istereo2
diff src/tex.c @ 24:9d53a4938ce8
port to android mostly complete, ads not done, and needs some polishing
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 04 Oct 2015 08:15:24 +0300 |
parents | 81d35769f546 |
children |
line diff
1.1 --- a/src/tex.c Sat Oct 03 06:10:30 2015 +0300 1.2 +++ b/src/tex.c Sun Oct 04 08:15:24 2015 +0300 1.3 @@ -1,6 +1,6 @@ 1.4 /* 1.5 Stereoscopic tunnel for iOS. 1.6 -Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org> 1.7 +Copyright (C) 2011-2015 John Tsiombikas <nuclear@member.fsf.org> 1.8 1.9 This program is free software: you can redistribute it and/or modify 1.10 it under the terms of the GNU General Public License as published by 1.11 @@ -24,29 +24,63 @@ 1.12 #include "tex.h" 1.13 #include "config.h" 1.14 #include "imago2.h" 1.15 +#include "assman.h" 1.16 + 1.17 +static size_t ioread(void *buf, size_t bytes, void *uptr); 1.18 +static long ioseek(long offs, int whence, void *uptr); 1.19 1.20 unsigned int load_texture(const char *fname) 1.21 { 1.22 - int xsz, ysz; 1.23 unsigned int tex; 1.24 - void *pixels; 1.25 + ass_file *fp; 1.26 + struct img_io io; 1.27 + struct img_pixmap img; 1.28 1.29 if(!fname) { 1.30 return 0; 1.31 } 1.32 - if(!(pixels = img_load_pixels(fname, &xsz, &ysz, IMG_FMT_RGBA32))) { 1.33 - fprintf(stderr, "failed to load image: %s\n", fname); 1.34 + if(!(fp = ass_fopen(fname, "rb"))) { 1.35 + fprintf(stderr, "failed to open texture file: %s: %s\n", fname, strerror(errno)); 1.36 return 0; 1.37 } 1.38 + io.uptr = fp; 1.39 + io.read = ioread; 1.40 + io.write = 0; 1.41 + io.seek = ioseek; 1.42 + 1.43 + img_init(&img); 1.44 + if(img_read(&img, &io) == -1) { 1.45 + fprintf(stderr, "failed to load image: %s\n", fname); 1.46 + ass_fclose(fp); 1.47 + return 0; 1.48 + } 1.49 + ass_fclose(fp); 1.50 + img_convert(&img, IMG_FMT_RGBA32); 1.51 1.52 glGenTextures(1, &tex); 1.53 glBindTexture(GL_TEXTURE_2D, tex); 1.54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1.55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1.56 - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1.57 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 1.58 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1.59 - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 1.60 - img_free_pixels(pixels); 1.61 + 1.62 +#ifdef __GLEW_H__ 1.63 + if(GLEW_SGIS_generate_mipmap) { 1.64 + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); 1.65 +#endif 1.66 + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.width, img.height, 0, 1.67 + GL_RGBA, GL_UNSIGNED_BYTE, img.pixels); 1.68 +#ifdef __GLEW_H__ 1.69 + } else { 1.70 + gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, img.width, img.height, 1.71 + GL_RGBA, GL_UNSIGNED_BYTE, img.pixels); 1.72 + } 1.73 +#endif 1.74 + 1.75 +#ifdef GL_ES_VERSION_2_0 1.76 + glGenerateMipmap(GL_TEXTURE_2D); 1.77 +#endif 1.78 + img_destroy(&img); 1.79 1.80 return tex; 1.81 } 1.82 @@ -55,7 +89,7 @@ 1.83 { 1.84 glActiveTexture(GL_TEXTURE0 + unit); 1.85 1.86 -#ifndef IPHONE 1.87 +#ifndef GL_ES_VERSION_2_0 1.88 if(tex) { 1.89 glEnable(GL_TEXTURE_2D); 1.90 } else { 1.91 @@ -65,3 +99,13 @@ 1.92 1.93 glBindTexture(GL_TEXTURE_2D, tex); 1.94 } 1.95 + 1.96 +static size_t ioread(void *buf, size_t bytes, void *uptr) 1.97 +{ 1.98 + return ass_fread(buf, 1, bytes, uptr); 1.99 +} 1.100 + 1.101 +static long ioseek(long offs, int whence, void *uptr) 1.102 +{ 1.103 + return ass_fseek(uptr, offs, whence); 1.104 +}