libgoatvr

view src/vr.h @ 18:1067274dc780

fixed the fallback vr_view_translation and vr_view_matrix to include stereo separation
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 03 Oct 2014 23:07:27 +0300
parents 3de7339841d0
children 437fe32ac633
line source
1 #ifndef VR_H_
2 #define VR_H_
4 /* unit: pixels */
5 #define VR_DISPLAY_WIDTH "display-xres"
6 #define VR_DISPLAY_HEIGHT "display-yres"
7 #define VR_LEYE_XRES "left-eye-xres"
8 #define VR_LEYE_YRES "left-eye-yres"
9 #define VR_REYE_XRES "right-eye-xres"
10 #define VR_REYE_YRES "right-eye-yres"
11 #define VR_RENDER_XRES "render-xres" /* VR_LEYE_XRES + VR_REYE_XRES */
12 #define VR_RENDER_YRES "render-yres" /* max(VR_LEYE_YRES, VR_REYE_YRES) */
13 #define VR_WIN_XOFFS "win-xoffset"
14 #define VR_WIN_YOFFS "win-yoffset"
15 #define VR_RENDER_RES_SCALE "render-res-scale" /* default 1 */
16 /* unit: meters */
17 #define VR_EYE_HEIGHT "eye-height"
18 #define VR_IPD "ipd"
19 /* misc options */
20 #define VR_NULL_STEREO "null-stereo" /* bool, default 0 */
22 enum {
23 VR_EYE_LEFT,
24 VR_EYE_RIGHT
25 };
27 #ifdef __cplusplus
28 extern "C" {
29 #endif
31 int vr_init(void);
32 void vr_shutdown(void);
34 int vr_module_count(void);
35 const char *vr_module_name(int idx);
37 int vr_use_module(int idx);
38 int vr_use_module_named(const char *name);
40 void vr_seti(const char *optname, int val);
41 void vr_setf(const char *optname, float val);
42 int vr_geti(const char *optname);
43 float vr_getf(const char *optname);
44 /* variants of the get functions, with an additional "default value"
45 * argument, which is returned if the requested option is missing
46 */
47 int vr_geti_def(const char *optname, int def_val);
48 float vr_getf_def(const char *optname, float def_val);
50 int vr_view_translation(int eye, float *vec);
51 int vr_view_rotation(int eye, float *quat);
53 /* returns non-zero if the active vr module provides this kind of matrix
54 * information, otherwise it returns zero, and sets mat to identity
55 */
56 int vr_view_matrix(int eye, float *mat);
57 int vr_proj_matrix(int eye, float znear, float zfar, float *mat);
59 void vr_begin(int eye);
60 void vr_end(void);
61 int vr_swap_buffers(void);
63 /* set the output texture or separate textures for each eye */
64 void vr_output_texture(unsigned int tex, float umin, float vmin, float umax, float vmax);
65 void vr_output_texture_eye(int eye, unsigned int tex, float umin, float vmin, float umax, float vmax);
67 void vr_recenter(void);
69 #ifdef __cplusplus
70 }
71 #endif
73 #endif /* VR_H_ */