ld33_umonster
diff sdr/shadow.v.glsl @ 7:92d662deb66e
capsule distance seems broken
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 25 Aug 2015 00:38:00 +0300 |
parents | 4a6683050e29 |
children |
line diff
1.1 --- a/sdr/shadow.v.glsl Sun Aug 23 05:37:09 2015 +0300 1.2 +++ b/sdr/shadow.v.glsl Tue Aug 25 00:38:00 2015 +0300 1.3 @@ -6,7 +6,7 @@ 1.4 gl_Position = ftransform(); 1.5 1.6 vec3 vpos = (gl_ModelViewMatrix * gl_Vertex).xyz; 1.7 - normal = gl_NormalMatrix * gl_Normal; 1.8 + normal = normalize(gl_NormalMatrix * gl_Normal); 1.9 vdir = -vpos; 1.10 ldir = gl_LightSource[0].position.xyz - vpos; 1.11 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;