ld33_umonster

diff src/object.h @ 0:4a6683050e29

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 22 Aug 2015 07:15:00 +0300
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/object.h	Sat Aug 22 07:15:00 2015 +0300
     1.3 @@ -0,0 +1,63 @@
     1.4 +#ifndef OBJECT_H_
     1.5 +#define OBJECT_H_
     1.6 +
     1.7 +#include "mesh.h"
     1.8 +#include "geom.h"
     1.9 +#include "vmath/vmath.h"
    1.10 +
    1.11 +struct Material {
    1.12 +	Vector3 diffuse;
    1.13 +	Vector3 specular;
    1.14 +	float shininess;
    1.15 +	float alpha;
    1.16 +
    1.17 +	Material();
    1.18 +};
    1.19 +
    1.20 +struct RenderOps {
    1.21 +	bool zwrite;
    1.22 +	bool cast_shadows;
    1.23 +	bool transparent;
    1.24 +
    1.25 +	RenderOps();
    1.26 +	void setup() const;
    1.27 +};
    1.28 +
    1.29 +class Object {
    1.30 +private:
    1.31 +	Mesh *mesh;
    1.32 +	Matrix4x4 matrix;
    1.33 +	unsigned int tex;
    1.34 +	Matrix4x4 tex_matrix;
    1.35 +	unsigned int sdr;
    1.36 +
    1.37 +public:
    1.38 +	Material mtl;
    1.39 +	RenderOps rop;
    1.40 +
    1.41 +	Object();
    1.42 +	~Object();
    1.43 +
    1.44 +	Matrix4x4 &xform();
    1.45 +	const Matrix4x4 &xform() const;
    1.46 +
    1.47 +	Matrix4x4 &tex_xform();
    1.48 +	const Matrix4x4 &tex_xform() const;
    1.49 +
    1.50 +	void set_mesh(Mesh *m);
    1.51 +	Mesh *get_mesh() const;
    1.52 +
    1.53 +	void set_texture(unsigned int tex);
    1.54 +	void set_shader(unsigned int sdr);
    1.55 +	unsigned int get_shader() const;
    1.56 +
    1.57 +	void draw() const;
    1.58 +	void draw_wire(const Vector4 &col = Vector4(1, 1, 1, 1)) const;
    1.59 +	void draw_vertices(const Vector4 &col = Vector4(1, 0.3, 0.2, 1)) const;
    1.60 +	void draw_normals(float len = 1.0, const Vector4 &col = Vector4(0.1, 0.2, 1.0, 1)) const;
    1.61 +	void draw_tangents(float len = 1.0, const Vector4 &col = Vector4(0.1, 1.0, 0.2, 1)) const;
    1.62 +
    1.63 +	bool intersect(const Ray &ray, HitPoint *hit) const;
    1.64 +};
    1.65 +
    1.66 +#endif	// OBJECT_H_