istereo2
diff sdr/tunnel.v.glsl @ 2:81d35769f546
added the tunnel effect source
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 19 Sep 2015 05:51:51 +0300 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/sdr/tunnel.v.glsl Sat Sep 19 05:51:51 2015 +0300 1.3 @@ -0,0 +1,28 @@ 1.4 +attribute vec4 attr_vertex, attr_color; 1.5 +attribute vec2 attr_texcoord; 1.6 +attribute vec4 attr_tangent; 1.7 +attribute vec3 attr_normal; 1.8 + 1.9 +uniform mat4 matrix_modelview, matrix_projection, matrix_texture; 1.10 +uniform mat3 matrix_normal; 1.11 +uniform float t; 1.12 +uniform vec4 light_pos; 1.13 + 1.14 +varying vec3 vpos, normal, tangent; 1.15 +varying vec4 tc; 1.16 +varying vec3 lpos; 1.17 + 1.18 +void main() 1.19 +{ 1.20 + mat4 mvp = matrix_projection * matrix_modelview; 1.21 + gl_Position = mvp * attr_vertex; 1.22 + 1.23 + vpos = (matrix_modelview * attr_vertex).xyz; 1.24 + 1.25 + normal = matrix_normal * attr_normal; 1.26 + tangent = matrix_normal * attr_tangent.xyz; 1.27 + 1.28 + lpos = (matrix_modelview * light_pos).xyz; 1.29 + 1.30 + tc = matrix_texture * vec4(attr_texcoord, 0.0, 1.0); 1.31 +}