istereo2

view sdr/text.p.glsl @ 9:64e15874f3bd

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 26 Sep 2015 02:56:07 +0300
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1 #ifdef GL_ES
2 precision mediump float;
3 #endif
5 uniform sampler2D tex;
7 varying vec4 color;
8 varying vec3 vpos;
9 varying vec2 tc;
11 void main()
12 {
13 vec4 tcol = texture2D(tex, tc);
15 float fog = exp(-(0.2 * -vpos.z));
17 float alpha = fog * color.a;
19 vec4 color = vec4(1.0, 0.3, 0.2, tcol.x * alpha);
21 gl_FragColor = color;
22 }