libanim
diff example/test.c @ 58:fe017bde08bc
implemented multiple animations per node, and blending between two animations
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 27 Dec 2013 06:28:43 +0200 |
parents | 3c2428cb38f7 |
children | 9758004136f8 |
line diff
1.1 --- a/example/test.c Mon Dec 09 04:06:30 2013 +0200 1.2 +++ b/example/test.c Fri Dec 27 06:28:43 2013 +0200 1.3 @@ -48,6 +48,8 @@ 1.4 }; 1.5 1.6 int init(void); 1.7 +static void set_walk_animation(int idx); 1.8 +static void set_jump_animation(int idx); 1.9 void disp(void); 1.10 void idle(void); 1.11 void reshape(int x, int y); 1.12 @@ -60,6 +62,9 @@ 1.13 1.14 struct anm_node *nodes[NUM_NODES]; 1.15 1.16 +int cur_anim = 0, next_anim = 0; 1.17 +unsigned int trans_start_tm; 1.18 + 1.19 int main(int argc, char **argv) 1.20 { 1.21 glutInitWindowSize(800, 600); 1.22 @@ -92,15 +97,11 @@ 1.23 glEnable(GL_LIGHTING); 1.24 glEnable(GL_LIGHT0); 1.25 1.26 - root = nodes[0]; 1.27 - 1.28 for(i=0; i<NUM_NODES; i++) { 1.29 nodes[i] = anm_create_node(); 1.30 - 1.31 anm_set_pivot(nodes[i], parts[i].pivot); 1.32 - anm_set_position(nodes[i], parts[i].pos, 0); 1.33 - anm_set_extrapolator(nodes[i], ANM_EXTRAP_REPEAT); 1.34 } 1.35 + root = nodes[0]; 1.36 1.37 anm_link_node(nodes[NODE_TORSO], nodes[NODE_HEAD]); 1.38 anm_link_node(nodes[NODE_TORSO], nodes[NODE_LEFT_UPPER_LEG]); 1.39 @@ -112,6 +113,27 @@ 1.40 anm_link_node(nodes[NODE_LEFT_UPPER_ARM], nodes[NODE_LEFT_LOWER_ARM]); 1.41 anm_link_node(nodes[NODE_RIGHT_UPPER_ARM], nodes[NODE_RIGHT_LOWER_ARM]); 1.42 1.43 + set_walk_animation(0); 1.44 + 1.45 + anm_add_animation(root); /* recursively add another animation slot to all nodes */ 1.46 + set_jump_animation(1); 1.47 + 1.48 + anm_use_animation(root, cur_anim); 1.49 + 1.50 + return 0; 1.51 +} 1.52 + 1.53 +static void set_walk_animation(int idx) 1.54 +{ 1.55 + int i; 1.56 + 1.57 + anm_use_animation(root, idx); 1.58 + 1.59 + for(i=0; i<NUM_NODES; i++) { 1.60 + anm_set_position(nodes[i], parts[i].pos, 0); 1.61 + anm_set_extrapolator(nodes[i], ANM_EXTRAP_REPEAT); 1.62 + } 1.63 + 1.64 /* upper leg animation */ 1.65 anm_set_rotation(nodes[NODE_LEFT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-15), 1, 0, 0), 0); 1.66 anm_set_rotation(nodes[NODE_LEFT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(45), 1, 0, 0), 1000); 1.67 @@ -163,8 +185,53 @@ 1.68 anm_set_rotation(nodes[NODE_RIGHT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 500); 1.69 anm_set_rotation(nodes[NODE_RIGHT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(40), 1, 0, 0), 1000); 1.70 anm_set_rotation(nodes[NODE_RIGHT_LOWER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 2000); 1.71 +} 1.72 1.73 - return 0; 1.74 +static void set_jump_animation(int idx) 1.75 +{ 1.76 + int i; 1.77 + 1.78 + anm_use_animation(root, idx); 1.79 + 1.80 + for(i=0; i<NUM_NODES; i++) { 1.81 + anm_set_position(nodes[i], parts[i].pos, 0); 1.82 + anm_set_extrapolator(nodes[i], ANM_EXTRAP_REPEAT); 1.83 + } 1.84 + 1.85 + anm_set_rotation(nodes[NODE_LEFT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 0); 1.86 + anm_set_rotation(nodes[NODE_LEFT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(40), 1, 0, 0), 1000); 1.87 + anm_set_rotation(nodes[NODE_LEFT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 1500); 1.88 + anm_set_rotation(nodes[NODE_LEFT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 2000); 1.89 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 0); 1.90 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(40), 1, 0, 0), 1000); 1.91 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 1500); 1.92 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 2000); 1.93 + 1.94 + anm_set_rotation(nodes[NODE_LEFT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 0); 1.95 + anm_set_rotation(nodes[NODE_LEFT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-80), 1, 0, 0), 1000); 1.96 + anm_set_rotation(nodes[NODE_LEFT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 1500); 1.97 + anm_set_rotation(nodes[NODE_LEFT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 2000); 1.98 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 0); 1.99 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(-80), 1, 0, 0), 1000); 1.100 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 1500); 1.101 + anm_set_rotation(nodes[NODE_RIGHT_LOWER_LEG], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 2000); 1.102 + 1.103 + anm_set_position(nodes[NODE_TORSO], parts[NODE_TORSO].pos, 0); 1.104 + anm_set_position(nodes[NODE_TORSO], v3_add(parts[NODE_TORSO].pos, v3_cons(0, -1, 0)), 1000); 1.105 + anm_set_position(nodes[NODE_TORSO], v3_add(parts[NODE_TORSO].pos, v3_cons(0, 2, 0)), 1500); 1.106 + anm_set_position(nodes[NODE_TORSO], parts[NODE_TORSO].pos, 2000); 1.107 + 1.108 + anm_set_rotation(nodes[NODE_LEFT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 0); 1.109 + anm_set_rotation(nodes[NODE_LEFT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(-20), 1, 0, 0), 1000); 1.110 + anm_set_rotation(nodes[NODE_LEFT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(20), 1, 0, 0), 1200); 1.111 + anm_set_rotation(nodes[NODE_LEFT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(170), 1, 0, 0), 1500); 1.112 + anm_set_rotation(nodes[NODE_LEFT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 2000); 1.113 + 1.114 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 0); 1.115 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(-20), 1, 0, 0), 1000); 1.116 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(20), 1, 0, 0), 1200); 1.117 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(170), 1, 0, 0), 1500); 1.118 + anm_set_rotation(nodes[NODE_RIGHT_UPPER_ARM], quat_rotate(quat_identity(), DEG_TO_RAD(0), 1, 0, 0), 2000); 1.119 } 1.120 1.121 void disp(void) 1.122 @@ -184,6 +251,18 @@ 1.123 glRotatef(cam_phi, 1, 0, 0); 1.124 glRotatef(cam_theta, 0, 1, 0); 1.125 1.126 + if(cur_anim != next_anim) { 1.127 + float t = (msec - trans_start_tm) / 1000.0; 1.128 + 1.129 + if(t >= 1.0) { 1.130 + t = 1.0; 1.131 + cur_anim = next_anim; 1.132 + anm_use_animation(root, cur_anim); 1.133 + } else { 1.134 + anm_use_animations(root, cur_anim, next_anim, t); 1.135 + } 1.136 + } 1.137 + 1.138 /* first render a character with bottom-up lazy matrix calculation */ 1.139 glPushMatrix(); 1.140 glTranslatef(-2.5, 0, 0); 1.141 @@ -264,6 +343,11 @@ 1.142 switch(key) { 1.143 case 27: 1.144 exit(0); 1.145 + 1.146 + case ' ': 1.147 + next_anim = (cur_anim + 1) % 2; 1.148 + trans_start_tm = glutGet(GLUT_ELAPSED_TIME); 1.149 + break; 1.150 } 1.151 } 1.152