libpsys

diff examples/simple/simple.c @ 2:6e5342a2529a

more stuff done
author John Tsiombikas <nuclear@mutantstargoat.com>
date Sun, 25 Sep 2011 04:26:51 +0300
parents 874a942853ad
children a10f19674147
line diff
     1.1 --- a/examples/simple/simple.c	Sat Sep 24 20:44:42 2011 +0300
     1.2 +++ b/examples/simple/simple.c	Sun Sep 25 04:26:51 2011 +0300
     1.3 @@ -1,5 +1,6 @@
     1.4  #include <stdio.h>
     1.5  #include <stdlib.h>
     1.6 +#include <assert.h>
     1.7  
     1.8  #ifndef __APPLE__
     1.9  #include <GL/glut.h>
    1.10 @@ -8,6 +9,7 @@
    1.11  #endif
    1.12  
    1.13  #include <vmath.h>
    1.14 +#include <imago2.h>
    1.15  #include "psys.h"
    1.16  
    1.17  void disp(void);
    1.18 @@ -17,8 +19,10 @@
    1.19  void mouse(int bn, int state, int x, int y);
    1.20  void motion(int x, int y);
    1.21  vec3_t get_mouse_hit(float x, float y);
    1.22 +unsigned int load_texture(const char *fname);
    1.23  
    1.24  struct psys_emitter *ps;
    1.25 +unsigned int tex;
    1.26  
    1.27  int main(int argc, char **argv)
    1.28  {
    1.29 @@ -34,13 +38,19 @@
    1.30  	glutMotionFunc(motion);
    1.31  	glutIdleFunc(idle);
    1.32  
    1.33 -	glEnable(GL_CULL_FACE);
    1.34 +	glClearColor(0.05, 0.05, 0.05, 1);
    1.35 +
    1.36 +	if(!(tex = load_texture("pimg.png"))) {
    1.37 +		fprintf(stderr, "failed to load the FUCKING TEXTURE GOD DAMN IT\n");
    1.38 +		return 1;
    1.39 +	}
    1.40  
    1.41  	if(!(ps = psys_create())) {
    1.42  		return 1;
    1.43  	}
    1.44 -	psys_set_grav(ps, v3_cons(0, -1, 0), 0);
    1.45 +	psys_set_grav(ps, v3_cons(0, -9, 0), 0);
    1.46  	psys_set_life(ps, 2, 0);
    1.47 +	psys_set_texture(ps, tex);
    1.48  
    1.49  	glutMainLoop();
    1.50  	return 0;
    1.51 @@ -61,6 +71,7 @@
    1.52  	psys_draw(ps);
    1.53  
    1.54  	glutSwapBuffers();
    1.55 +	assert(glGetError() == GL_NO_ERROR);
    1.56  }
    1.57  
    1.58  void idle(void)
    1.59 @@ -90,7 +101,7 @@
    1.60  {
    1.61  	bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN;
    1.62  	if(bn == GLUT_LEFT_BUTTON) {
    1.63 -		psys_set_rate(ps, state == GLUT_DOWN ? 1.0 : 0.0, 0);
    1.64 +		psys_set_rate(ps, state == GLUT_DOWN ? 30.0 : 0.0, 0);
    1.65  		psys_set_pos(ps, get_mouse_hit(x, y), 0);
    1.66  	}
    1.67  }
    1.68 @@ -131,3 +142,25 @@
    1.69  
    1.70  	return res;
    1.71  }
    1.72 +
    1.73 +unsigned int load_texture(const char *fname)
    1.74 +{
    1.75 +	void *pixels;
    1.76 +	int xsz, ysz;
    1.77 +	unsigned int tex;
    1.78 +
    1.79 +	if(!(pixels = img_load_pixels(fname, &xsz, &ysz, IMG_FMT_RGBA32))) {
    1.80 +		return 0;
    1.81 +	}
    1.82 +
    1.83 +	glGenTextures(1, &tex);
    1.84 +	glBindTexture(GL_TEXTURE_2D, tex);
    1.85 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    1.86 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    1.87 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
    1.88 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
    1.89 +	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
    1.90 +	img_free_pixels(pixels);
    1.91 +
    1.92 +	return tex;
    1.93 +}