istereo2

diff libs/goatkit/screen.cc @ 6:3bccfc7d10fe

goatkit is drawing
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 23 Sep 2015 05:44:58 +0300
parents
children 7bd4264bf74a
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/goatkit/screen.cc	Wed Sep 23 05:44:58 2015 +0300
     1.3 @@ -0,0 +1,299 @@
     1.4 +/*
     1.5 +GoatKit - a themable/animated widget toolkit for games
     1.6 +Copyright (C) 2014  John Tsiombikas <nuclear@member.fsf.org>
     1.7 +
     1.8 +This program is free software: you can redistribute it and/or modify
     1.9 +it under the terms of the GNU Lesser General Public License as published by
    1.10 +the Free Software Foundation, either version 3 of the License, or
    1.11 +(at your option) any later version.
    1.12 +
    1.13 +This program is distributed in the hope that it will be useful,
    1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    1.16 +GNU Lesser General Public License for more details.
    1.17 +
    1.18 +You should have received a copy of the GNU Lesser General Public License
    1.19 +along with this program.  If not, see <http://www.gnu.org/licenses/>.
    1.20 +*/
    1.21 +#include <stdio.h>
    1.22 +#include <stdlib.h>
    1.23 +#include <string.h>
    1.24 +#include <vector>
    1.25 +#include "screen.h"
    1.26 +#include "widget.h"
    1.27 +
    1.28 +#define MAX_BUTTONS		16
    1.29 +
    1.30 +namespace goatkit {
    1.31 +
    1.32 +struct ScreenImpl {
    1.33 +	bool visible;
    1.34 +	std::vector<Widget*> widgets;
    1.35 +	BBox box;
    1.36 +
    1.37 +	Widget *inp_focused, *over, *pressed[MAX_BUTTONS];
    1.38 +	Widget *mgrab;
    1.39 +};
    1.40 +
    1.41 +static Vec2 world_to_scr(const ScreenImpl *scr, const Vec2 &v);
    1.42 +//static Vec2 scr_to_world(const ScreenImpl *scr, const Vec2 &v)
    1.43 +
    1.44 +Screen::Screen()
    1.45 +{
    1.46 +	scr = new ScreenImpl;
    1.47 +
    1.48 +	scr->box.bmin = Vec2(0, 0);
    1.49 +	scr->box.bmax = Vec2(1, 1);
    1.50 +
    1.51 +	scr->inp_focused = scr->over = 0;
    1.52 +	for(int i=0; i<MAX_BUTTONS; i++) {
    1.53 +		scr->pressed[i] = 0;
    1.54 +	}
    1.55 +
    1.56 +	scr->visible = true;
    1.57 +	scr->mgrab = 0;
    1.58 +}
    1.59 +
    1.60 +Screen::~Screen()
    1.61 +{
    1.62 +	delete scr;
    1.63 +}
    1.64 +
    1.65 +void Screen::set_position(float x, float y)
    1.66 +{
    1.67 +	set_position(Vec2(x, y));
    1.68 +}
    1.69 +
    1.70 +void Screen::set_position(const Vec2 &pos)
    1.71 +{
    1.72 +	Vec2 sz = get_size();
    1.73 +
    1.74 +	scr->box.bmin = pos;
    1.75 +	scr->box.bmax.x = pos.x + sz.x;
    1.76 +	scr->box.bmax.y = pos.y + sz.y;
    1.77 +}
    1.78 +
    1.79 +const Vec2 &Screen::get_position() const
    1.80 +{
    1.81 +	return scr->box.bmin;
    1.82 +}
    1.83 +
    1.84 +void Screen::set_size(float x, float y)
    1.85 +{
    1.86 +	set_size(Vec2(x, y));
    1.87 +}
    1.88 +
    1.89 +void Screen::set_size(const Vec2 &sz)
    1.90 +{
    1.91 +	scr->box.bmax.x = scr->box.bmin.x + sz.x;
    1.92 +	scr->box.bmax.y = scr->box.bmin.y + sz.y;
    1.93 +}
    1.94 +
    1.95 +const Vec2 Screen::get_size() const
    1.96 +{
    1.97 +	return Vec2(scr->box.bmax.x - scr->box.bmin.x,
    1.98 +			scr->box.bmax.y - scr->box.bmin.y);
    1.99 +}
   1.100 +
   1.101 +const BBox &Screen::get_box() const
   1.102 +{
   1.103 +	return scr->box;
   1.104 +}
   1.105 +
   1.106 +void Screen::add_widget(Widget *w)
   1.107 +{
   1.108 +	scr->widgets.push_back(w);
   1.109 +	if(scr->visible) {
   1.110 +		w->show();
   1.111 +	} else {
   1.112 +		w->hide();
   1.113 +	}
   1.114 +
   1.115 +	w->set_screen(this);
   1.116 +}
   1.117 +
   1.118 +int Screen::get_widget_count() const
   1.119 +{
   1.120 +	return (int)scr->widgets.size();
   1.121 +}
   1.122 +
   1.123 +Widget *Screen::get_widget(int idx) const
   1.124 +{
   1.125 +	if(idx < 0 || idx >= (int)scr->widgets.size()) {
   1.126 +		return 0;
   1.127 +	}
   1.128 +	return scr->widgets[idx];
   1.129 +}
   1.130 +
   1.131 +Widget *Screen::get_widget(const char *name) const
   1.132 +{
   1.133 +	for(size_t i=0; i<scr->widgets.size(); i++) {
   1.134 +		if(strcmp(scr->widgets[i]->get_name(), name) == 0) {
   1.135 +			return scr->widgets[i];
   1.136 +		}
   1.137 +	}
   1.138 +	return 0;
   1.139 +}
   1.140 +
   1.141 +void Screen::show()
   1.142 +{
   1.143 +	scr->visible = true;
   1.144 +
   1.145 +	for(size_t i=0; i<scr->widgets.size(); i++) {
   1.146 +		scr->widgets[i]->show();
   1.147 +	}
   1.148 +}
   1.149 +
   1.150 +void Screen::hide()
   1.151 +{
   1.152 +	scr->visible = false;
   1.153 +
   1.154 +	for(size_t i=0; i<scr->widgets.size(); i++) {
   1.155 +		scr->widgets[i]->hide();
   1.156 +	}
   1.157 +}
   1.158 +
   1.159 +bool Screen::is_visible() const
   1.160 +{
   1.161 +	return scr->visible;
   1.162 +}
   1.163 +
   1.164 +bool Screen::grab_mouse(Widget *w)
   1.165 +{
   1.166 +	if(!scr->mgrab || !w) {
   1.167 +		scr->mgrab = w;
   1.168 +		return true;
   1.169 +	}
   1.170 +	return false;
   1.171 +}
   1.172 +
   1.173 +void Screen::draw() const
   1.174 +{
   1.175 +	for(size_t i=0; i<scr->widgets.size(); i++) {
   1.176 +		scr->widgets[i]->draw();
   1.177 +	}
   1.178 +}
   1.179 +
   1.180 +static Widget *find_widget_at(const ScreenImpl *scr, const Vec2 &pt)
   1.181 +{
   1.182 +	for(size_t i=0; i<scr->widgets.size(); i++) {
   1.183 +		Widget *w = scr->widgets[i];
   1.184 +
   1.185 +		if(w->hit_test(pt)) {
   1.186 +			return w;
   1.187 +		}
   1.188 +	}
   1.189 +	return 0;
   1.190 +}
   1.191 +
   1.192 +void Screen::sysev_keyboard(int key, bool press)
   1.193 +{
   1.194 +	Event ev;
   1.195 +
   1.196 +	if(scr->inp_focused) {
   1.197 +		ev.type = EV_KEY;
   1.198 +		ev.key.key = key;
   1.199 +		ev.key.press = press;
   1.200 +		scr->inp_focused->handle_event(ev);
   1.201 +	}
   1.202 +}
   1.203 +
   1.204 +void Screen::sysev_mouse_button(int bn, bool press, float x, float y)
   1.205 +{
   1.206 +	Event ev;
   1.207 +	Vec2 pt = world_to_scr(scr, Vec2(x, y));
   1.208 +	Widget *new_over = scr->mgrab ? scr->mgrab : find_widget_at(scr, pt);
   1.209 +
   1.210 +	ev.type = EV_MOUSE_BUTTON;
   1.211 +	ev.button.button = bn;
   1.212 +	ev.button.pos = pt;
   1.213 +	ev.button.press = press;
   1.214 +
   1.215 +	if(press) {
   1.216 +		if(bn == 0) {
   1.217 +			// left click gives input focus
   1.218 +			// TODO: add input focus event in widget
   1.219 +			if(new_over && new_over != scr->inp_focused && new_over->can_focus()) {
   1.220 +				printf("input focus %p -> %p\n", (void*)scr->inp_focused, (void*)new_over);
   1.221 +				new_over->focusin();
   1.222 +
   1.223 +				if(scr->inp_focused) {
   1.224 +					scr->inp_focused->focusout();
   1.225 +				}
   1.226 +				scr->inp_focused = new_over;
   1.227 +			}
   1.228 +		}
   1.229 +
   1.230 +		scr->pressed[bn] = new_over;
   1.231 +		scr->over = new_over;
   1.232 +
   1.233 +		if(new_over) {
   1.234 +			new_over->handle_event(ev);
   1.235 +		}
   1.236 +
   1.237 +	} else {
   1.238 +		// send the mouse release event to the widget that got the matching press
   1.239 +		if(scr->pressed[bn]) {
   1.240 +			scr->pressed[bn]->handle_event(ev);
   1.241 +			scr->pressed[bn] = 0;
   1.242 +		}
   1.243 +	}
   1.244 +
   1.245 +	// if we're not over the same widget any more send the leave/enter events
   1.246 +	// TODO also add drag/drop events
   1.247 +	if(scr->over != new_over) {
   1.248 +		ev.type = EV_MOUSE_FOCUS;
   1.249 +		if(scr->over) {
   1.250 +			ev.focus.enter = false;
   1.251 +			scr->over->handle_event(ev);
   1.252 +		}
   1.253 +		if(new_over) {
   1.254 +			ev.focus.enter = true;
   1.255 +			new_over->handle_event(ev);
   1.256 +		}
   1.257 +		scr->over = new_over;
   1.258 +	}
   1.259 +}
   1.260 +
   1.261 +void Screen::sysev_mouse_motion(float x, float y)
   1.262 +{
   1.263 +	Event ev;
   1.264 +	Vec2 pt = world_to_scr(scr, Vec2(x, y));
   1.265 +	Widget *new_over = scr->mgrab ? scr->mgrab : find_widget_at(scr, pt);
   1.266 +
   1.267 +	// if we're not over the same widget any more send the leave/enter events
   1.268 +	if(scr->over != new_over) {
   1.269 +		ev.type = EV_MOUSE_FOCUS;
   1.270 +		if(scr->over) {
   1.271 +			ev.focus.enter = false;
   1.272 +			scr->over->handle_event(ev);
   1.273 +		}
   1.274 +		if(new_over) {
   1.275 +			ev.focus.enter = true;
   1.276 +			new_over->handle_event(ev);
   1.277 +		}
   1.278 +		scr->over = new_over;
   1.279 +	}
   1.280 +
   1.281 +	if(new_over) {
   1.282 +		// send motion event
   1.283 +		ev.type = EV_MOUSE_MOTION;
   1.284 +		ev.motion.pos = pt;
   1.285 +		new_over->handle_event(ev);
   1.286 +	}
   1.287 +}
   1.288 +
   1.289 +static Vec2 world_to_scr(const ScreenImpl *scr, const Vec2 &v)
   1.290 +{
   1.291 +	return Vec2(v.x - scr->box.bmin.x, v.y - scr->box.bmin.y);
   1.292 +}
   1.293 +
   1.294 +/*
   1.295 +static Vec2 scr_to_world(const ScreenImpl *scr, const Vec2 &v)
   1.296 +{
   1.297 +	return Vec2(v.x + scr->box.bmin.x, v.y + scr->box.bmin.y);
   1.298 +}
   1.299 +*/
   1.300 +
   1.301 +
   1.302 +} // namespace goatkit