istereo2
diff sdr/test.p.glsl @ 2:81d35769f546
added the tunnel effect source
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 19 Sep 2015 05:51:51 +0300 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/sdr/test.p.glsl Sat Sep 19 05:51:51 2015 +0300 1.3 @@ -0,0 +1,22 @@ 1.4 +#ifdef GL_ES 1.5 +precision mediump float; 1.6 +#endif 1.7 + 1.8 +uniform sampler2D tex; 1.9 + 1.10 +varying vec3 vpos; 1.11 +varying vec4 var_color; 1.12 +varying vec2 var_texcoord; 1.13 + 1.14 +void main() 1.15 +{ 1.16 + vec4 fog_color = vec4(0.6, 0.6, 0.6, 1.0); 1.17 + 1.18 + float fog = exp(-(0.2 * -vpos.z)); 1.19 + 1.20 + vec4 texel = texture2D(tex, var_texcoord); 1.21 + texel.w = 1.0; 1.22 + 1.23 + vec4 col = var_color * texel; 1.24 + gl_FragColor = mix(fog_color, col, fog); 1.25 +}