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annotate libs/goatkit/event.h @ 13:ea928c313344

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 28 Sep 2015 19:04:50 +0300
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nuclear@6 1 /*
nuclear@6 2 GoatKit - a themable/animated widget toolkit for games
nuclear@6 3 Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@6 4
nuclear@6 5 This program is free software: you can redistribute it and/or modify
nuclear@6 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@6 7 the Free Software Foundation, either version 3 of the License, or
nuclear@6 8 (at your option) any later version.
nuclear@6 9
nuclear@6 10 This program is distributed in the hope that it will be useful,
nuclear@6 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@6 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@6 13 GNU Lesser General Public License for more details.
nuclear@6 14
nuclear@6 15 You should have received a copy of the GNU Lesser General Public License
nuclear@6 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@6 17 */
nuclear@6 18 #ifndef EVENT_H_
nuclear@6 19 #define EVENT_H_
nuclear@6 20
nuclear@6 21 #include "vec.h"
nuclear@6 22
nuclear@6 23 namespace goatkit {
nuclear@6 24
nuclear@6 25 enum EventType {
nuclear@6 26 // primary events
nuclear@6 27 EV_MOUSE_BUTTON,
nuclear@6 28 EV_MOUSE_MOTION,
nuclear@6 29 EV_MOUSE_FOCUS,
nuclear@6 30 EV_KEY,
nuclear@6 31
nuclear@6 32 // derived events
nuclear@6 33 EV_CLICK,
nuclear@6 34 EV_DOUBLE_CLICK,
nuclear@6 35 EV_CHANGE,
nuclear@6 36
nuclear@6 37 NUM_EVENTS
nuclear@6 38 };
nuclear@6 39
nuclear@6 40 enum SpecialKeys {
nuclear@6 41 KEY_ESCAPE = 27,
nuclear@6 42 KEY_DELETE = 127,
nuclear@6 43
nuclear@6 44 KEY_F1 = 256, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6,
nuclear@6 45 KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12,
nuclear@6 46 KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN,
nuclear@6 47 KEY_HOME, KEY_END, KEY_PGUP, KEY_PGDOWN,
nuclear@6 48 KEY_INSERT
nuclear@6 49 };
nuclear@6 50
nuclear@6 51 struct ButtonEvent {
nuclear@6 52 Vec2 pos;
nuclear@6 53 int button;
nuclear@6 54 bool press;
nuclear@6 55 };
nuclear@6 56
nuclear@6 57 struct MotionEvent {
nuclear@6 58 Vec2 pos;
nuclear@6 59 };
nuclear@6 60
nuclear@6 61 struct FocusEvent {
nuclear@6 62 bool enter;
nuclear@6 63 };
nuclear@6 64
nuclear@6 65 struct KeyEvent {
nuclear@6 66 int key;
nuclear@6 67 bool press;
nuclear@6 68 };
nuclear@6 69
nuclear@6 70 struct Event {
nuclear@6 71 EventType type;
nuclear@6 72
nuclear@6 73 ButtonEvent button;
nuclear@6 74 MotionEvent motion;
nuclear@6 75 FocusEvent focus;
nuclear@6 76 KeyEvent key;
nuclear@6 77 };
nuclear@6 78
nuclear@6 79 const char *event_type_name(EventType type);
nuclear@6 80
nuclear@6 81 } // namespace goatkit
nuclear@6 82
nuclear@6 83 #endif // EVENT_H_