libpsys
diff src/psys_gl.c @ 2:6e5342a2529a
more stuff done
author | John Tsiombikas <nuclear@mutantstargoat.com> |
---|---|
date | Sun, 25 Sep 2011 04:26:51 +0300 |
parents | 874a942853ad |
children | 133094e2f5a5 |
line diff
1.1 --- a/src/psys_gl.c Sat Sep 24 20:44:42 2011 +0300 1.2 +++ b/src/psys_gl.c Sun Sep 25 04:26:51 2011 +0300 1.3 @@ -10,27 +10,26 @@ 1.4 { 1.5 float xform[16]; 1.6 1.7 - vec3_t pos = psys_get_pos(em); 1.8 - 1.9 - glPointSize(5.0); 1.10 - glBegin(GL_POINTS); 1.11 - glColor3f(1, 0, 0); 1.12 - glVertex3f(pos.x, pos.y, pos.z); 1.13 - glColor3f(1, 1, 1); 1.14 - glEnd(); 1.15 - 1.16 glMatrixMode(GL_MODELVIEW); 1.17 glPushMatrix(); 1.18 1.19 glGetFloatv(GL_MODELVIEW_MATRIX, xform); 1.20 - xform[3] = xform[7] = xform[11] = xform[12] = xform[13] = xform[14] = 0.0f; 1.21 - xform[15] = 1.0f; 1.22 + xform[0] = xform[5] = xform[10] = 1.0; 1.23 + xform[1] = xform[2] = xform[4] = xform[6] = xform[8] = xform[9] = 0.0; 1.24 1.25 glLoadMatrixf(xform); 1.26 1.27 glPushAttrib(GL_ENABLE_BIT); 1.28 glDisable(GL_LIGHTING); 1.29 1.30 + glEnable(GL_BLEND); 1.31 + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1.32 + 1.33 + if(em->tex) { 1.34 + glEnable(GL_TEXTURE_2D); 1.35 + glBindTexture(GL_TEXTURE_2D, em->tex); 1.36 + } 1.37 + 1.38 glDepthMask(0); 1.39 1.40 glBegin(GL_QUADS);