istereo2
view sdr/test.v.glsl @ 4:d4fed8aac9a6
fixed all sideways crap in the effect code
fixed fov on all orientations
fixed inverted tangent vector in bump mapped version
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 21 Sep 2015 21:12:36 +0300 |
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line source
1 uniform mat4 matrix_modelview, matrix_projection, matrix_texture;
3 attribute vec4 attr_vertex, attr_color;
4 attribute vec2 attr_texcoord;
6 varying vec3 vpos;
7 varying vec4 var_color;
8 varying vec2 var_texcoord;
10 void main()
11 {
12 mat4 mvp = matrix_projection * matrix_modelview;
13 gl_Position = mvp * attr_vertex;
14 vpos = (matrix_modelview * attr_vertex).xyz;
15 var_color = attr_color;
16 var_texcoord = (matrix_texture * vec4(attr_texcoord, 0.0, 1.0)).xy;
17 }