libvmath4

diff src/vector.h @ 0:4d6383605d64

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 05 Oct 2014 04:00:05 +0300
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/vector.h	Sun Oct 05 04:00:05 2014 +0300
     1.3 @@ -0,0 +1,199 @@
     1.4 +#ifndef VMATH4_VECTOR_H_
     1.5 +#define VMATH4_VECTOR_H_
     1.6 +
     1.7 +#include "matrix.h"
     1.8 +#include "quat.h"
     1.9 +
    1.10 +namespace vmath {
    1.11 +
    1.12 +class Vector3;
    1.13 +class Vector4;
    1.14 +
    1.15 +class Vector2 {
    1.16 +public:
    1.17 +	float x, y;
    1.18 +
    1.19 +	inline Vector2();
    1.20 +	inline Vector2(float x, float y);
    1.21 +	explicit inline Vector2(float *v);
    1.22 +	explicit inline Vector2(float scalar);
    1.23 +	explicit inline Vector2(const Vector3 &v);
    1.24 +	explicit inline Vector2(const Vector4 &v);
    1.25 +
    1.26 +	inline float &operator [](int idx);
    1.27 +	inline const float &operator [](int idx) const;
    1.28 +
    1.29 +	operator float* ();
    1.30 +	operator const float* () const;
    1.31 +};
    1.32 +
    1.33 +inline Vector2 operator -(const Vector2 &v);
    1.34 +
    1.35 +inline Vector2 operator +(const Vector2 &a, const Vector2 &b);
    1.36 +inline Vector2 operator -(const Vector2 &a, const Vector2 &b);
    1.37 +
    1.38 +inline Vector2 operator *(const Vector2 &a, const Vector2 &b);
    1.39 +inline Vector2 operator *(const Vector2 &v, float s);
    1.40 +inline Vector2 operator *(float s, const Vector2 &v);
    1.41 +
    1.42 +inline Vector2 operator /(const Vector2 &a, const Vector2 &b);
    1.43 +inline Vector2 operator /(const Vector2 &v, float s);
    1.44 +inline Vector2 operator /(float s, const Vector2 &v);
    1.45 +
    1.46 +inline Vector2 operator +=(const Vector2 &a, const Vector2 &b);
    1.47 +inline Vector2 operator -=(const Vector2 &a, const Vector2 &b);
    1.48 +inline Vector2 operator *=(const Vector2 &a, const Vector2 &b);
    1.49 +inline Vector2 operator *=(const Vector2 &v, float s);
    1.50 +inline Vector2 operator /=(const Vector2 &a, const Vector2 &b);
    1.51 +inline Vector2 operator /=(const Vector2 &v, float s);
    1.52 +
    1.53 +inline float dot(const Vector2 &a, const Vector2 &b);
    1.54 +
    1.55 +inline float length(const Vector2 &v);
    1.56 +inline float length_sq(const Vector2 &v);
    1.57 +
    1.58 +inline Vector2 normalize(const Vector2 &v);
    1.59 +
    1.60 +
    1.61 +class Vector3 {
    1.62 +public:
    1.63 +	float x, y, z;
    1.64 +
    1.65 +	inline Vector3();
    1.66 +	inline Vector3(float x, float y, float z);
    1.67 +	explicit inline Vector3(float *v);
    1.68 +	explicit inline Vector3(float scalar);
    1.69 +	explicit inline Vector3(const Vector2 &v);
    1.70 +	explicit inline Vector3(const Vector4 &v);
    1.71 +
    1.72 +	inline float &operator [](int idx);
    1.73 +	inline const float &operator [](int idx) const;
    1.74 +
    1.75 +	operator float* ();
    1.76 +	operator const float* () const;
    1.77 +};
    1.78 +
    1.79 +inline Vector3 operator -(const Vector3 &v);
    1.80 +
    1.81 +// Vector op Vector
    1.82 +inline Vector3 operator +(const Vector3 &a, const Vector3 &b);
    1.83 +inline Vector3 operator -(const Vector3 &a, const Vector3 &b);
    1.84 +inline Vector3 operator *(const Vector3 &a, const Vector3 &b);
    1.85 +inline Vector3 operator /(const Vector3 &a, const Vector3 &b);
    1.86 +
    1.87 +// binary op between Vector and scalar
    1.88 +inline Vector3 operator +(const Vector3 &v, float s);
    1.89 +inline Vector3 operator +(float s, const Vector3 &v);
    1.90 +inline Vector3 operator -(const Vector3 &v, float s);
    1.91 +inline Vector3 operator -(float s, const Vector3 &v);
    1.92 +inline Vector3 operator *(const Vector3 &v, float s);
    1.93 +inline Vector3 operator *(float s, const Vector3 &v);
    1.94 +inline Vector3 operator /(const Vector3 &v, float s);
    1.95 +inline Vector3 operator /(float s, const Vector3 &v);
    1.96 +
    1.97 +// binary op between Vector and Matrix
    1.98 +inline Vector3 operator *(const Vector3 &v, const Matrix3x3 &m);
    1.99 +inline Vector3 operator *(const Vector3 &v, const Matrix4x4 &m);
   1.100 +inline Vector3 operator *(const Matrix3x3 &m, const Vector3 &v);
   1.101 +inline Vector3 operator *(const Matrix4x4 &m, const Vector3 &v);
   1.102 +
   1.103 +inline Vector3 operator +=(const Vector3 &a, const Vector3 &b);
   1.104 +inline Vector3 operator -=(const Vector3 &a, const Vector3 &b);
   1.105 +inline Vector3 operator *=(const Vector3 &a, const Vector3 &b);
   1.106 +inline Vector3 operator /=(const Vector3 &a, const Vector3 &b);
   1.107 +
   1.108 +inline Vector3 operator +=(const Vector3 &v, float s);
   1.109 +inline Vector3 operator -=(const Vector3 &v, float s);
   1.110 +inline Vector3 operator *=(const Vector3 &v, float s);
   1.111 +inline Vector3 operator /=(const Vector3 &v, float s);
   1.112 +
   1.113 +inline Vector3 operator *=(const Vector3 &v, const Matrix3x3 &m);
   1.114 +inline Vector3 operator *=(const Vector3 &v, const Matrix4x4 &m);
   1.115 +
   1.116 +inline float dot(const Vector3 &a, const Vector3 &b);
   1.117 +inline Vector3 cross(const Vector3 &a, const Vector3 &b);
   1.118 +
   1.119 +inline float length(const Vector3 &v);
   1.120 +inline float length_sq(const Vector3 &v);
   1.121 +
   1.122 +inline Vector3 normalize(const Vector3 &v);
   1.123 +
   1.124 +// equivalent to mat * vec
   1.125 +inline Vector3 transform(const Vector3 &v, const Matrix3x3 &m);
   1.126 +inline Vector3 transform(const Vector3 &v, const Matrix4x4 &m);
   1.127 +inline Vector3 transform(const Vector3 &v, const Quat &q);
   1.128 +
   1.129 +
   1.130 +class Vector4 {
   1.131 +public:
   1.132 +	float x, y, z, w;
   1.133 +
   1.134 +	inline Vector4();
   1.135 +	inline Vector4(float x, float y, float z, float w = 1.0f);
   1.136 +	explicit inline Vector4(float *v);
   1.137 +	explicit inline Vector4(float scalar);
   1.138 +	explicit inline Vector4(const Vector2 &v);
   1.139 +	explicit inline Vector4(const Vector3 &v);
   1.140 +
   1.141 +	inline float &operator [](int idx);
   1.142 +	inline const float &operator [](int idx) const;
   1.143 +
   1.144 +	operator float* ();
   1.145 +	operator const float* () const;
   1.146 +};
   1.147 +
   1.148 +inline Vector4 operator -(const Vector4 &v);
   1.149 +
   1.150 +// Vector op Vector
   1.151 +inline Vector4 operator +(const Vector4 &a, const Vector4 &b);
   1.152 +inline Vector4 operator -(const Vector4 &a, const Vector4 &b);
   1.153 +inline Vector4 operator *(const Vector4 &a, const Vector4 &b);
   1.154 +inline Vector4 operator /(const Vector4 &a, const Vector4 &b);
   1.155 +
   1.156 +// binary op between Vector and scalar
   1.157 +inline Vector4 operator +(const Vector4 &v, float s);
   1.158 +inline Vector4 operator +(float s, const Vector4 &v);
   1.159 +inline Vector4 operator -(const Vector4 &v, float s);
   1.160 +inline Vector4 operator -(float s, const Vector4 &v);
   1.161 +inline Vector4 operator *(const Vector4 &v, float s);
   1.162 +inline Vector4 operator *(float s, const Vector4 &v);
   1.163 +inline Vector4 operator /(const Vector4 &v, float s);
   1.164 +inline Vector4 operator /(float s, const Vector4 &v);
   1.165 +
   1.166 +// binary op between Vector and Matrix
   1.167 +inline Vector4 operator *(const Vector4 &v, const Matrix3x3 &m);
   1.168 +inline Vector4 operator *(const Vector4 &v, const Matrix4x4 &m);
   1.169 +inline Vector4 operator *(const Matrix3x3 &m, const Vector4 &v);
   1.170 +inline Vector4 operator *(const Matrix4x4 &m, const Vector4 &v);
   1.171 +
   1.172 +inline Vector4 operator +=(const Vector4 &a, const Vector4 &b);
   1.173 +inline Vector4 operator -=(const Vector4 &a, const Vector4 &b);
   1.174 +inline Vector4 operator *=(const Vector4 &a, const Vector4 &b);
   1.175 +inline Vector4 operator /=(const Vector4 &a, const Vector4 &b);
   1.176 +
   1.177 +inline Vector4 operator +=(const Vector4 &v, float s);
   1.178 +inline Vector4 operator -=(const Vector4 &v, float s);
   1.179 +inline Vector4 operator *=(const Vector4 &v, float s);
   1.180 +inline Vector4 operator /=(const Vector4 &v, float s);
   1.181 +
   1.182 +inline Vector4 operator *=(const Vector4 &v, const Matrix3x3 &m);
   1.183 +inline Vector4 operator *=(const Vector4 &v, const Matrix4x4 &m);
   1.184 +
   1.185 +inline float dot(const Vector4 &a, const Vector4 &b);
   1.186 +inline Vector4 cross(const Vector4 &a, const Vector4 &b, const Vector4 &c);
   1.187 +
   1.188 +inline float length(const Vector4 &v);
   1.189 +inline float length_sq(const Vector4 &v);
   1.190 +
   1.191 +inline Vector4 normalize(const Vector4 &v);
   1.192 +
   1.193 +// equivalent to mat * vec
   1.194 +inline Vector4 transform(const Vector4 &v, const Matrix3x3 &m);
   1.195 +inline Vector4 transform(const Vector4 &v, const Matrix4x4 &m);
   1.196 +inline Vector4 transform(const Vector4 &v, const Quat &q);
   1.197 +
   1.198 +#include "vector.inl"
   1.199 +
   1.200 +}	// namespace vmath
   1.201 +
   1.202 +#endif	// VMATH4_VECTOR_H_