libgoatvr
diff src/vr_openhmd.c @ 8:3d9ec6fe97d7
- added distortion mesh generation for the OpenHMD module (unfinished)
- changed internal implementation function naming to use the vrimp_ prefix
- added an opengl helper function to load extension entry points
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sat, 20 Sep 2014 13:22:53 +0300 |
parents | 6896f9cf9621 |
children | b536bd21b37f |
line diff
1.1 --- a/src/vr_openhmd.c Fri Sep 19 15:16:51 2014 +0300 1.2 +++ b/src/vr_openhmd.c Sat Sep 20 13:22:53 2014 +0300 1.3 @@ -27,6 +27,7 @@ 1.4 static int init(void) 1.5 { 1.6 int i, num_hmds; 1.7 + float distort_k[6]; 1.8 1.9 if(!(ctx = ohmd_ctx_create())) { 1.10 fprintf(stderr, "failed to create OpenHMD context\n"); 1.11 @@ -69,6 +70,14 @@ 1.12 set_option_int(optdb, VR_OPT_REYE_YRES, (int)(disp_height * FB_EMBIGGEN)); 1.13 } 1.14 1.15 + ohmd_device_getf(dev, OHMD_DISTORTION_K, distort_k); 1.16 + printf("k: %g %g %g %g %g %g\n", distort_k[0], distort_k[1], distort_k[2], 1.17 + distort_k[3], distort_k[4], distort_k[5]); 1.18 + /* TODO: DK2 returns all zeros here ... maybe we should detect that and switch to 1.19 + * using the DK2 distortion mesh from the Oculus SDK. I'll have to connect the DK1 1.20 + * again to finish the barrel distortion method. 1.21 + */ 1.22 + 1.23 return 0; 1.24 } 1.25 1.26 @@ -184,7 +193,7 @@ 1.27 m.proj_matrix = proj_matrix; 1.28 m.begin = begin; 1.29 m.present = present; 1.30 - m.set_eye_texture = set_eye_texture; 1.31 + /*m.set_eye_texture = set_eye_texture;*/ 1.32 m.recenter = recenter; 1.33 } 1.34 return &m;