nuclear@0: #include "opengl.h" nuclear@0: nuclear@0: struct GLCaps glcaps; nuclear@0: nuclear@0: int init_opengl() nuclear@0: { nuclear@0: glewInit(); nuclear@0: nuclear@0: glcaps.shaders = GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader; nuclear@0: glcaps.fsaa = GLEW_ARB_multisample; nuclear@0: glcaps.sep_spec = GLEW_EXT_separate_specular_color; nuclear@0: glcaps.fbo = GLEW_ARB_framebuffer_object; nuclear@0: glcaps.shadow = GLEW_ARB_shadow | GLEW_SGIX_shadow; nuclear@0: nuclear@0: return 0; nuclear@0: }