cam_inp_zoom(int dz); /* dolly the camera fwd/back */
nuclear@3 31
nuclear@3 32 /* camera projection parameters */
nuclear@3 33 void cam_clip(float n, float f); /* set clipping planes */
nuclear@3 34 void cam_fov(float f); /* vertical field of view in degrees */
nuclear@3 35 void cam_aspect(float a); /* aspect ratio (width / height) */
nuclear@3 36
nuclear@3 37 /* stereo parameters */
nuclear@3 38 void cam_separation(float s);
nuclear@3 39 void cam_focus_dist(float d);
nuclear@3 40
nuclear@3 41
nuclear@3 42 /* multiply the camera view matrix on top of the current matrix stack
nuclear@3 43 * (which should be GL_MODELVIEW)
nuclear@3 44 */
nuclear@3 45 void cam_view_matrix(void);
nuclear@3 46 void cam_stereo_view_matrix(int eye);
nuclear@3 47
nuclear@3 48 /* multiply the camera projection matrix on top of the current matrix stack
nuclear@3 49 * (which should be GL_PROJECTION)
nuclear@3 50 */
nuclear@3 51 void cam_proj_matrix(void);
nuclear@3 52 void cam_stereo_proj_matrix(int eye);
nuclear@3 53
nuclear@3 54 #endif /* CAM_H_ */