libgoatvr
annotate src/opengl.c @ 31:ec6edfe7774c
forgot to add the glext.h file
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 12 Apr 2015 02:02:04 +0300 |
parents | 61feb3661397 |
children |
rev | line source |
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nuclear@5 | 1 #include "opengl.h" |
nuclear@5 | 2 |
nuclear@5 | 3 #ifdef __unix__ |
nuclear@8 | 4 void vrimp_swap_buffers(void) |
nuclear@5 | 5 { |
nuclear@5 | 6 Display *dpy = glXGetCurrentDisplay(); |
nuclear@5 | 7 Drawable win = glXGetCurrentDrawable(); |
nuclear@5 | 8 glXSwapBuffers(dpy, win); |
nuclear@5 | 9 } |
nuclear@9 | 10 #endif /* __unix__ */ |
nuclear@5 | 11 |
nuclear@5 | 12 #ifdef WIN32 |
nuclear@8 | 13 void vrimp_swap_buffers(void) |
nuclear@5 | 14 { |
nuclear@5 | 15 HDC dc = wglGetCurrentDC(); |
nuclear@5 | 16 SwapBuffers(dc); |
nuclear@5 | 17 } |
nuclear@9 | 18 #endif /* WIN32 */ |
nuclear@9 | 19 |
nuclear@9 | 20 #ifdef __APPLE__ |
nuclear@9 | 21 void vrimp_swap_buffers(void) |
nuclear@9 | 22 { |
nuclear@9 | 23 /* TODO: I don't think this can even be done without obj-c and a pointer |
nuclear@9 | 24 * to a GLView class or whatever the fuck it's called... investigate further |
nuclear@9 | 25 */ |
nuclear@9 | 26 } |
nuclear@9 | 27 #endif /* __APPLE__ */ |