istereo2

diff src/android/assman.c @ 7:a3c4fcc9f8f3

- started a goatkit UI theme - font rendering with drawtext and shaders - asset manager (only used by drawtext for now, will replace respath eventually)
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 24 Sep 2015 06:49:25 +0300
parents
children 7d795dade0bc
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/android/assman.c	Thu Sep 24 06:49:25 2015 +0300
     1.3 @@ -0,0 +1,63 @@
     1.4 +#include <fcntl.h>
     1.5 +#include <android/asset_manager.h>
     1.6 +#include "assman.h"
     1.7 +#include "native_glue.h"
     1.8 +#include "amain.h"
     1.9 +
    1.10 +ass_file *ass_fopen(const char *fname, const char *mode)
    1.11 +{
    1.12 +	AAsset *ass;
    1.13 +	unsigned int flags = 0;
    1.14 +	char prev = 0;
    1.15 +
    1.16 +	while(*mode) {
    1.17 +		switch(*mode) {
    1.18 +		case 'r':
    1.19 +			flags |= O_RDONLY;
    1.20 +			break;
    1.21 +
    1.22 +		case 'w':
    1.23 +			flags |= O_WRONLY;
    1.24 +			break;
    1.25 +
    1.26 +		case 'a':
    1.27 +			flags |= O_APPEND;
    1.28 +			break;
    1.29 +
    1.30 +		case '+':
    1.31 +			if(prev == 'w' || prev == 'a') {
    1.32 +				flags |= O_CREAT;
    1.33 +			}
    1.34 +			break;
    1.35 +
    1.36 +		default:
    1.37 +			break;
    1.38 +		}
    1.39 +		prev = *mode++;
    1.40 +	}
    1.41 +
    1.42 +	if(!(ass = AAssetManager_open(app->activity->assetManager, fname, flags))) {
    1.43 +		return 0;
    1.44 +	}
    1.45 +	return (ass_file*)ass;
    1.46 +}
    1.47 +
    1.48 +void ass_fclose(ass_file *fp)
    1.49 +{
    1.50 +	AAsset_close((AAsset*)fp);
    1.51 +}
    1.52 +
    1.53 +long ass_fseek(ass_file *fp, long offs, int whence)
    1.54 +{
    1.55 +	return AAsset_seek((AAsset*)fp, offs, whence);
    1.56 +}
    1.57 +
    1.58 +long ass_ftell(ass_file *fp)
    1.59 +{
    1.60 +	return AAsset_seek((AAsset*)fp, 0, SEEK_SET);
    1.61 +}
    1.62 +
    1.63 +size_t ass_fread(void *buf, size_t size, size_t count, ass_file *fp)
    1.64 +{
    1.65 +	return AAsset_read((AAsset*)fp, buf, size * count) / size;
    1.66 +}