istereo2
diff libs/goatkit/widget.h @ 6:3bccfc7d10fe
goatkit is drawing
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Wed, 23 Sep 2015 05:44:58 +0300 |
parents | |
children | 018f997dc646 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/goatkit/widget.h Wed Sep 23 05:44:58 2015 +0300 1.3 @@ -0,0 +1,120 @@ 1.4 +/* 1.5 +GoatKit - a themable/animated widget toolkit for games 1.6 +Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org> 1.7 + 1.8 +This program is free software: you can redistribute it and/or modify 1.9 +it under the terms of the GNU Lesser General Public License as published by 1.10 +the Free Software Foundation, either version 3 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU Lesser General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU Lesser General Public License 1.19 +along with this program. If not, see <http://www.gnu.org/licenses/>. 1.20 +*/ 1.21 +#ifndef GOATKIT_WIDGET_H_ 1.22 +#define GOATKIT_WIDGET_H_ 1.23 + 1.24 +#include "vec.h" 1.25 +#include "event.h" 1.26 + 1.27 +namespace goatkit { 1.28 + 1.29 +struct BBox { 1.30 + Vec2 bmin, bmax; 1.31 +}; 1.32 + 1.33 +class Screen; 1.34 +class Widget; 1.35 +struct WidgetImpl; 1.36 + 1.37 +typedef void (*EventCallback)(Widget*, const Event &ev, void *cls); 1.38 + 1.39 +class Widget { 1.40 +protected: 1.41 + WidgetImpl *widget; 1.42 + 1.43 + virtual void set_screen(Screen *scr); 1.44 + Screen *get_screen() const; 1.45 + 1.46 +public: 1.47 + Widget(); 1.48 + virtual ~Widget(); 1.49 + 1.50 + virtual const char *get_type_name() const; 1.51 + 1.52 + virtual void set_name(const char *name); 1.53 + virtual const char *get_name() const; 1.54 + 1.55 + virtual void set_text(const char *text); 1.56 + virtual const char *get_text() const; 1.57 + 1.58 + virtual void show(); 1.59 + virtual void hide(); 1.60 + virtual float get_visibility() const; 1.61 + virtual bool is_visible() const; 1.62 + 1.63 + virtual void activate(); 1.64 + virtual void deactivate(); 1.65 + virtual float get_active() const; 1.66 + virtual bool is_active() const; 1.67 + 1.68 + virtual void press(); 1.69 + virtual void release(); 1.70 + virtual float get_pressed() const; 1.71 + virtual bool is_pressed() const; 1.72 + 1.73 + virtual void mousein(); 1.74 + virtual void mouseout(); 1.75 + virtual float get_under_mouse() const; 1.76 + virtual bool is_under_mouse() const; 1.77 + 1.78 + // input focus, managed by the screen 1.79 + virtual bool can_focus() const; 1.80 + virtual void focusin(); 1.81 + virtual void focusout(); 1.82 + virtual float get_focus() const; 1.83 + virtual bool is_focused() const; 1.84 + 1.85 + virtual void set_position(float x, float y); 1.86 + virtual void set_position(const Vec2 &pos); 1.87 + virtual const Vec2 &get_position() const; 1.88 + 1.89 + virtual void set_size(float x, float y); 1.90 + virtual void set_size(const Vec2 &size); 1.91 + virtual const Vec2 get_size() const; 1.92 + 1.93 + virtual const BBox &get_box() const; 1.94 + 1.95 + virtual bool hit_test(const Vec2 &pt) const; 1.96 + 1.97 + virtual void draw() const; 1.98 + 1.99 + // low level events 1.100 + virtual void on_mouse_button(const ButtonEvent &ev); 1.101 + virtual void on_mouse_motion(const MotionEvent &ev); 1.102 + virtual void on_mouse_focus(const FocusEvent &ev); 1.103 + virtual void on_key(const KeyEvent &ev); 1.104 + 1.105 + // high level events 1.106 + virtual void on_click(); 1.107 + virtual void on_double_click(); 1.108 + virtual void on_change(); 1.109 + //virtual void on_drag_move(int bn, const Vec2 &pt); 1.110 + //virtual void on_drag_release(int bn, const Vec2 &pt); 1.111 + 1.112 + // event dispatcher 1.113 + virtual void handle_event(const Event &ev); 1.114 + 1.115 + // external callback setting 1.116 + virtual void set_callback(EventType evtype, EventCallback func, void *cls = 0); 1.117 + 1.118 + friend class Screen; 1.119 +}; 1.120 + 1.121 +} 1.122 + 1.123 +#endif // GOATKIT_WIDGET_H_