istereo2
diff src/sdr.h @ 24:9d53a4938ce8
port to android mostly complete, ads not done, and needs some polishing
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 04 Oct 2015 08:15:24 +0300 |
parents | 81d35769f546 |
children |
line diff
1.1 --- a/src/sdr.h Sat Oct 03 06:10:30 2015 +0300 1.2 +++ b/src/sdr.h Sun Oct 04 08:15:24 2015 +0300 1.3 @@ -1,21 +1,3 @@ 1.4 -/* 1.5 -Stereoscopic tunnel for iOS. 1.6 -Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org> 1.7 - 1.8 -This program is free software: you can redistribute it and/or modify 1.9 -it under the terms of the GNU General Public License as published by 1.10 -the Free Software Foundation, either version 3 of the License, or 1.11 -(at your option) any later version. 1.12 - 1.13 -This program is distributed in the hope that it will be useful, 1.14 -but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 -GNU General Public License for more details. 1.17 - 1.18 -You should have received a copy of the GNU General Public License 1.19 -along with this program. If not, see <http://www.gnu.org/licenses/>. 1.20 -*/ 1.21 - 1.22 #ifndef SDR_H_ 1.23 #define SDR_H_ 1.24 1.25 @@ -26,23 +8,25 @@ 1.26 /* ---- shaders ---- */ 1.27 unsigned int create_vertex_shader(const char *src); 1.28 unsigned int create_pixel_shader(const char *src); 1.29 +unsigned int create_tessctl_shader(const char *src); 1.30 +unsigned int create_tesseval_shader(const char *src); 1.31 +unsigned int create_geometry_shader(const char *src); 1.32 unsigned int create_shader(const char *src, unsigned int sdr_type); 1.33 void free_shader(unsigned int sdr); 1.34 1.35 unsigned int load_vertex_shader(const char *fname); 1.36 unsigned int load_pixel_shader(const char *fname); 1.37 +unsigned int load_tessctl_shader(const char *fname); 1.38 +unsigned int load_tesseval_shader(const char *fname); 1.39 +unsigned int load_geometry_shader(const char *fname); 1.40 unsigned int load_shader(const char *src, unsigned int sdr_type); 1.41 1.42 -unsigned int get_vertex_shader(const char *fname); 1.43 -unsigned int get_pixel_shader(const char *fname); 1.44 -unsigned int get_shader(const char *fname, unsigned int sdr_type); 1.45 - 1.46 int add_shader(const char *fname, unsigned int sdr); 1.47 int remove_shader(const char *fname); 1.48 1.49 /* ---- gpu programs ---- */ 1.50 unsigned int create_program(void); 1.51 -unsigned int create_program_link(unsigned int vs, unsigned int ps); 1.52 +unsigned int create_program_link(unsigned int sdr0, ...); 1.53 unsigned int create_program_load(const char *vfile, const char *pfile); 1.54 void free_program(unsigned int sdr); 1.55 1.56 @@ -52,6 +36,7 @@ 1.57 1.58 int set_uniform_int(unsigned int prog, const char *name, int val); 1.59 int set_uniform_float(unsigned int prog, const char *name, float val); 1.60 +int set_uniform_float2(unsigned int prog, const char *name, float x, float y); 1.61 int set_uniform_float3(unsigned int prog, const char *name, float x, float y, float z); 1.62 int set_uniform_float4(unsigned int prog, const char *name, float x, float y, float z, float w); 1.63 int set_uniform_matrix4(unsigned int prog, const char *name, float *mat);