labyrinth

diff src/glut/main.c @ 3:45b91185b298

android port
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 01 May 2015 04:36:50 +0300
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/glut/main.c	Fri May 01 04:36:50 2015 +0300
     1.3 @@ -0,0 +1,94 @@
     1.4 +#include <stdio.h>
     1.5 +#include <stdlib.h>
     1.6 +#include <math.h>
     1.7 +#include <assert.h>
     1.8 +#include "opengl.h"
     1.9 +
    1.10 +#ifdef __APPLE__
    1.11 +#include <GLUT/glut.h>
    1.12 +#else
    1.13 +#include <GL/glut.h>
    1.14 +#endif
    1.15 +
    1.16 +#include "game.h"
    1.17 +
    1.18 +static void display(void);
    1.19 +static void idle(void);
    1.20 +static void reshape(int x, int y);
    1.21 +static void key_down(unsigned char key, int x, int y);
    1.22 +static void key_up(unsigned char key, int x, int y);
    1.23 +static void mouse(int bn, int state, int x, int y);
    1.24 +static void motion(int x, int y);
    1.25 +
    1.26 +int main(int argc, char **argv)
    1.27 +{
    1.28 +	glutInit(&argc, argv);
    1.29 +	glutInitWindowSize(1280, 800);
    1.30 +	glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
    1.31 +	glutCreateWindow("labyrinth game example");
    1.32 +
    1.33 +	glutDisplayFunc(display);
    1.34 +	glutIdleFunc(idle);
    1.35 +	glutReshapeFunc(reshape);
    1.36 +	glutKeyboardFunc(key_down);
    1.37 +	glutKeyboardUpFunc(key_up);
    1.38 +	glutMouseFunc(mouse);
    1.39 +	glutMotionFunc(motion);
    1.40 +    glutPassiveMotionFunc(motion);
    1.41 +
    1.42 +	glewInit();
    1.43 +
    1.44 +    if(game_init() == -1) {
    1.45 +		return 1;
    1.46 +	}
    1.47 +	glutMainLoop();
    1.48 +	return 0;
    1.49 +}
    1.50 +
    1.51 +void set_mouse_pos(int x, int y)
    1.52 +{
    1.53 +    glutWarpPointer(x, y);
    1.54 +}
    1.55 +
    1.56 +void set_mouse_cursor(int enable)
    1.57 +{
    1.58 +    glutSetCursor(enable ? GLUT_CURSOR_INHERIT : GLUT_CURSOR_NONE);
    1.59 +}
    1.60 +
    1.61 +static void display(void)
    1.62 +{
    1.63 +    game_display(glutGet(GLUT_ELAPSED_TIME));
    1.64 +
    1.65 +    glutSwapBuffers();
    1.66 +    assert(glGetError() == GL_NO_ERROR);
    1.67 +}
    1.68 +
    1.69 +static void idle(void)
    1.70 +{
    1.71 +	glutPostRedisplay();
    1.72 +}
    1.73 +
    1.74 +static void reshape(int x, int y)
    1.75 +{
    1.76 +    game_reshape(x, y);
    1.77 +}
    1.78 +
    1.79 +static void key_down(unsigned char key, int x, int y)
    1.80 +{
    1.81 +    game_keyboard(key, 1);
    1.82 +}
    1.83 +
    1.84 +static void key_up(unsigned char key, int x, int y)
    1.85 +{
    1.86 +    game_keyboard(key, 0);
    1.87 +}
    1.88 +
    1.89 +static void mouse(int bn, int state, int x, int y)
    1.90 +{
    1.91 +    game_mouse_button(0, bn - GLUT_LEFT_BUTTON, state == GLUT_DOWN ? 1 : 0, x, y);
    1.92 +}
    1.93 +
    1.94 +static void motion(int x, int y)
    1.95 +{
    1.96 +    game_mouse_motion(0, x, y);
    1.97 +}