libpsys

diff src/psys_gl.c @ 5:613d2bf3ea1f

almost finished with the reorg
author John Tsiombikas <nuclear@mutantstargoat.com>
date Tue, 27 Sep 2011 07:42:32 +0300
parents 133094e2f5a5
children 9c24273f211b
line diff
     1.1 --- a/src/psys_gl.c	Mon Sep 26 18:25:18 2011 +0300
     1.2 +++ b/src/psys_gl.c	Tue Sep 27 07:42:32 2011 +0300
     1.3 @@ -1,10 +1,19 @@
     1.4 +#include <string.h>
     1.5 +#include <errno.h>
     1.6 +
     1.7  #ifndef __APPLE__
     1.8 +#ifdef WIN32
     1.9 +#include <windows.h>
    1.10 +#endif
    1.11 +
    1.12  #include <GL/gl.h>
    1.13  #else
    1.14  #include <OpenGL/gl.h>
    1.15  #endif
    1.16  
    1.17 -#include "psys_impl.h"
    1.18 +#include <imago2.h>
    1.19 +#include "psys.h"
    1.20 +#include "psys_gl.h"
    1.21  
    1.22  void psys_gl_draw_start(struct psys_emitter *em, void *cls)
    1.23  {
    1.24 @@ -25,9 +34,9 @@
    1.25  	glEnable(GL_BLEND);
    1.26  	glBlendFunc(GL_SRC_ALPHA, GL_ONE);
    1.27  
    1.28 -	if(em->tex) {
    1.29 +	if(em->attr.tex) {
    1.30  		glEnable(GL_TEXTURE_2D);
    1.31 -		glBindTexture(GL_TEXTURE_2D, em->tex);
    1.32 +		glBindTexture(GL_TEXTURE_2D, em->attr.tex);
    1.33  	}
    1.34  
    1.35  	glDepthMask(0);
    1.36 @@ -63,3 +72,31 @@
    1.37  	glMatrixMode(GL_MODELVIEW);
    1.38  	glPopMatrix();
    1.39  }
    1.40 +
    1.41 +
    1.42 +unsigned int psys_gl_load_texture(const char *fname, void *cls)
    1.43 +{
    1.44 +	unsigned int tex;
    1.45 +	void *pixels;
    1.46 +	int xsz, ysz;
    1.47 +
    1.48 +	if(!(pixels = img_load_pixels(fname, &xsz, &ysz, IMG_FMT_RGBA32))) {
    1.49 +		return 0;
    1.50 +	}
    1.51 +
    1.52 +	glGenTextures(1, &tex);
    1.53 +	glBindTexture(GL_TEXTURE_2D, tex);
    1.54 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    1.55 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    1.56 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
    1.57 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
    1.58 +	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, xsz, ysz, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
    1.59 +
    1.60 +	img_free_pixels(pixels);
    1.61 +	return tex;
    1.62 +}
    1.63 +
    1.64 +void psys_gl_unload_texture(unsigned int tex, void *cls)
    1.65 +{
    1.66 +	glDeleteTextures(1, &tex);
    1.67 +}