rev |
line source |
nuclear@3
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1 #include <stdio.h>
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nuclear@3
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2 #include <stdlib.h>
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nuclear@3
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3 #include <math.h>
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nuclear@3
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4 #include <assert.h>
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5
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nuclear@3
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6 #ifndef NO_SHADERS
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nuclear@3
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7 #include <GL/glew.h>
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nuclear@3
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8 #include "sdr.h"
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nuclear@3
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9 #endif
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10
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nuclear@3
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11 #ifndef __APPLE__
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nuclear@3
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12 #include <GL/glut.h>
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nuclear@3
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13 #else
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14 #include <GLUT/glut.h>
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nuclear@3
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15 #endif
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16
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17 #include <imago2.h>
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18
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19 #include "cam.h"
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20 #include "metasurf.h"
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21
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22 float eval(float x, float y, float z);
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23 void vertex(float x, float y, float z);
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nuclear@3
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24 void render(void);
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25 void disp(void);
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nuclear@3
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26 void reshape(int x, int y);
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27 void keyb(unsigned char key, int x, int y);
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28 void mouse(int bn, int state, int x, int y);
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29 void motion(int x, int y);
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nuclear@3
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30 int parse_args(int argc, char **argv);
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31
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32 int stereo, fullscreen;
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33 int orig_xsz, orig_ysz;
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34
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35 struct metasurface *msurf;
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36 float threshold = 0.5;
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nuclear@3
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37 #ifndef NO_SHADERS
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38 unsigned int sdr;
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nuclear@3
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39 #endif
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40
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41 struct img_pixmap *volume;
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42 int xres, yres, num_slices;
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43
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44 int dlist, need_update = 1;
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45
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46 int main(int argc, char **argv)
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47 {
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48 float amb[] = {0, 0, 0, 0};
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49 float lpos[] = {-0.2, 0.2, 1, 0};
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50
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51 glutInitWindowSize(1280, 720);
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52 glutInit(&argc, argv);
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53
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54 if(parse_args(argc, argv) == -1) {
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55 return 1;
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nuclear@3
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56 }
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nuclear@3
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57 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (stereo ? GLUT_STEREO : 0));
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58 glutCreateWindow("metasurf - volume rendering");
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59
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60 orig_xsz = glutGet(GLUT_WINDOW_WIDTH);
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61 orig_ysz = glutGet(GLUT_WINDOW_HEIGHT);
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62
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63 if(fullscreen) {
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64 glutFullScreen();
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65 }
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66
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67 glutDisplayFunc(disp);
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68 glutReshapeFunc(reshape);
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69 glutKeyboardFunc(keyb);
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70 glutMouseFunc(mouse);
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71 glutMotionFunc(motion);
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72
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nuclear@3
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73 #ifndef NO_SHADERS
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74 glewInit();
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75 if(!(sdr = create_program_load("sdr/vert.glsl", "sdr/frag.glsl"))) {
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76 return 1;
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77 }
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nuclear@3
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78 #endif
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79
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80 glEnable(GL_CULL_FACE);
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81 glEnable(GL_DEPTH_TEST);
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82
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83 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, amb);
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84
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85 glEnable(GL_LIGHTING);
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86 glEnable(GL_LIGHT0);
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87 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
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88
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89 glEnable(GL_NORMALIZE);
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90
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91 cam_focus_dist(3.0);
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92 cam_clip(0.1, 200.0);
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93 cam_rotate(0, 0);
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94 cam_dolly(2);
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95
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96 msurf = msurf_create();
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97 msurf_eval_func(msurf, eval);
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98 msurf_vertex_func(msurf, vertex);
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99 msurf_threshold(msurf, threshold);
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100 msurf_resolution(msurf, xres, yres, num_slices);
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101 msurf_bounds(msurf, -1, -1, -1, 1, 1, 1);
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102
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103 glClearColor(0.6, 0.6, 0.6, 1.0);
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104
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105 dlist = glGenLists(1);
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106
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107 glutMainLoop();
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108 return 0;
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109 }
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110
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111 float eval(float x, float y, float z)
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112 {
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113 int px, py, slice;
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114 struct img_pixmap *img;
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115
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116 px = round((x * 0.5 + 0.5) * xres);
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117 py = round((y * 0.5 + 0.5) * yres);
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118 slice = round((z * 0.5 + 0.5) * num_slices);
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119
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120 if(px < 0) px = 0;
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121 if(px >= xres) px = xres - 1;
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122
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123 if(py < 0) py = 0;
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124 if(py >= yres) py = yres - 1;
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125
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126 if(slice < 0) slice = 0;
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127 if(slice >= num_slices) slice = num_slices - 1;
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128
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129 img = volume + slice;
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130 return *((unsigned char*)img->pixels + py * img->width + px) / 255.0;
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131 }
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132
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133 void vertex(float x, float y, float z)
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134 {
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135 float dx = 1.0 / xres;
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nuclear@3
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136 float dy = 1.0 / yres;
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137 float dz = 1.0 / num_slices;
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138 float dfdx = eval(x - dx, y, z) - eval(x + dx, y, z);
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nuclear@3
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139 float dfdy = eval(x, y - dy, z) - eval(x, y + dy, z);
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140 float dfdz = eval(x, y, z - dz) - eval(x, y, z + dz);
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nuclear@3
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141
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nuclear@3
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142 glNormal3f(dfdx, dfdy, dfdz);
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nuclear@3
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143 glVertex3f(x, y, z);
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nuclear@3
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144 }
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nuclear@3
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145
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nuclear@3
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146 void render(void)
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147 {
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148 float kd[] = {0.87, 0.82, 0.74, 1.0};
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nuclear@3
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149 float ks[] = {0.9, 0.9, 0.9, 1.0};
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150
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151 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, kd);
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152 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, ks);
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nuclear@3
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153 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60.0);
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154
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nuclear@3
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155 #ifndef NO_SHADERS
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156 bind_program(sdr);
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nuclear@3
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157 #endif
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158
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159 glMatrixMode(GL_MODELVIEW);
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160 glPushMatrix();
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161 glRotatef(90, 1, 0, 0);
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162
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163 if(need_update) {
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164 glNewList(dlist, GL_COMPILE);
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165 glBegin(GL_TRIANGLES);
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166 printf("generating mesh... ");
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167 fflush(stdout);
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168 msurf_polygonize(msurf);
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169 glEnd();
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170 glEndList();
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171 need_update = 0;
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172 printf("done\n");
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nuclear@3
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173 }
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nuclear@3
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174 glCallList(dlist);
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nuclear@3
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175
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nuclear@3
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176 glPopMatrix();
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177
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nuclear@3
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178 assert(glGetError() == GL_NO_ERROR);
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nuclear@3
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179 }
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nuclear@3
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180
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nuclear@3
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181 void disp(void)
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182 {
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183 if(stereo) {
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184 glDrawBuffer(GL_BACK_LEFT);
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185 }
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186
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187 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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188
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189 glMatrixMode(GL_PROJECTION);
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190 glLoadIdentity();
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191 cam_stereo_proj_matrix(stereo ? CAM_LEFT : CAM_CENTER);
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192
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193 glMatrixMode(GL_MODELVIEW);
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194 glLoadIdentity();
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195 cam_stereo_view_matrix(stereo ? CAM_LEFT : CAM_CENTER);
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196
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197 render();
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198
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199 if(stereo) {
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200 glDrawBuffer(GL_BACK_RIGHT);
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nuclear@3
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201 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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202
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nuclear@3
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203 glMatrixMode(GL_PROJECTION);
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nuclear@3
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204 glLoadIdentity();
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205 cam_stereo_proj_matrix(CAM_RIGHT);
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206
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nuclear@3
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207 glMatrixMode(GL_MODELVIEW);
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nuclear@3
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208 glLoadIdentity();
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209 cam_stereo_view_matrix(CAM_RIGHT);
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nuclear@3
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210
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nuclear@3
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211 render();
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nuclear@3
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212 }
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nuclear@3
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213 glutSwapBuffers();
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nuclear@3
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214 }
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nuclear@3
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215
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nuclear@3
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216 void reshape(int x, int y)
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217 {
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218 glViewport(0, 0, x, y);
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219 cam_aspect((float)x / (float)y);
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220 }
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nuclear@3
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221
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nuclear@3
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222 void keyb(unsigned char key, int x, int y)
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223 {
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224 static int wire;
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225
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226 switch(key) {
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227 case 27:
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228 exit(0);
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229
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nuclear@3
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230 case 'f':
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231 fullscreen = !fullscreen;
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nuclear@3
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232 if(fullscreen) {
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233 glutFullScreen();
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234 } else {
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235 glutReshapeWindow(orig_xsz, orig_ysz);
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236 }
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nuclear@3
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237 break;
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238
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nuclear@3
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239 case 's':
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240 stereo = !stereo;
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nuclear@3
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241 glutPostRedisplay();
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nuclear@3
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242 break;
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243
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nuclear@3
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244 case 'w':
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245 wire = !wire;
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nuclear@3
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246 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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nuclear@3
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247 glutPostRedisplay();
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nuclear@3
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248 break;
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249
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nuclear@3
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250 case '=':
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nuclear@3
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251 threshold += 0.05;
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nuclear@3
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252 msurf_threshold(msurf, threshold);
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nuclear@3
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253 printf("threshold: %f\n", threshold);
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nuclear@3
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254 glutPostRedisplay();
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nuclear@3
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255 need_update = 1;
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nuclear@3
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256 break;
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nuclear@3
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257
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nuclear@3
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258 case '-':
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nuclear@3
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259 threshold -= 0.05;
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nuclear@3
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260 msurf_threshold(msurf, threshold);
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nuclear@3
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261 printf("threshold: %f\n", threshold);
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nuclear@3
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262 glutPostRedisplay();
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nuclear@3
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263 need_update = 1;
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nuclear@3
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264 break;
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nuclear@3
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265
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nuclear@3
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266 default:
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nuclear@3
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267 break;
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nuclear@3
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268 }
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nuclear@3
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269 }
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nuclear@3
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270
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nuclear@3
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271 int bnstate[32];
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nuclear@3
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272 int prev_x, prev_y;
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273
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274 void mouse(int bn, int state, int x, int y)
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nuclear@3
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275 {
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nuclear@3
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276 bnstate[bn] = state == GLUT_DOWN;
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nuclear@3
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277 prev_x = x;
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278 prev_y = y;
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nuclear@3
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279 }
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nuclear@3
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280
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nuclear@3
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281 void motion(int x, int y)
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nuclear@3
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282 {
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nuclear@3
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283 int dx, dy;
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284
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nuclear@3
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285 dx = x - prev_x;
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286 dy = y - prev_y;
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nuclear@3
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287 prev_x = x;
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288 prev_y = y;
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nuclear@3
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289
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nuclear@3
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290 if(bnstate[GLUT_LEFT_BUTTON]) {
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291 cam_inp_rotate(dx, dy);
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292 }
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nuclear@3
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293 if(bnstate[GLUT_RIGHT_BUTTON]) {
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nuclear@3
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294 cam_inp_zoom(dy);
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nuclear@3
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295 }
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nuclear@3
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296 glutPostRedisplay();
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nuclear@3
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297 }
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nuclear@3
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298
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nuclear@3
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299 struct list_node {
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nuclear@3
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300 struct img_pixmap img;
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nuclear@3
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301 struct list_node *next;
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nuclear@3
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302 };
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nuclear@3
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303
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nuclear@3
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304 int parse_args(int argc, char **argv)
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nuclear@3
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305 {
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nuclear@3
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306 int i;
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nuclear@6
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307 char *endp;
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nuclear@3
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308 struct list_node *head = 0, *tail = 0;
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nuclear@3
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309
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nuclear@3
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310 for(i=1; i<argc; i++) {
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nuclear@3
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311 if(argv[i][0] == '-' && argv[i][2] == 0) {
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nuclear@3
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312 switch(argv[i][1]) {
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nuclear@3
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313 case 'f':
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nuclear@3
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314 fullscreen = !fullscreen;
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nuclear@3
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315 break;
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nuclear@3
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316
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nuclear@3
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317 case 's':
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nuclear@3
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318 stereo = !stereo;
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nuclear@3
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319 break;
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nuclear@3
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320
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nuclear@6
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321 case 't':
|
nuclear@6
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322 threshold = strtod(argv[++i], &endp);
|
nuclear@6
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323 if(endp == argv[i]) {
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nuclear@6
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324 fprintf(stderr, "-t must be followed by a number\n");
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nuclear@6
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325 return -1;
|
nuclear@6
|
326 }
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nuclear@6
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327 break;
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nuclear@6
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328
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nuclear@3
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329 case 'h':
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nuclear@3
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330 printf("usage: %s [opt]\n", argv[0]);
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nuclear@3
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331 printf("options:\n");
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nuclear@3
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332 printf(" -f start in fullscreen\n");
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nuclear@3
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333 printf(" -s enable stereoscopic rendering\n");
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nuclear@3
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334 printf(" -h print usage and exit\n");
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nuclear@3
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335 exit(0);
|
nuclear@3
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336
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nuclear@3
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337 default:
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nuclear@3
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338 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
|
nuclear@3
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339 return -1;
|
nuclear@3
|
340 }
|
nuclear@3
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341 } else {
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nuclear@3
|
342 struct list_node *slice;
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nuclear@3
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343
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nuclear@3
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344 if(!(slice = malloc(sizeof *slice))) {
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nuclear@3
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345 fprintf(stderr, "failed to allocate volume slice: %d\n", num_slices);
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nuclear@3
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346 return -1;
|
nuclear@3
|
347 }
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nuclear@3
|
348 slice->next = 0;
|
nuclear@3
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349
|
nuclear@3
|
350 img_init(&slice->img);
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nuclear@3
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351 if(img_load(&slice->img, argv[i]) == -1) {
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nuclear@3
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352 fprintf(stderr, "failed to load volume slice %d: %s\n", num_slices, argv[i]);
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nuclear@3
|
353 free(slice);
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nuclear@3
|
354 return -1;
|
nuclear@3
|
355 }
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nuclear@3
|
356 img_convert(&slice->img, IMG_FMT_GREY8);
|
nuclear@3
|
357
|
nuclear@3
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358 if(num_slices > 0 && (xres != slice->img.width || yres != slice->img.height)) {
|
nuclear@3
|
359 fprintf(stderr, "error: slice %d (%s) is %dx%d, up to now we had %dx%d images\n", num_slices, argv[i],
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nuclear@3
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360 slice->img.width, slice->img.height, xres, yres);
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nuclear@3
|
361 img_destroy(&slice->img);
|
nuclear@3
|
362 free(slice);
|
nuclear@3
|
363 return -1;
|
nuclear@3
|
364 }
|
nuclear@3
|
365 xres = slice->img.width;
|
nuclear@3
|
366 yres = slice->img.height;
|
nuclear@3
|
367
|
nuclear@3
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368 if(head) {
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nuclear@3
|
369 tail->next = slice;
|
nuclear@3
|
370 tail = slice;
|
nuclear@3
|
371 } else {
|
nuclear@3
|
372 head = tail = slice;
|
nuclear@3
|
373 }
|
nuclear@3
|
374 printf("loaded volume slice %d: %s\n", num_slices++, argv[i]);
|
nuclear@3
|
375 }
|
nuclear@3
|
376 }
|
nuclear@3
|
377
|
nuclear@3
|
378 if(!head) {
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nuclear@3
|
379 fprintf(stderr, "you must specify a list of images for the volume data slices\n");
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nuclear@3
|
380 return -1;
|
nuclear@3
|
381 }
|
nuclear@3
|
382
|
nuclear@3
|
383 if(!(volume = malloc(num_slices * sizeof *volume))) {
|
nuclear@3
|
384 fprintf(stderr, "failed to allocate volume data (%d slices)\n", num_slices);
|
nuclear@3
|
385 return -1;
|
nuclear@3
|
386 }
|
nuclear@3
|
387
|
nuclear@3
|
388 for(i=0; i<num_slices; i++) {
|
nuclear@3
|
389 void *tmp;
|
nuclear@3
|
390
|
nuclear@3
|
391 assert(head);
|
nuclear@3
|
392 volume[i] = head->img;
|
nuclear@3
|
393
|
nuclear@3
|
394 tmp = head;
|
nuclear@3
|
395 head = head->next;
|
nuclear@3
|
396 free(tmp);
|
nuclear@3
|
397 }
|
nuclear@3
|
398
|
nuclear@3
|
399 return 0;
|
nuclear@3
|
400 }
|