nuclear@6: attribute vec4 attr_vertex, attr_color; nuclear@6: nuclear@6: uniform mat4 matrix_modelview, matrix_projection; nuclear@6: nuclear@6: varying vec4 vcolor; nuclear@6: nuclear@6: void main() nuclear@6: { nuclear@6: mat4 mvp = matrix_projection * matrix_modelview; nuclear@6: gl_Position = mvp * attr_vertex; nuclear@6: vcolor = attr_color; nuclear@6: }