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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <string.h>
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4 #include "opengl.h"
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5 #include "vr.h"
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6 #include "vr_impl.h"
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7 #include "mathutil.h"
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8
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9 #define DEF_IPD 0.064f
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10
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11 static void fallback_present(void);
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12
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13
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14 static struct vr_module *vrm;
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15 static float idmat[] = {
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16 1, 0, 0, 0,
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17 0, 1, 0, 0,
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18 0, 0, 1, 0,
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19 0, 0, 0, 1
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20 };
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21 static float fbtex_rect[] = {
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22 0, 0, 1, 1
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23 };
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24
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25 static void *defopt; /* default options db */
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26
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27 static struct {
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28 float umin, umax, vmin, vmax;
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29 int tex;
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30 } rtarg[2];
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31
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32
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33 int vr_init(void)
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34 {
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35 int i, nmodules;
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36 char *vrmod_env;
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37
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38 /* create the default options database */
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39 if(!defopt && (defopt = create_options())) {
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40 set_option_float(defopt, VR_RENDER_RES_SCALE, 1.0f);
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41 set_option_float(defopt, VR_EYE_HEIGHT, 1.675f);
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42 set_option_float(defopt, VR_IPD, DEF_IPD);
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43 set_option_vec3f(defopt, VR_LEYE_OFFSET, -DEF_IPD * 0.5f, 0.0f, 0.0f);
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44 set_option_vec3f(defopt, VR_REYE_OFFSET, DEF_IPD * 0.5f, 0.0f, 0.0f);
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45 set_option_int(defopt, VR_NULL_STEREO, 0);
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46 }
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47
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48 if(vrm) {
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49 vr_shutdown();
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50 }
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51
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52 vr_init_modules();
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53
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54 nmodules = vr_get_num_modules();
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55 for(i=0; i<nmodules; i++) {
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56 struct vr_module *m = vr_get_module(i);
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57 if(m->init() != -1) {
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58 /* add to the active modules array */
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59 vr_activate_module(i);
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60 }
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61 }
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62
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63 if(!vr_get_num_active_modules()) {
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64 return -1;
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65 }
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66
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67 if((vrmod_env = getenv("VR_MODULE"))) {
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68 vr_use_module_named(vrmod_env);
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69 } else {
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70 vr_use_module(0);
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71 }
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72 return 0;
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73 }
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74
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75 void vr_shutdown(void)
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76 {
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77 vr_clear_modules();
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78 vrm = 0;
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79 fbtex_rect[0] = fbtex_rect[1] = 0;
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80 fbtex_rect[2] = fbtex_rect[3] = 1;
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81 }
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82
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83 int vr_module_count(void)
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84 {
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85 return vr_get_num_active_modules();
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86 }
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87
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88 const char *vr_module_name(int idx)
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89 {
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90 struct vr_module *m = vr_get_active_module(idx);
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91 if(!m) {
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92 return 0;
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93 }
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94 return m->name;
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95 }
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96
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97 int vr_use_module(int idx)
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98 {
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99 if(idx >= 0 && idx < vr_get_num_active_modules()) {
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100 struct vr_module *m = vr_get_active_module(idx);
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101 if(m != vrm) {
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102 vrm = m;
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103 printf("using vr module: %s\n", vrm->name);
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104 }
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105 return 0;
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106 }
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107 return -1;
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108 }
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109
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110 int vr_use_module_named(const char *name)
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111 {
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112 int i, count = vr_get_num_active_modules();
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113
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114 for(i=0; i<count; i++) {
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115 struct vr_module *m = vr_get_active_module(i);
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116 if(strcmp(m->name, name) == 0) {
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117 return vr_use_module(i);
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118 }
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119 }
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120 return -1;
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121 }
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122
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123 void vr_seti(const char *optname, int val)
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124 {
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125 if(vrm && vrm->set_option) {
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126 vrm->set_option(optname, OTYPE_INT, &val);
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127 } else {
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128 set_option_int(defopt, optname, val);
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129 }
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130 }
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131
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132 void vr_setf(const char *optname, float val)
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133 {
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134 if(vrm && vrm->set_option) {
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135 vrm->set_option(optname, OTYPE_FLOAT, &val);
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136 } else {
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137 set_option_float(defopt, optname, val);
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138 }
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139 }
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140
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141 static int def_option_int(const char *optname)
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142 {
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143 int res = 0;
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144 int left, right;
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145
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146 if(strcmp(optname, VR_RENDER_XRES) == 0) {
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147 if(vrm && vrm->get_option && vrm->get_option(optname, OTYPE_INT, &left) != -1 &&
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148 vrm->get_option(optname, OTYPE_INT, &right) != -1) {
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149 return left + right;
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150 }
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151 } else if(strcmp(optname, VR_RENDER_YRES) == 0) {
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152 if(vrm && vrm->get_option && vrm->get_option(optname, OTYPE_INT, &left) != -1 &&
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153 vrm->get_option(optname, OTYPE_INT, &right) != -1) {
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154 return left > right ? left : right;
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155 }
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156 }
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157
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158 get_option_int(defopt, optname, &res);
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159 return res;
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160 }
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161
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162 static float def_option_float(const char *optname)
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163 {
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164 float res = 0.0f;
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165
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166 if(strcmp(optname, VR_RENDER_XRES) == 0 || strcmp(optname, VR_RENDER_YRES) == 0) {
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167 return (float)def_option_int(optname);
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168 }
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169
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170 get_option_float(defopt, optname, &res);
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171 return res;
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172 }
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173
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174 static float *def_option_vec(const char *optname, float *res)
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175 {
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176 res[0] = res[1] = res[2] = res[3] = 0.0f;
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177
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178 get_option_vec(defopt, optname, res);
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179 return res;
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180 }
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181
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182 int vr_geti(const char *optname)
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183 {
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184 int res = 0;
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185
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186 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_INT, &res) == -1) {
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187 res = def_option_int(optname);
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188 }
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189 return res;
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190 }
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191
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192 float vr_getf(const char *optname)
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193 {
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194 float res = 0.0f;
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195
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196 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_FLOAT, &res) == -1) {
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197 res = def_option_float(optname);
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198 }
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199 return res;
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200 }
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201
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202 float *vr_getfv(const char *optname, float *res)
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203 {
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204 static float sres[4];
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205 if(!res) res = sres;
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206
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207 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_VEC, res) == -1) {
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208 def_option_vec(optname, res);
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209 }
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210 return res;
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211 }
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212
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213 int vr_geti_def(const char *optname, int def_val)
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214 {
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215 int res = 0;
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216
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217 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_INT, &res) == -1) {
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218 if(get_option_int(defopt, optname, &res) == -1) { /* fallback */
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219 return def_val;
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220 }
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221 }
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222 return res;
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223 }
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224
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225 float vr_getf_def(const char *optname, float def_val)
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226 {
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227 float res = 0.0f;
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228
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229 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_FLOAT, &res) == -1) {
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230 if(get_option_float(defopt, optname, &res) == -1) { /* fallback */
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231 return def_val;
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232 }
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233 }
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234 return res;
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235 }
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236
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237 int vr_view_translation(int eye, float *vec)
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238 {
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239 if(vrm && vrm->translation) {
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240 vrm->translation(eye, vec);
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241 return 1;
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242 }
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243 vec[0] = vec[1] = vec[2] = 0.0f;
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244 return 0;
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245 }
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246
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247 int vr_view_rotation(int eye, float *quat)
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248 {
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249 if(vrm && vrm->rotation) {
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250 vrm->rotation(eye, quat);
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251 return 1;
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252 }
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253 quat[0] = quat[1] = quat[2] = 0.0f;
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254 quat[3] = 1.0f;
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255 return 0;
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256 }
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257
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258 int vr_view_matrix(int eye, float *mat)
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259 {
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260 float offs[3], quat[4], eye_offs[4];
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261 float rmat[16] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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262 float tmat[16] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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263
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264 if(vrm && vrm->view_matrix) {
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265 vrm->view_matrix(eye, mat);
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266 return 1;
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267 }
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268
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269 memcpy(mat, idmat, sizeof idmat);
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270
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271 if(vr_view_translation(eye, offs)) {
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272 offs[0] = -offs[0];
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273 offs[1] = -offs[1];
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274 offs[2] = -offs[2];
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275
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276 vrimp_translation_matrix(offs, tmat);
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277 vrimp_mult_matrix(mat, mat, tmat);
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278 }
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279 if(vr_view_rotation(eye, quat)) {
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280 vrimp_rotation_matrix(quat, rmat);
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281 vrimp_mult_matrix(mat, mat, rmat);
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282 }
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283
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284 vr_getfv(eye == VR_EYE_LEFT ? VR_LEYE_OFFSET : VR_REYE_OFFSET, eye_offs);
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285 eye_offs[0] = -eye_offs[0];
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286 eye_offs[1] = -eye_offs[1];
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287 eye_offs[2] = -eye_offs[2];
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288 vrimp_translation_matrix(eye_offs, tmat);
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289 vrimp_mult_matrix(mat, mat, tmat);
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290 return 1;
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291 }
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292
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293 int vr_proj_matrix(int eye, float znear, float zfar, float *mat)
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294 {
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295 if(vrm && vrm->proj_matrix) {
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296 vrm->proj_matrix(eye, znear, zfar, mat);
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297 return 1;
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298 }
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299 memcpy(mat, idmat, sizeof idmat);
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300 return 0;
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301 }
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302
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303 void vr_begin(int eye)
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304 {
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305 if(vrm && vrm->begin) {
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306 vrm->begin(eye);
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307 }
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308 }
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309
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310 void vr_end(void)
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311 {
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312 if(vrm && vrm->end) {
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313 vrm->end();
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314 }
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315 }
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316
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317 int vr_swap_buffers(void)
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318 {
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319 int res = 0;
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320
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321 if(vrm && vrm->present) {
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322 res = vrm->present();
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323 }
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324
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325 if(!res) {
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326 fallback_present();
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nuclear@8
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327 vrimp_swap_buffers();
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328 }
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329 return 0;
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330 }
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331
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332 void vr_output_texture(unsigned int tex, float umin, float vmin, float umax, float vmax)
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333 {
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334 float halfu = (umax + umin) * 0.5f;
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335
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336 vr_output_texture_eye(VR_EYE_LEFT, tex, umin, vmin, halfu, vmax);
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337 vr_output_texture_eye(VR_EYE_RIGHT, tex, halfu, vmin, umax, vmax);
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338 }
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339
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340 void vr_output_texture_eye(int eye, unsigned int tex, float umin, float vmin, float umax, float vmax)
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nuclear@0
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341 {
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nuclear@0
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342 if(vrm && vrm->set_eye_texture) {
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nuclear@0
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343 vrm->set_eye_texture(eye, tex, umin, vmin, umax, vmax);
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344 } else {
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nuclear@5
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345 rtarg[eye].tex = tex;
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346 rtarg[eye].umin = umin;
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347 rtarg[eye].umax = umax;
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348 rtarg[eye].vmin = vmin;
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nuclear@5
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349 rtarg[eye].vmax = vmax;
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nuclear@0
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350 }
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351 }
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352
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353 void vr_recenter(void)
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354 {
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nuclear@0
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355 if(vrm && vrm->recenter) {
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nuclear@0
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356 vrm->recenter();
|
nuclear@0
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357 }
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nuclear@0
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358 }
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nuclear@0
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359
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nuclear@5
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360 static void fallback_present(void)
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nuclear@5
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361 {
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nuclear@17
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362 int i, show_both = vr_geti(VR_NULL_STEREO);
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363
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nuclear@5
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364 glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT);
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nuclear@0
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365
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nuclear@5
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366 glDisable(GL_LIGHTING);
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nuclear@5
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367 glDisable(GL_DEPTH_TEST);
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nuclear@5
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368 glDisable(GL_ALPHA_TEST);
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nuclear@5
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369 glDisable(GL_STENCIL_TEST);
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nuclear@5
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370 glDisable(GL_FOG);
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nuclear@5
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371
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nuclear@5
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372 glEnable(GL_TEXTURE_2D);
|
nuclear@5
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373
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nuclear@5
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374 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
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375 glPushMatrix();
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nuclear@5
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376 glLoadIdentity();
|
nuclear@5
|
377 glMatrixMode(GL_PROJECTION);
|
nuclear@5
|
378 glPushMatrix();
|
nuclear@5
|
379 glLoadIdentity();
|
nuclear@5
|
380
|
nuclear@5
|
381 for(i=0; i<2; i++) {
|
nuclear@17
|
382 float x0, x1;
|
nuclear@17
|
383
|
nuclear@17
|
384 if(show_both) {
|
nuclear@17
|
385 x0 = i == 0 ? -1 : 0;
|
nuclear@17
|
386 x1 = i == 0 ? 0 : 1;
|
nuclear@17
|
387 } else {
|
nuclear@17
|
388 x0 = -1;
|
nuclear@17
|
389 x1 = 1;
|
nuclear@17
|
390 }
|
nuclear@5
|
391
|
nuclear@5
|
392 glBindTexture(GL_TEXTURE_2D, rtarg[i].tex);
|
nuclear@5
|
393
|
nuclear@5
|
394 glBegin(GL_QUADS);
|
nuclear@5
|
395 glTexCoord2f(rtarg[i].umin, rtarg[i].vmin);
|
nuclear@5
|
396 glVertex2f(x0, -1);
|
nuclear@5
|
397 glTexCoord2f(rtarg[i].umax, rtarg[i].vmin);
|
nuclear@5
|
398 glVertex2f(x1, -1);
|
nuclear@5
|
399 glTexCoord2f(rtarg[i].umax, rtarg[i].vmax);
|
nuclear@5
|
400 glVertex2f(x1, 1);
|
nuclear@5
|
401 glTexCoord2f(rtarg[i].umin, rtarg[i].vmax);
|
nuclear@5
|
402 glVertex2f(x0, 1);
|
nuclear@5
|
403 glEnd();
|
nuclear@17
|
404
|
nuclear@17
|
405 if(!show_both) break;
|
nuclear@5
|
406 }
|
nuclear@5
|
407
|
nuclear@5
|
408 glPopMatrix();
|
nuclear@5
|
409 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
|
410 glPopMatrix();
|
nuclear@5
|
411
|
nuclear@5
|
412 glPopAttrib();
|
nuclear@0
|
413 }
|