libanim

diff src/anim.c @ 42:d48408ab376f

added anm_get_node_matrix and anm_get_node_inv_matrix functions to calculate node matrices without taking the hierarchy into account...
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 27 Feb 2013 21:38:33 +0200
parents 1ce7e250bae3
children b3312cf87715
line diff
     1.1 --- a/src/anim.c	Wed Feb 27 20:54:19 2013 +0200
     1.2 +++ b/src/anim.c	Wed Feb 27 21:38:33 2013 +0200
     1.3 @@ -312,6 +312,43 @@
     1.4  	return node->pivot;
     1.5  }
     1.6  
     1.7 +void anm_get_node_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm)
     1.8 +{
     1.9 +	mat4_t tmat, rmat, smat, pivmat, neg_pivmat;
    1.10 +	vec3_t pos, scale;
    1.11 +	quat_t rot;
    1.12 +
    1.13 +	m4_identity(tmat);
    1.14 +	/*no need to m4_identity(rmat); quat_to_mat4 sets this properly */
    1.15 +	m4_identity(smat);
    1.16 +	m4_identity(pivmat);
    1.17 +	m4_identity(neg_pivmat);
    1.18 +
    1.19 +	pos = anm_get_node_position(node, tm);
    1.20 +	rot = anm_get_node_rotation(node, tm);
    1.21 +	scale = anm_get_node_scaling(node, tm);
    1.22 +
    1.23 +	m4_translate(pivmat, node->pivot.x, node->pivot.y, node->pivot.z);
    1.24 +	m4_translate(neg_pivmat, -node->pivot.x, -node->pivot.y, -node->pivot.z);
    1.25 +
    1.26 +	m4_translate(tmat, pos.x, pos.y, pos.z);
    1.27 +	quat_to_mat4(rmat, rot);
    1.28 +	m4_scale(smat, scale.x, scale.y, scale.z);
    1.29 +
    1.30 +	/* ok this would look nicer in C++ */
    1.31 +	m4_mult(mat, pivmat, tmat);
    1.32 +	m4_mult(mat, mat, rmat);
    1.33 +	m4_mult(mat, mat, smat);
    1.34 +	m4_mult(mat, mat, neg_pivmat);
    1.35 +}
    1.36 +
    1.37 +void anm_get_node_inv_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm)
    1.38 +{
    1.39 +	mat4_t tmp;
    1.40 +	anm_get_node_matrix(node, tmp, tm);
    1.41 +	m4_inverse(mat, tmp);
    1.42 +}
    1.43 +
    1.44  void anm_get_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm)
    1.45  {
    1.46  	struct mat_cache *cache = pthread_getspecific(node->cache_key);
    1.47 @@ -330,32 +367,7 @@
    1.48  	}
    1.49  
    1.50  	if(cache->time != tm) {
    1.51 -		mat4_t tmat, rmat, smat, pivmat, neg_pivmat;
    1.52 -		vec3_t pos, scale;
    1.53 -		quat_t rot;
    1.54 -
    1.55 -		m4_identity(tmat);
    1.56 -		/*no need to m4_identity(rmat); quat_to_mat4 sets this properly */
    1.57 -		m4_identity(smat);
    1.58 -		m4_identity(pivmat);
    1.59 -		m4_identity(neg_pivmat);
    1.60 -
    1.61 -		pos = anm_get_node_position(node, tm);
    1.62 -		rot = anm_get_node_rotation(node, tm);
    1.63 -		scale = anm_get_node_scaling(node, tm);
    1.64 -
    1.65 -		m4_translate(pivmat, node->pivot.x, node->pivot.y, node->pivot.z);
    1.66 -		m4_translate(neg_pivmat, -node->pivot.x, -node->pivot.y, -node->pivot.z);
    1.67 -
    1.68 -		m4_translate(tmat, pos.x, pos.y, pos.z);
    1.69 -		quat_to_mat4(rmat, rot);
    1.70 -		m4_scale(smat, scale.x, scale.y, scale.z);
    1.71 -
    1.72 -		/* ok this would look nicer in C++ */
    1.73 -		m4_mult(cache->matrix, pivmat, tmat);
    1.74 -		m4_mult(cache->matrix, cache->matrix, rmat);
    1.75 -		m4_mult(cache->matrix, cache->matrix, smat);
    1.76 -		m4_mult(cache->matrix, cache->matrix, neg_pivmat);
    1.77 +		anm_get_node_matrix(node, cache->matrix, tm);
    1.78  
    1.79  		if(node->parent) {
    1.80  			mat4_t parent_mat;