libanim
changeset 8:2fe32e62e2a7
added an example program
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 01 Mar 2013 09:46:53 +0200 |
parents | ffe668a61bca |
children | 710658962108 |
files | example/Makefile example/test.c |
diffstat | 2 files changed, 295 insertions(+), 0 deletions(-) [+] |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/example/Makefile Fri Mar 01 09:46:53 2013 +0200 1.3 @@ -0,0 +1,19 @@ 1.4 +src = $(wildcard *.c) 1.5 +obj = $(src:.c=.o) 1.6 +bin = test 1.7 + 1.8 +CFLAGS = -pedantic -Wall -g -I../src 1.9 +LDFLAGS = -L.. -lanim -lvmath $(libgl) -lm 1.10 + 1.11 +ifeq ($(shell uname -s), Darwin) 1.12 + libgl = -framework OpenGL -framework GLUT 1.13 +else 1.14 + libgl = -lGL -lGLU -lglut 1.15 +endif 1.16 + 1.17 +$(bin): $(obj) ../libanim.a 1.18 + $(CC) -o $@ $(obj) $(LDFLAGS) 1.19 + 1.20 +.PHONY: clean 1.21 +clean: 1.22 + rm -f $(obj) $(bin)
2.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 2.2 +++ b/example/test.c Fri Mar 01 09:46:53 2013 +0200 2.3 @@ -0,0 +1,276 @@ 2.4 +#include <stdio.h> 2.5 +#include <stdlib.h> 2.6 +#include <assert.h> 2.7 + 2.8 +#ifndef __APPLE__ 2.9 +#include <GL/glut.h> 2.10 +#else 2.11 +#include <GLUT/glut.h> 2.12 +#endif 2.13 + 2.14 +#include <vmath/vmath.h> 2.15 +#include "anim.h" 2.16 + 2.17 +struct body_part { 2.18 + vec3_t pos, pivot, sz, color; 2.19 +} parts[] = { 2.20 + /* position pivot size color */ 2.21 + {{0, 1, 0}, {0, -1, 0}, {1.8, 2.8, 0.8},{1, 0, 1}}, /* torso */ 2.22 + 2.23 + {{-0.5, -2.5, 0}, {0, 1, 0}, {0.8, 2, 0.8}, {1, 0, 0}}, /* left-upper leg */ 2.24 + {{0.5, -2.5, 0}, {0, 1, 0}, {0.8, 2, 0.8}, {0, 1, 0}}, /* right-upper leg */ 2.25 + 2.26 + {{0, -2.1, 0}, {0, 1, 0}, {0.8, 2, 0.8}, {1, 0.5, 0.5}}, /* left-lower leg */ 2.27 + {{0, -2.1, 0}, {0, 1, 0}, {0.8, 2, 0.8}, {0.5, 1, 0.5}}, /* right-lower leg */ 2.28 + 2.29 + {{0, 2.6, 0}, {0, -0.5, 0}, {1.2, 1.2, 1.2},{0, 1, 1}}, /* head */ 2.30 + 2.31 + {{-1.3, 0.4, 0}, {0, 1, 0}, {0.8, 2, 0.8}, {0, 0, 1}}, /* left-upper arm */ 2.32 + {{1.3, 0.4, 0}, {0, 1, 0}, {0.8, 2, 0.8}, {1, 1, 0}}, /* right-upper arm */ 2.33 + 2.34 + {{0, -2.1, 0}, {0, 1, 0}, {0.8, 2, 0.8}, {0.5, 0.5, 1}}, /* left-lower arm */ 2.35 + {{0, -2.1, 0}, {0, 1, 0}, {0.8, 2, 0.8}, {1, 1, 0.5}}, /* right-lower arm */ 2.36 +}; 2.37 + 2.38 +enum { 2.39 + NODE_TORSO, 2.40 + NODE_LEFT_UPPER_LEG, 2.41 + NODE_RIGHT_UPPER_LEG, 2.42 + NODE_LEFT_LOWER_LEG, 2.43 + NODE_RIGHT_LOWER_LEG, 2.44 + NODE_HEAD, 2.45 + NODE_LEFT_UPPER_ARM, 2.46 + NODE_RIGHT_UPPER_ARM, 2.47 + NODE_LEFT_LOWER_ARM, 2.48 + NODE_RIGHT_LOWER_ARM, 2.49 + 2.50 + NUM_NODES 2.51 +}; 2.52 + 2.53 +int init(void); 2.54 +void disp(void); 2.55 +void idle(void); 2.56 +void reshape(int x, int y); 2.57 +void keyb(unsigned char key, int x, int y); 2.58 +void mouse(int bn, int state, int x, int y); 2.59 +void motion(int x, int y); 2.60 + 2.61 +float cam_theta = 20, cam_phi = 20, cam_dist = 15; 2.62 +struct anm_node *root; 2.63 + 2.64 +struct anm_node *nodes[NUM_NODES]; 2.65 + 2.66 +int main(int argc, char **argv) 2.67 +{ 2.68 + glutInitWindowSize(800, 600); 2.69 + glutInit(&argc, argv); 2.70 + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); 2.71 + glutCreateWindow("libanim example"); 2.72 + 2.73 + glutDisplayFunc(disp); 2.74 + glutIdleFunc(idle); 2.75 + glutReshapeFunc(reshape); 2.76 + glutKeyboardFunc(keyb); 2.77 + glutMouseFunc(mouse); 2.78 + glutMotionFunc(motion); 2.79 + 2.80 + if(init() == -1) { 2.81 + return 1; 2.82 + } 2.83 + glutMainLoop(); 2.84 + return 0; 2.85 +} 2.86 + 2.87 +int init(void) 2.88 +{ 2.89 + int i; 2.90 + 2.91 + glPointSize(3); 2.92 + 2.93 + glEnable(GL_DEPTH_TEST); 2.94 + glEnable(GL_CULL_FACE); 2.95 + glEnable(GL_LIGHTING); 2.96 + glEnable(GL_LIGHT0); 2.97 + 2.98 + root = nodes[0]; 2.99 + 2.100 + for(i=0; i<NUM_NODES; i++) { 2.101 + nodes[i] = anm_create_node(); 2.102 + 2.103 + anm_set_pivot(nodes[i], parts[i].pivot); 2.104 + anm_set_position(nodes[i], parts[i].pos, 0); 2.105 + anm_set_extrapolator(nodes[i], ANM_EXTRAP_REPEAT); 2.106 + } 2.107 + 2.108 + anm_link_node(nodes[NODE_TORSO], nodes[NODE_HEAD]); 2.109 + anm_link_node(nodes[NODE_TORSO], nodes[NODE_LEFT_UPPER_LEG]); 2.110 + anm_link_node(nodes[NODE_TORSO], nodes[NODE_RIGHT_UPPER_LEG]); 2.111 + anm_link_node(nodes[NODE_TORSO], nodes[NODE_LEFT_UPPER_ARM]); 2.112 + anm_link_node(nodes[NODE_TORSO], nodes[NODE_RIGHT_UPPER_ARM]); 2.113 + anm_link_node(nodes[NODE_LEFT_UPPER_LEG], nodes[NODE_LEFT_LOWER_LEG]); 2.114 + anm_link_node(nodes[NODE_RIGHT_UPPER_LEG], nodes[NODE_RIGHT_LOWER_LEG]); 2.115 + anm_link_node(nodes[NODE_LEFT_UPPER_ARM], nodes[NODE_LEFT_LOWER_ARM]); 2.116 + anm_link_node(nodes[NODE_RIGHT_UPPER_ARM], nodes[NODE_RIGHT_LOWER_ARM]); 2.117 + 2.118 + /* upper leg animation */ 2.119 + anm_set_rotation(nodes[NODE_LEFT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-15), 1, 0, 0), 0); 2.120 + anm_set_rotation(nodes[NODE_LEFT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(45), 1, 0, 0), 1000); 2.121 + anm_set_rotation(nodes[NODE_LEFT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-15), 1, 0, 0), 2000); 2.122 + 2.123 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(45), 1, 0, 0), 0); 2.124 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-15), 1, 0, 0), 1000); 2.125 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(45), 1, 0, 0), 2000); 2.126 + 2.127 + /* lower leg animation */ 2.128 + anm_set_rotation(nodes[NODE_LEFT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 0); 2.129 + anm_set_rotation(nodes[NODE_LEFT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-90), 1, 0, 0), 500); 2.130 + anm_set_rotation(nodes[NODE_LEFT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-10), 1, 0, 0), 1000); 2.131 + anm_set_rotation(nodes[NODE_LEFT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 2000); 2.132 + 2.133 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-10), 1, 0, 0), 0); 2.134 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 1000); 2.135 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-90), 1, 0, 0), 1500); 2.136 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-10), 1, 0, 0), 2000); 2.137 + 2.138 + /* head animation */ 2.139 + anm_set_rotation(nodes[NODE_HEAD], quat_rotate(quat_identity(), DEG_TO_RAD(-10), 0, 1, 0), 0); 2.140 + anm_set_rotation(nodes[NODE_HEAD], quat_rotate(quat_identity(), DEG_TO_RAD(10), 0, 1, 0), 1000); 2.141 + anm_set_rotation(nodes[NODE_HEAD], quat_rotate(quat_identity(), DEG_TO_RAD(-10), 0, 1, 0), 2000); 2.142 + 2.143 + /* torso animation */ 2.144 + anm_set_rotation(nodes[NODE_TORSO], quat_rotate(quat_identity(), DEG_TO_RAD(-8), 1, 0, 0), 0); 2.145 + anm_set_rotation(nodes[NODE_TORSO], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 500); 2.146 + anm_set_rotation(nodes[NODE_TORSO], quat_rotate(quat_identity(), DEG_TO_RAD(-8), 1, 0, 0), 1000); 2.147 + anm_set_rotation(nodes[NODE_TORSO], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 1500); 2.148 + anm_set_rotation(nodes[NODE_TORSO], quat_rotate(quat_identity(), DEG_TO_RAD(-8), 1, 0, 0), 2000); 2.149 + 2.150 + /* upper arm animation */ 2.151 + anm_set_rotation(nodes[NODE_LEFT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(30), 1, 0, 0), 0); 2.152 + anm_set_rotation(nodes[NODE_LEFT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(-25), 1, 0, 0), 1000); 2.153 + anm_set_rotation(nodes[NODE_LEFT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(30), 1, 0, 0), 2000); 2.154 + 2.155 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(-25), 1, 0, 0), 0); 2.156 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(30), 1, 0, 0), 1000); 2.157 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(-25), 1, 0, 0), 2000); 2.158 + 2.159 + /* lower arm animation */ 2.160 + anm_set_rotation(nodes[NODE_LEFT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(40), 1, 0, 0), 0); 2.161 + anm_set_rotation(nodes[NODE_LEFT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 1000); 2.162 + anm_set_rotation(nodes[NODE_LEFT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 1500); 2.163 + anm_set_rotation(nodes[NODE_LEFT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(40), 1, 0, 0), 2000); 2.164 + 2.165 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 0); 2.166 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 500); 2.167 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(40), 1, 0, 0), 1000); 2.168 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 2000); 2.169 + 2.170 + return 0; 2.171 +} 2.172 + 2.173 +void disp(void) 2.174 +{ 2.175 + int i; 2.176 + float lpos[] = {-1, 1, 1.5, 0}; 2.177 + unsigned int msec = glutGet(GLUT_ELAPSED_TIME); 2.178 + 2.179 + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 2.180 + 2.181 + glMatrixMode(GL_MODELVIEW); 2.182 + glLoadIdentity(); 2.183 + 2.184 + glLightfv(GL_LIGHT0, GL_POSITION, lpos); 2.185 + 2.186 + glTranslatef(0, 0, -cam_dist); 2.187 + glRotatef(cam_phi, 1, 0, 0); 2.188 + glRotatef(cam_theta, 0, 1, 0); 2.189 + 2.190 + for(i=0; i<NUM_NODES; i++) { 2.191 + float color[4] = {0, 0, 0, 1}; 2.192 + mat4_t xform; 2.193 + 2.194 + color[0] = parts[i].color.x; 2.195 + color[1] = parts[i].color.y; 2.196 + color[2] = parts[i].color.z; 2.197 + 2.198 + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color); 2.199 + glColor4fv(color); 2.200 + 2.201 + anm_get_matrix(nodes[i], xform, msec); 2.202 + 2.203 + glPushMatrix(); 2.204 + glMultTransposeMatrixf((float*)xform); 2.205 + 2.206 + glScalef(parts[i].sz.x, parts[i].sz.y, parts[i].sz.z); 2.207 + glutSolidCube(1.0); 2.208 + /*glutWireSphere(0.6, 16, 8);*/ 2.209 + 2.210 + glPopMatrix(); 2.211 + } 2.212 + 2.213 + glutSwapBuffers(); 2.214 + assert(glGetError() == GL_NO_ERROR); 2.215 +} 2.216 + 2.217 +void idle(void) 2.218 +{ 2.219 + glutPostRedisplay(); 2.220 +} 2.221 + 2.222 +void reshape(int x, int y) 2.223 +{ 2.224 + glViewport(0, 0, x, y); 2.225 + 2.226 + glMatrixMode(GL_PROJECTION); 2.227 + glLoadIdentity(); 2.228 + gluPerspective(45.0, (float)x / (float)y, 0.5, 500.0); 2.229 +} 2.230 + 2.231 +void keyb(unsigned char key, int x, int y) 2.232 +{ 2.233 + switch(key) { 2.234 + case 27: 2.235 + exit(0); 2.236 + } 2.237 +} 2.238 + 2.239 +int bnstate[64]; 2.240 +int prev_x, prev_y; 2.241 + 2.242 +void mouse(int bn, int state, int x, int y) 2.243 +{ 2.244 + int idx = bn - GLUT_LEFT_BUTTON; 2.245 + int down = state == GLUT_DOWN ? 1 : 0; 2.246 + 2.247 + bnstate[idx] = down; 2.248 + 2.249 + prev_x = x; 2.250 + prev_y = y; 2.251 +} 2.252 + 2.253 +void motion(int x, int y) 2.254 +{ 2.255 + int dx = x - prev_x; 2.256 + int dy = y - prev_y; 2.257 + prev_x = x; 2.258 + prev_y = y; 2.259 + 2.260 + if(bnstate[0]) { 2.261 + cam_theta += dx * 0.5; 2.262 + cam_phi += dy * 0.5; 2.263 + 2.264 + if(cam_phi < -90) { 2.265 + cam_phi = -90; 2.266 + } 2.267 + if(cam_phi > 90) { 2.268 + cam_phi = 90; 2.269 + } 2.270 + glutPostRedisplay(); 2.271 + } 2.272 + if(bnstate[2]) { 2.273 + cam_dist += dy * 0.1; 2.274 + if(cam_dist < 0.0) { 2.275 + cam_dist = 0.0; 2.276 + } 2.277 + glutPostRedisplay(); 2.278 + } 2.279 +}