nuclear@6: #ifdef GL_ES nuclear@6: precision mediump float; nuclear@6: #endif nuclear@6: nuclear@6: uniform sampler2D tex; nuclear@7: uniform vec4 ucolor; nuclear@6: nuclear@7: //varying vec4 vcolor; nuclear@6: varying vec2 vtexcoord; nuclear@6: nuclear@6: void main() nuclear@6: { nuclear@6: vec4 texel = texture2D(tex, vtexcoord); nuclear@7: gl_FragColor = texel * ucolor; nuclear@6: }