nuclear@2: /* nuclear@2: Stereoscopic tunnel for iOS. nuclear@2: Copyright (C) 2011 John Tsiombikas nuclear@2: nuclear@2: This program is free software: you can redistribute it and/or modify nuclear@2: it under the terms of the GNU General Public License as published by nuclear@2: the Free Software Foundation, either version 3 of the License, or nuclear@2: (at your option) any later version. nuclear@2: nuclear@2: This program is distributed in the hope that it will be useful, nuclear@2: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@2: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@2: GNU General Public License for more details. nuclear@2: nuclear@2: You should have received a copy of the GNU General Public License nuclear@2: along with this program. If not, see . nuclear@2: */ nuclear@2: nuclear@2: #ifndef CAM_H_ nuclear@2: #define CAM_H_ nuclear@2: nuclear@2: enum { nuclear@2: CAM_CENTER, nuclear@2: CAM_LEFT, nuclear@2: CAM_RIGHT nuclear@2: }; nuclear@2: nuclear@2: /* reset to the initial state */ nuclear@2: void cam_reset(void); /* all */ nuclear@2: void cam_reset_view(void); /* view parameters */ nuclear@2: void cam_reset_proj(void); /* projection parameters */ nuclear@2: void cam_reset_stereo(void); /* stereo parameters */ nuclear@2: nuclear@2: /* camera viewing parameters */ nuclear@2: void cam_pan(int dx, int dy); /* pan across X/Z plane */ nuclear@2: void cam_height(int dh); /* move verticaly */ nuclear@2: void cam_rotate(int dx, int dy); /* rotate around local Y and X axis */ nuclear@2: void cam_zoom(int dz); /* dolly the camera fwd/back */ nuclear@2: nuclear@2: /* camera projection parameters */ nuclear@2: void cam_clip(float n, float f); /* set clipping planes */ nuclear@2: void cam_fov(float f); /* vertical field of view in degrees */ nuclear@2: void cam_aspect(float a); /* aspect ratio (width / height) */ nuclear@2: nuclear@2: /* stereo parameters */ nuclear@2: void cam_separation(float s); nuclear@2: void cam_focus_dist(float d); nuclear@2: nuclear@2: /* multiply the camera view matrix on top of the current matrix stack nuclear@2: * (which should be GL_MODELVIEW) nuclear@2: */ nuclear@2: void cam_view_matrix(void); nuclear@2: void cam_stereo_view_matrix(int eye); nuclear@2: nuclear@2: /* multiply the camera projection matrix on top of the current matrix stack nuclear@2: * (which should be GL_PROJECTION) nuclear@2: */ nuclear@2: void cam_proj_matrix(void); nuclear@2: void cam_stereo_proj_matrix(int eye); nuclear@2: nuclear@2: #endif /* CAM_H_ */