labyrinth

annotate src/level.h @ 7:b557812c45db

generating the android (ant) project stuff from the makefile
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 04 May 2015 02:46:35 +0300
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nuclear@0 1 #ifndef LEVEL_H_
nuclear@0 2 #define LEVEL_H_
nuclear@0 3
nuclear@0 4 #define MAX_LEVEL_SIZE 64
nuclear@0 5
nuclear@0 6 struct level {
nuclear@0 7 int cells[MAX_LEVEL_SIZE][MAX_LEVEL_SIZE];
nuclear@0 8 int num_cells[2];
nuclear@0 9 float cell_size; /* in meters */
nuclear@0 10 float cell_height; /* in meters */
nuclear@0 11 int start_pos[2];
nuclear@0 12
nuclear@0 13 float goal_pos[2];
nuclear@0 14
nuclear@0 15 unsigned int floor_tex, wall_tex, ceil_tex;
nuclear@0 16 float floor_tex_scale, wall_tex_scale, ceil_tex_scale;
nuclear@0 17 };
nuclear@0 18
nuclear@0 19 void level_init(struct level *lvl);
nuclear@0 20 int level_load(struct level *lvl, const char *fname);
nuclear@0 21
nuclear@0 22 /* convert from cell coords to world space pos and back */
nuclear@0 23 void level_pos_to_cell(struct level *lvl, float x, float y, int *res_cx, int *res_cy);
nuclear@0 24 void level_cell_to_pos(struct level *lvl, int cx, int cy, float *resx, float *resy);
nuclear@0 25
nuclear@0 26 int level_cell(struct level *lvl, int cx, int cy);
nuclear@0 27 int level_cell_at(struct level *lvl, float x, float y);
nuclear@0 28
nuclear@0 29 int level_obj_pos(struct level *lvl, int objname, float *resx, float *resy);
nuclear@0 30
nuclear@0 31 /* direction parameters are in-out */
nuclear@0 32 int level_collide(struct level *lvl, float rad, float x, float y, float *dx, float *dy);
nuclear@0 33
nuclear@0 34 void level_draw(struct level *lvl);
nuclear@0 35
nuclear@0 36 #endif /* LEVEL_H_ */