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view libs/goatkit/boolanm.h @ 20:2b85d05df3f2

animation controls for easier screenshot grabbing
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 02 Oct 2015 04:54:55 +0300
parents 3bccfc7d10fe
children
line source
1 /*
2 GoatKit - a themable/animated widget toolkit for games
3 Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 #ifndef BOOLANIM_H_
19 #define BOOLANIM_H_
21 class BoolAnim {
22 private:
23 mutable float value;
24 mutable float trans_dir; // transition direction (sign)
25 long trans_start; // transition start time
26 long trans_dur;
28 long (*get_msec)();
30 void update(long tm) const;
32 public:
33 BoolAnim(bool st = false);
35 void set_transition_duration(long dur);
36 long get_transition_duration() const;
38 void set_time_callback(long (*time_func)());
40 void set(bool st);
42 void change(bool st);
43 void change(bool st, long trans_start);
45 bool get_state() const;
46 bool get_state(long tm) const;
48 float get_value() const;
49 float get_value(long tm) const;
51 // transition direction (-1, 0, 1)
52 float get_dir() const;
53 float get_dir(long tm) const;
55 operator bool() const; // equivalent to get_state
56 operator float() const; // equivalent to get_value
57 };
59 #endif // BOOLANIM_H_