libgoatvr

diff src/vr_null.c @ 5:e63cb28fc644

working on the linux side a bit
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 18 Sep 2014 10:56:45 +0300
parents ded3d0a74e19
children
line diff
     1.1 --- a/src/vr_null.c	Fri Aug 29 07:37:19 2014 +0300
     1.2 +++ b/src/vr_null.c	Thu Sep 18 10:56:45 2014 +0300
     1.3 @@ -1,76 +1,10 @@
     1.4 -#ifdef WIN32
     1.5 -#define WIN32_LEAN_AND_MEAN
     1.6 -#include <windows.h>
     1.7 -#endif
     1.8 -#ifdef __APPLE__
     1.9 -#include <OpenGL/gl.h>
    1.10 -#else
    1.11 -#include <GL/gl.h>
    1.12 -#endif
    1.13  #include "vr_impl.h"
    1.14  
    1.15 -static unsigned int eye_tex[2];
    1.16 -static float tex_umin[2], tex_umax[2];
    1.17 -static float tex_vmin[2], tex_vmax[2];
    1.18 -
    1.19  static int init(void)
    1.20  {
    1.21  	return 0;
    1.22  }
    1.23  
    1.24 -static int present(void)
    1.25 -{
    1.26 -	int i;
    1.27 -
    1.28 -	glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT);
    1.29 -
    1.30 -	glDisable(GL_LIGHTING);
    1.31 -	glDisable(GL_DEPTH_TEST);
    1.32 -	glDisable(GL_FOG);
    1.33 -	glDisable(GL_CULL_FACE);
    1.34 -
    1.35 -	glEnable(GL_TEXTURE_2D);
    1.36 -
    1.37 -	glMatrixMode(GL_MODELVIEW);
    1.38 -	glLoadIdentity();
    1.39 -	glMatrixMode(GL_PROJECTION);
    1.40 -	glLoadIdentity();
    1.41 -
    1.42 -	for(i=0; i<2; i++) {
    1.43 -		float x0 = i == 0 ? -1 : 0;
    1.44 -		float x1 = i == 0 ? 0 : 1;
    1.45 -
    1.46 -		glBindTexture(GL_TEXTURE_2D, eye_tex[i]);
    1.47 -
    1.48 -		glBegin(GL_QUADS);
    1.49 -		glTexCoord2f(tex_umin[i], tex_vmin[i]);
    1.50 -		glVertex2f(x0, -1);
    1.51 -		glTexCoord2f(tex_umax[i], tex_vmin[i]);
    1.52 -		glVertex2f(x1, -1);
    1.53 -		glTexCoord2f(tex_umax[i], tex_vmax[i]);
    1.54 -		glVertex2f(x1, 1);
    1.55 -		glTexCoord2f(tex_umin[i], tex_vmax[i]);
    1.56 -		glVertex2f(x0, 1);
    1.57 -		glEnd();
    1.58 -	}
    1.59 -
    1.60 -	glPopMatrix();
    1.61 -	glMatrixMode(GL_MODELVIEW);
    1.62 -	glPopMatrix();
    1.63 -
    1.64 -	glPopAttrib();
    1.65 -	return 0;
    1.66 -}
    1.67 -
    1.68 -static void set_eye_texture(int eye, unsigned int tex, float umin, float vmin, float umax, float vmax)
    1.69 -{
    1.70 -	eye_tex[eye] = tex;
    1.71 -	tex_umin[eye] = umin;
    1.72 -	tex_umax[eye] = umax;
    1.73 -	tex_vmin[eye] = vmin;
    1.74 -	tex_vmax[eye] = vmax;
    1.75 -}
    1.76 -
    1.77  struct vr_module *vr_module_null(void)
    1.78  {
    1.79  	static struct vr_module m;
    1.80 @@ -78,8 +12,6 @@
    1.81  	if(!m.init) {
    1.82  		m.name = "null";
    1.83  		m.init = init;
    1.84 -		m.set_eye_texture = set_eye_texture;
    1.85 -		m.present = present;
    1.86  	}
    1.87  	return &m;
    1.88  }