labyrinth

diff src/gles/sanegl.h @ 3:45b91185b298

android port
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 01 May 2015 04:36:50 +0300
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/gles/sanegl.h	Fri May 01 04:36:50 2015 +0300
     1.3 @@ -0,0 +1,96 @@
     1.4 +/*
     1.5 +SaneGL - a small library to bring back sanity to OpenGL ES 2.x
     1.6 +Copyright (C) 2011-2013  John Tsiombikas <nuclear@member.fsf.org>
     1.7 +
     1.8 +This program is free software: you can redistribute it and/or modify
     1.9 +it under the terms of the GNU General Public License as published by
    1.10 +the Free Software Foundation, either version 3 of the License, or
    1.11 +(at your option) any later version.
    1.12 +
    1.13 +This program is distributed in the hope that it will be useful,
    1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    1.16 +GNU General Public License for more details.
    1.17 +
    1.18 +You should have received a copy of the GNU General Public License
    1.19 +along with this program.  If not, see <http://www.gnu.org/licenses/>.
    1.20 +*/
    1.21 +
    1.22 +#ifndef SANEGL_H_
    1.23 +#define SANEGL_H_
    1.24 +
    1.25 +#include "opengl.h"
    1.26 +
    1.27 +#ifndef GL_POINTS
    1.28 +#define GL_POINTS			0
    1.29 +#endif
    1.30 +#ifndef GL_LINES
    1.31 +#define GL_LINES			1
    1.32 +#endif
    1.33 +#ifndef GL_TRIANGLES
    1.34 +#define GL_TRIANGLES		4
    1.35 +#endif
    1.36 +#ifndef GL_QUADS
    1.37 +#define GL_QUADS			7
    1.38 +#endif
    1.39 +
    1.40 +/* glGet stuff */
    1.41 +#ifndef GL_VIEWPORT
    1.42 +#define GL_VIEWPORT				0x0BA2
    1.43 +#endif
    1.44 +#ifndef GL_MODELVIEW_MATRIX
    1.45 +#define GL_MODELVIEW_MATRIX		0x0BA6
    1.46 +#endif
    1.47 +#ifndef GL_PROJECTION_MATRIX
    1.48 +#define GL_PROJECTION_MATRIX	0x0BA7
    1.49 +#endif
    1.50 +
    1.51 +#ifdef GLDEF
    1.52 +
    1.53 +#define glBegin				gl_begin
    1.54 +#define glEnd				gl_end
    1.55 +#define glVertex2f			gl_vertex2f
    1.56 +#define glVertex3f			gl_vertex3f
    1.57 +#define glVertex4f			gl_vertex4f
    1.58 +#define glNormal3f			gl_normal3f
    1.59 +#define glColor3f			gl_color3f
    1.60 +#define glColor4f			gl_color4f
    1.61 +#define glTexCoord1f		gl_texcoord1f
    1.62 +#define glTexCoord2f		gl_texcoord2f
    1.63 +#define glVertexAttrib2f	gl_vertex_attrib2f
    1.64 +#define glVertexAttrib3f	gl_vertex_attrib3f
    1.65 +#define glVertexAttrib4f	gl_vertex_attrib4f
    1.66 +
    1.67 +#define gluPerspective		glu_perspective
    1.68 +
    1.69 +#endif	/* GLDEF */
    1.70 +
    1.71 +#ifdef __cplusplus
    1.72 +extern "C" {
    1.73 +#endif
    1.74 +
    1.75 +/* immediate mode rendering */
    1.76 +void gl_begin(int prim);
    1.77 +void gl_end(void);
    1.78 +
    1.79 +void gl_vertex2f(float x, float y);
    1.80 +void gl_vertex3f(float x, float y, float z);
    1.81 +void gl_vertex4f(float x, float y, float z, float w);
    1.82 +
    1.83 +void gl_normal3f(float x, float y, float z);
    1.84 +
    1.85 +void gl_color3f(float r, float g, float b);
    1.86 +void gl_color4f(float r, float g, float b, float a);
    1.87 +
    1.88 +void gl_texcoord1f(float s);
    1.89 +void gl_texcoord2f(float s, float t);
    1.90 +
    1.91 +/* GLU */
    1.92 +
    1.93 +void glu_perspective(float fov, float aspect, float nearz, float farz);
    1.94 +
    1.95 +#ifdef __cplusplus
    1.96 +}
    1.97 +#endif
    1.98 +
    1.99 +#endif	/* SANEGL_H_ */