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view libs/goatkit/textbox.h @ 20:2b85d05df3f2
animation controls for easier screenshot grabbing
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Fri, 02 Oct 2015 04:54:55 +0300 |
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1 /*
2 GoatKit - a themable/animated widget toolkit for games
3 Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 #ifndef TEXTBOX_H_
19 #define TEXTBOX_H_
21 #include "widget.h"
23 namespace goatkit {
25 struct TextBoxImpl;
27 class TextBox : public Widget {
28 private:
29 TextBoxImpl *tbox;
31 public:
32 TextBox();
33 virtual ~TextBox();
35 virtual const char *get_type_name() const;
36 virtual bool can_focus() const;
38 virtual void clear();
40 virtual void set_text(const char *t);
41 virtual const char *get_text() const;
43 virtual int set_cursor(int idx);
44 virtual int get_cursor() const;
46 virtual int cursor_begin();
47 virtual int cursor_end();
48 virtual int cursor_prev();
49 virtual int cursor_next();
51 virtual void insert(char c);
53 virtual void on_key(const KeyEvent &ev);
54 virtual void on_click();
55 };
57 } // namespace goatkit
59 #endif // TEXTBOX_H_