istereo2
diff sdr/font.p.glsl @ 7:a3c4fcc9f8f3
- started a goatkit UI theme
- font rendering with drawtext and shaders
- asset manager (only used by drawtext for now, will replace respath eventually)
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 24 Sep 2015 06:49:25 +0300 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/sdr/font.p.glsl Thu Sep 24 06:49:25 2015 +0300 1.3 @@ -0,0 +1,15 @@ 1.4 +#ifdef GL_ES 1.5 +precision mediump float; 1.6 +#endif 1.7 + 1.8 +uniform sampler2D tex; 1.9 +uniform vec4 ucolor; 1.10 + 1.11 +//varying vec4 vcolor; 1.12 +varying vec2 vtexcoord; 1.13 + 1.14 +void main() 1.15 +{ 1.16 + vec4 texel = texture2D(tex, vtexcoord); 1.17 + gl_FragColor = vec4(ucolor.xyz, texel.a * ucolor.a); 1.18 +}