libgoatvr
annotate doc/index.rst @ 28:5136dfcea7b1
ported to OVR 0.5.0.1
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 06 Apr 2015 05:17:11 +0300 |
parents | bb85be761b50 |
children |
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nuclear@25 | 1 libgoatvr |
nuclear@25 | 2 ========= |
nuclear@25 | 3 |
nuclear@25 | 4 **This documentation is incomplete** |
nuclear@25 | 5 |
nuclear@25 | 6 Overview |
nuclear@25 | 7 -------- |
nuclear@25 | 8 |
nuclear@25 | 9 Libgoatvr is a simplified abstraction library for dealing with VR headsets. It |
nuclear@25 | 10 is designed to expose a single common API to access VR HMDs through any of the |
nuclear@25 | 11 supported backend modules, such as the Oculus SDK or OpenHMD, even allowing the |
nuclear@25 | 12 application to switch between them at runtime. |
nuclear@25 | 13 |
nuclear@25 | 14 This documentation describes how to use libgoatvr in your programs, and is |
nuclear@25 | 15 split into the following sections: |
nuclear@25 | 16 |
nuclear@25 | 17 1. Initialization_ |
nuclear@27 | 18 2. `Head tracking`_ |
nuclear@27 | 19 3. Rendering_ |
nuclear@25 | 20 4. options and properties |
nuclear@25 | 21 |
nuclear@25 | 22 .. _Initialization: 1-init.html |
nuclear@27 | 23 .. _`Head tracking`: 2-tracking.html |
nuclear@27 | 24 .. _Rendering: 3-rendering.html |