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1 #include <stdio.h>
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2 #include "ui.h"
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3 #include "goatkit/goatkit.h"
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4 #include "opengl.h"
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5 #include "sanegl.h"
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6 #include "sdr.h"
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7
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8 using namespace goatkit;
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9
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10 static void done_bn_handler(Widget *w, const Event &ev, void *cls)
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11 {
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12 printf("done\n");
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13 }
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14
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15 static goatkit::Screen scr;
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16 static float aspect;
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17 static int width, height;
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18
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19 extern unsigned int prog_color, prog_ui;
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20
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21 int ui_init(void)
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22 {
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23 float xpos = 0.25;
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24 float ypos = 0.8;
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25 float vsep = 0.1;
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26
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27 /*goatkit::Label *label = new goatkit::Label;
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28 label->set_position(xpos, ypos);
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29 label->set_size(0.1, 0.1);
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30 label->set_text("Stereoscopic rendering");
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31 scr.add_widget(label);*/
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32
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33 goatkit::Button *button = new goatkit::Button;
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34 button->set_position(xpos, ypos);
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35 button->set_size(0.2, 0.1);
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36 button->set_text("Done");
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37 button->set_callback(goatkit::EV_CLICK, done_bn_handler);
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38 scr.add_widget(button);
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39
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40 /*
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41 goatkit::TextBox *text = new goatkit::TextBox;
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42 text->set_position(300, ypos += vsep);
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43 text->set_size(200, 30);
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44 text->set_text("foo");
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45 text->set_callback(goatkit::EV_CHANGE, callback);
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46 scr.add_widget(text);
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47
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48 goatkit::CheckBox *cbox = new goatkit::CheckBox;
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49 cbox->set_position(300, ypos += vsep);
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50 cbox->set_size(200, 20);
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51 cbox->set_text("a checkbox!");
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52 cbox->set_callback(goatkit::EV_CHANGE, callback);
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53 scr.add_widget(cbox);
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54
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55 goatkit::Slider *slider = new goatkit::Slider;
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56 slider->set_position(300, ypos += vsep);
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57 slider->set_size(200, 40);
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58 slider->set_callback(goatkit::EV_CHANGE, callback);
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59 slider->set_continuous_change(false);
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60 slider->set_range(0, 100.0);
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61 scr.add_widget(slider);
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62
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63 goatkit::Slider *intslider = new goatkit::Slider;
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64 intslider->set_position(300, ypos += vsep);
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65 intslider->set_size(200, 40);
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66 intslider->set_callback(goatkit::EV_CHANGE, callback);
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67 intslider->set_continuous_change(false);
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68 intslider->set_range(0, 100.0);
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69 intslider->set_step(10);
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70 scr.add_widget(intslider);
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71 */
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72
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73 scr.show();
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74
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75 // load the theme
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76 //goatkit::add_theme_path("themes/simple");
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77
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78 if(!(goatkit::theme = goatkit::get_theme("istereo"))) {
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79 return -1;
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80 }
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81
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82 return 0;
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83 }
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84
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85 void ui_shutdown(void)
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86 {
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87 }
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88
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89 void ui_reshape(int x, int y)
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90 {
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91 width = x;
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92 height = y;
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93 aspect = (float)width / (float)height;
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94 }
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95
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96 void ui_draw(void)
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97 {
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98 bind_program(prog_ui);
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99
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100 gl_matrix_mode(GL_PROJECTION);
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101 gl_push_matrix();
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102 gl_load_identity();
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103 gl_scalef(2.0 / aspect, 2.0, 1);
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104 gl_translatef(-1, -1, 0);
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105 gl_matrix_mode(GL_MODELVIEW);
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106 gl_push_matrix();
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107 gl_load_identity();
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108
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109 glDisable(GL_CULL_FACE);
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110 glDisable(GL_DEPTH_TEST);
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111 glEnable(GL_BLEND);
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112 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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113
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114 set_uniform_float4(prog_ui, "ucolor", 0, 0, 0, 0.5);
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115
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116 gl_begin(GL_QUADS);
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117 //gl_color4f(0, 0, 0, 0.5);
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118 gl_vertex3f(0, 0, 0);
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119 gl_vertex3f(0, 1.0, 0);
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120 gl_vertex3f(1.0 * aspect, 1.0, 0);
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121 gl_vertex3f(1.0 * aspect, 0, 0);
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122 gl_end();
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123
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124 scr.draw();
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125
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126 glDisable(GL_BLEND);
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127 glEnable(GL_CULL_FACE);
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128 glEnable(GL_DEPTH_TEST);
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129
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130
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131 gl_matrix_mode(GL_PROJECTION);
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132 gl_pop_matrix();
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133 gl_matrix_mode(GL_MODELVIEW);
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134 gl_pop_matrix();
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135 }
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136
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137 void ui_button(int bn, int press, int x, int y)
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138 {
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139 float normx = aspect * (float)x / (float)width;
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140 float normy = 1.0 - (float)y / (float)height;
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141
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142 scr.sysev_mouse_button(bn, press != 0, normx, normy);
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143 }
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144
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145 void ui_motion(int x, int y)
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146 {
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147 float normx = aspect * (float)x / (float)width;
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148 float normy = 1.0 - (float)y / (float)height;
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149
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150 scr.sysev_mouse_motion(normx, normy);
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151 }
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